Originally posted on: This Official Forum Thread
(First and foremost, I'm not a native english speaker, and as such my text may have grammar and sintax mistakes. I'm sorry about any errors in my text, but hope it's clear enough to be understood).
Hi there, I'm mostly a PvE player, but I also like to PvP frequently. I do a lot of Random BGs weekly, have three characters (Paladin and Priest in Alliance, Hunter in Horde) geared for both PvE and PvP, and now have been PvPing more often to try to get at least 3 of those PvP mounts this season, thought it has been hard to find arena partners for 3x3 since most of my friends only do PvE.TL;DR:
- Add Daily and Weekly PvP Quests that you can complete while doing BGs and Arenas
- Add Seasonal PvP Quests that you do once per season in order to gain a few Honor items to help you start that season.
- Increase Conquest gain throught Random BGs, and add small Conquest prizes in Random BG losses
- Give additional rewards to a faction when queuing in Random BGs when the other faction's queue times gets too long;
- Instead of Conquest Weapons, you can use Conquest to purchase several upgrades to your Honor weapon until it reaches its appropriate item level.
- Add prize bags on Victories in BGs, kind of like in Scenarios. One of the possible prizes are Upgrade Stones to upgrade Honor gear.
Given my experience, I've had a lot of random ideas for PvP, most of them aimed to make the inclusion of new players more enjoyable.
Most of these ideas are just random. They would not need to be implemented together for any of them to work.
------- PvP Daily and Weekly Quests -------
This idea came to me while playing Hearthstone actually. You know, first time you log in Hearthstone each day, you get some quests, like "Get 3 wins in X or Y class".
What if this could be ported to WoW PvP?
What if that there were Weekly and Daily quests that you could get from one of the Honor/Conquest Quartermasters and from the Battlemasters located in all capitals? Unlike the current (and few) PvP quests, these do not require you to travel to specific locations and do World PvP. Instead, they add new objectives for you while doing your regular BGs and Arenas.
(On the examples ahead, players defeated in BGs, Arenas and even World PvP count toward quest goals, and you do not need to do the killing blow.)
Each week, the Quartermasters/Battlemasters offer one random single PvP Weekly Quest. Completing your weekly quest would grant some gold, Honor (suggestion: 500 Honor) and Conquest (Suggestion: 100 Conquest, can go above the weekly 1800 Conquest cap but not the 2200 cap). The exact weekly quest changes from player to player. Player A could get quest X that week, while Player B gets quest Y.
- Unstoppable: Defeat 100 enemy players.
- Surgical Strike: Kill one enemy of each class.
- Prove your Bravery: Get 10 Medals of Bravery. These medals are quest items given by winning PvP content. Winning an Arena match gives you 1 medal. Random BG victories give you 2 medals each. Rated BGs give you 3 medals.
- Victorious Campaign: Get a victory in 6 different PvP locations (Arenas and BGs).
Each day, you can also get 3 quests from your faction Quartermasters/Battlemasters. These daily quests give you a small gold reward, some Honor (suggestion: 50 Honor) and a small amount of Conquest (suggestion: 5 Conquest, can go above the weekly 1800 cap but not the 2200 cap). [With these suggestions, you could potentially get an extra 1050 Honor and 105 extra Conquest per week]. The exact quests change per player, even in the same day.
- Strategic Targets: Defeat 5 enemies from a list of 3 classes (like: Defeat 5 enemies among Mages, Warlocks and Shamans; or Defeat 5 enemies among Warriors, Paladins and Death Knights, and so on)
- Prove your Might: Complete one of the following objectives: Get 3 Killing Blows, or win 2 Arena Matches without dying, or finish a Battleground without dying and with at least 10 enemies killed.
- For the <Faction>: Win one Battleground or 3 Arena matches.
- Qualified Soldier: Acumulate a total of X Damage caused or healed by you in Battlegrounds or Arenas.
- Trophies of War: Get 8 Intact Enemy Weapons. Intact Enemy Weapons are items that have a chance (50%?) of being generated by defeating players.
------- Seasonal PvP Quests -------
These are similar to the above weekly and daily quests, but they are available only once per season, and are meant to help players to quickly gear up at the start of the season (or once they decide to try some PvP for a change).
These are a number (suggested: 3) of quests that give the player some gold, Honor (suggestion: 200 honor per quest) and Conquest (suggestion: 50 Conquest per quest, can go above weekly 1800 cap but not the 2200 cap), plus you could choose one Honor item of that season that costs no more than 1250 Honor (ring, neck amulet, cloak, belt or wrist slot item). As such, doing all three quests help players equip their characters and get a headstart on collecting PvP currency that season.
Seasonal Quest examples:
- Collect 500 Honor or 225 Conquest this season.
- (If daily quest system above is implemented): Complete 3 daily PvP quests.
- Defeat 25 enemy players.
- Defeat enemies from 8 different classes.
------- Conquest Rewards on Random Battleground Losses -------
Truth is, when you are talking about Conquest rewards, Arena is much more rewarding then Battlegrounds: Arena queues take a few seconds, an Arena match will often be around 3 or 4 minutes long (if not faster) and a victory rewards you with 180 Conquest. Now take a Random Battleground: queue (specially for Horde) may take up to 10 minutes, a single BG match often take 10 to 15 minutes, and a win will give you 150 Conquest (1st daily win) or half that if you have already won one BG that day. Of course, BGs will also give Honor, but Honor is only valuable so far into a season.
