Third) Survivability. Takes 25% less spell damage as Guardian, 12% less melee damage, 70% armor. Has 55% extra stamina compared to everyone else (Bears will pretty much have over 1 mil HP at 550 ilvl.) 6% crit chance reduction. Survival Insticts, baseline 50% damage reduction CD. Barkskin with almost 50% uptime on 20% damage reduction, usable anytime, and has 25% crit chance reduction (31% less chance to crit. Only agi-based classes will be able to crit a druid during barkskin, which is HUGE. Makes Barkskin closer to a 50% damage reduction CD with 50% uptime). Renewal is 30% heal that is NOT affected by Battle Fatigue (That, or it can crit). Might of Ursoc is a HUGE heal when glyphed (I have pulled off a lot of sub-50k health while focused situations to 1.2mil health in an instant with glyphed Ursoc+Renewal, throw in a cookie and it's pretty much a LoH no matter what, except on a shorter CD). Small consistent self-healing in the form of Frenzied Regen, and LotP heals (2% health per 6 seconds, or .5% health per second as long as you are whacking something). Can use Frenzied Regen to possibly dodge melee stun attacks (Feral/Rogue/Monk stuns).