I HAVE NOT tested this, but it should work.
Code:
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Code:
--Initialize
----Trigger on: ENCOUNTER_START, ENCOUNTER_END, PLAYER_ENTERING_WORLD
function()
WA_NUM_BFUSE_WAVE=0
end
--Custom time: 1
--Increment
----Trigger on: CHAT_MSG_RAID_BOSS_EMOTE
function(_,emote,...)
if emote:find("Unfinished weapons") then
WA_NUM_BFUSE_WAVE = WA_NUM_BFUSE_WAVE + 1
WeakAuras.ScanEvent("WA_NUM_BFUSE_WAVE")
SendChatMessage("Wave "..WA_NUM_BFUSE_WAVE,"RAID")
return true
end
end
--Custom time:1
--Display
----Trigger on: WA_NUM_BFUSE_WAVE
function()
if WA_NUM_BFUSE_WAVE ~= 0 then
return true
end
end
--STACKS
function()
if WA_NUM_BFUSE_WAVE ~= 0 then
return WA_NUM_BFUSE_WAVE
end
end
This can be done in fewer auras, but it doesn't matter. SC_Initialize makes sure the value of the counter is Zero on encounter beginning and end (and when you log in) so that SC_Display doesn't show up all the time, SC_Increment does the counting (and the spamming to your raid), and SC_Display just shows what the current count is at.