First off, I think the base Conquest reward on Random BGs should go up to 180 on first win, and 90 on each victory after the first one.
Second, I think at least some small amount of Conquest should be rewarded to players that endured a random Battleground 'til the end, based on either team or individual player performance.
If based on team performance, I think at the end of of the BG players on the losing team should get something between zero and 25 Conquest points, but no more than that. On point-based BGs, this could be based on the team's final score. For example, in a 1600-point BG, every 300 points acumulated would give 5 Conquest in the end of the match. In a flag-based BG, the team would get 5 Conquest for every Flag recovered or captured by the team, plus every Flag the enemy team couldn't get in its final score (for instance, if your team had lost by 1/2 and had recovered one flag by killing an enemy flag carrier during the match, you'd get 15 Conquest: 5 for the capture, 5 because the enemy only captured two flags and 5 because the team was able to recover a flag from the enemy). Points would only be awarded at the end of match, so deserters wouldn't get anything.
IMO, this would help teams losing to keep trying until the end of the match, instead of the usual "forget it and let them win" atitude. Also, after over an hour of losses in BGs, you'd still have gained something like 40 to 60 Conquest, which is a lot better than zero.
------- Additional Rewards to Reduce Battleground Queue Times -------
On my battlegroup, queue times on Horde are often between 8 and 12 minutes, while queue times in Alliance are less than 30 seconds. That happens because there are far more Horde players queuing than Alliance players.
In LFR, when there are too few Tanks or Healers in queue, those tanks and healers that do enter the queue will get additional rewards at the end of the LFR experience. Something like that should be implemented for random BG matches: when one faction is having too long queues, any player on the other faction that queue up for BGs would get the chance of additional rewards, so long as they don't downvote any BG.
Which rewards I'm not sure. Maybe the same bag as Pve content, plus some bonus PvP currency (something like 35 extra Honor and 10 extra Conquest at the end of the match?).
------- Upgradable PvP Weapons -------
I'm in the proccess of hoarding Conquest on all my 3 characters because on one or two weeks I'll have surpassed the cap to buy Conquest weapons. When that happens, I'll have a power jump, since my weapons will suddenly go from 522 ilvl to 550. Weapons make a huge difference in this game, and that jump makes me instantly superior to anyone who's behind me on getting conquest. Likewise, a lot of people (those who got the full 2200 cap each week) will get their Conquest weapons this week, thus I'll feel a big handicap until I get my own weapons.
What if, instead of we getting only the two extremes in weapon power, we all started at the lower end of the power level curve and had to upgrade our weapons over the season? That way, instead of just ilvl 522 and 550 weapons, we would face people with varied ilvl weapons: 522, 526, 530, 534, 538, 542, 546 and 550. Gearing up becomes a choice: instead of having to hoard Conquest for two weeks, you have the choice of either upgrading your weapon once or twice or buying another gear slot if you feel your weapon is currently powerful enough.
It would work like this: at the start of the season, you could either buy a basic weapon with Honor (3500 honor once you reach 7250 honor this season, like today) or Conquest (something cheap, like 250 Conquest). Or, if you have the fully upgraded weapon from last season, you can get exchange it for the current season basic weapon for free.
From then on, you pay extra 500 Conquest per upgrade, but there's an upgrade limit as the season goes on. No one can upgrade his weapon on week 1, you can get your weapon up to 1/7 upgrades on week 2, then the limit raises to 2/7 on week 3 and so on. As such, fully 7/7 weapons would only be available on week 8. If you started later on the season, you'd be able to upgrade faster as long as you have enough Conquest points available.
------- Random Prize Bags and Upgradable Honor Gear -------
This is something Blizzard seems to be planning for Warlords of Draenor, but I'd like to give my spin to it: at the end of Random and Rated Battleground, you gain a Prize Bag (like those at the end of Scenarios) with random rewards within (gold, flasks, bonus Honor, bonus Conquest, random gear and so on).
But beyong those rewards, it could randomly give an item akin to Burdens of Eternity available in Timeless Isle, but usable on Honor gear. Let's call it "Upgrade Stone" for now.
Honor (but not Conquest) gear could be upgraded up to four times, getting 4 ilvl per upgrade, by using these stones. For instance, in current season, Honor gear would be upgradable up to ilvl 538.
In addition, you can buy Upgrade Stones with excess honor, thought the cost should be high: something like 1500 honor per stone (the idea is that people will acumulate Upgrade Stones by playing and use Honor for new gear, and once there's no gear left to buy you'd be able to use the excess honor to get a few more Stones).
What does that accomplish?
- It encourages players to keep playing Random Battleground even after they have full Honor geared.
- It makes Honor valuable even after you have filled all your slots with Honor gear. For instance, my Horde hunter started this season with all slots save trinkets with ilvl 522 gear from last season. I bought the two trinkets with the acumulated Honor from last season, so Honor has no value for that character except to buy old gear for Transmog. But it would still have value if I could use it to buy Upgrade Stones.
- It allows players that mostly do PvP in Random Battlegrounds to have better gear, while still keeping Conquest the best PvP gear available.
If weapon upgrading as suggested above were implemented, weapons would only be upgradable with Conquest. If weapon upgrades were not implemented and we kept the current Conquest weapon system, however, then Honor weapons could be upgraded with Upgrade Stones as well.