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  1. #1

    Why does nothing in WoW have consequences?

    In older MMOs your actions and even the actions of others had consequences. In Ultima Online you could be killed by players at any time while outside towns. If a player killed you they looted all your gear. If you happened to have your house key on you then they also got a nice new house for free. If you died deep in a dungeon your corpse rotted. If you were a PKer you gained a murder count which meant you couldnt enter towns and if you were killed you could not rez without a penalty until it went away.

    In Everquest if you died you had a corpse run and an exp loss requiring a rez. There were factions for everything. If you were an evil race you could not enter good cities and vice versa. During Velious expansion they added factions for armor quests. Picking one meant you became enemies to the other 2. Killing in plane of growth made you KoS in the high elf city. Also there were consequences of how you played. If you were a helpful player you gained friends and thus groups. If you were good at your class you got groups. On the other hand if you were an asshole ninja looter people plastered your name on that server's forums and you didnt get groups. If you were a trade scammer people made it known and no one ever traded with you again. If you sucked and didnt know how to play you didnt get groups. Once word got around that you were a bad or a jerk the only way to get rid of that was pretty much rerolling to another server with a different name and hope no one found out.

    On the other hand in WoW you can be the worst player in the world or a total douche bag asshole and what happens? Not a damn thing. You can still raid. You can still trade. You can still get groups. You can still get gear. Nothing you do will ever have a negative result. There are no factions to ruin. No possible way for an Orc to ever become hated by another Horde race. Doesnt that kinda take away from the game? Having negative consequences for your actions both within the actual game and also in the community makes you think about what you are doing. I know stuff like corpse decay resulting in total gear loss wouldnt work in WoW because of loot being harder to get but there should be something. There is no penalty for being a bad player who doesnt know how to play. There is no penalty for dying in PvP. There is no penalty for dying in PvE. There is no penalty for being a douche bag. Even if you do go the forums and post about someone being a ninja looter, a scammer, or a bad the post is immediately removed and you get infracted. I mean really? You are trying to warn the community to stay away from someone and you are the one who gets punished? Shouldnt there at least be some consequences for negative actions?

  2. #2
    Simply? WoW isn't that type of MMO.

  3. #3
    Because people don't wanna grind for some cool/epic gear just to lose it..Especially casual players.

  4. #4
    because it became a game for filthy casuals

  5. #5
    Brewmaster ACES's Avatar
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    Because WoW is a good game.

  6. #6
    The Unstoppable Force Aeluron Lightsong's Avatar
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    Quote Originally Posted by Birkhoff View Post
    because it became a game for filthy casuals
    Yeah those damn casuals fuck them man! Seriously that isn't a good game. It just pisses people off.
    Blizzard do not destroy Jaina Proudmoore's character. Make her who she once was, not full of rage and vengeance.,If you are curious about me or about my writing aspirations, feel free to pst me. Paladin-Sorcerer at your service! My Youtube Channel https://www.youtube.com/user/Aeluron Big fanboy of Yrel now. Love her now

  7. #7
    Warchief NuLogic's Avatar
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    Wow took this route since release. It was always the more casual mmo and it did great because of that.

  8. #8
    High Overlord Cantwingrr's Avatar
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    Eh, people carry almost all their important things on their person at all times. Considering how easy it is to die even by accident like misclicking your mount off in the air or something... Maybe if banks were more prevalent and easier to access with quit a bit more organization tools and space to put stuff, that might be able to happen.

  9. #9
    Mostly because WoW as a whole is geared for a very different group, and is designed to be more accessible than those earlier games. Instead of being tailored for a more hardcore audience that wants *everything* to be a challenge with consequences, WoW has adapted to hit a much wider array of gamer types.

    And considering the success level of WoW versus the success level of those older titles, it seems that they made the right choice.

  10. #10
    Herald of the Titans Lord Pebbleton's Avatar
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    There was a game were they could kill you and collect YOUR GEAR?
    ...if that's the way it was, I'm glad things in WoW don't have consequences.

  11. #11
    OK I understand maybe not wanting stuff like an EXP loss or loss of gear. That is mostly due to the way gear works in WoW. The reason it did work in a game like UO is because gear was very easy to get and most of it was player crafted. Obviously if you spent 4 months or more getting geared it would be stupid to have something in game where you could get DCed and lose everything.

    But why is there no consequences for the social aspect of the game? I remember some guy raging for an entire BG once. He told people they failed at life. They should go kill themselves. I think he used every possible swear word in the same sentence. What happened? Nothing because I had him in the same BG again a few days later and he was still saying the same stuff. Thats just unacceptable. If people go into dungeons and are bad nothing happens. If you are an asshole or are a bad then why should the community be able to do something about it? Yes I know I could just put them on ignore but why should they still continue to take part in the game? There should be a penalty for trying to be bad or rude on purpose.

  12. #12
    The Insane det's Avatar
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    ...because it is a different game..and if the games that have consequences are the ones that people want...wellllllll.....there would be another No.1 MMO. And if you want consequences you would be playing anyother MMO.
    Originally Posted by Blizzard Entertainment
    One cause is a cognitive bias called projection bias. Essentially living inside your own head your entire life makes it exceedingly difficult to understand how others do not also live your same life, think your same thoughts, and hold your same beliefs. In many cases it's quite frustrating to try to empathize and understand why you yourself may not be the center of the universe, which generally results in one 'acting out' in various ways.
    So, in short: the internet.

  13. #13
    Herald of the Titans Santti's Avatar
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    Quote Originally Posted by Lilly32 View Post
    OK I understand maybe not wanting stuff like an EXP loss or loss of gear. That is mostly due to the way gear works in WoW. The reason it did work in a game like UO is because gear was very easy to get and most of it was player crafted. Obviously if you spent 4 months or more getting geared it would be stupid to have something in game where you could get DCed and lose everything.

    But why is there no consequences for the social aspect of the game? I remember some guy raging for an entire BG once. He told people they failed at life. They should go kill themselves. I think he used every possible swear word in the same sentence. What happened? Nothing because I had him in the same BG again a few days later and he was still saying the same stuff. Thats just unacceptable. If people go into dungeons and are bad nothing happens. If you are an asshole or are a bad then why should the community be able to do something about it? Yes I know I could just put them on ignore but why should they still continue to take part in the game? There should be a penalty for trying to be bad or rude on purpose.
    You can do something about people like that. You report them.

  14. #14
    Dreadlord Csnyder's Avatar
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    Quote Originally Posted by Birkhoff View Post
    because it became a game for filthy casuals
    and full of those douches who think they are hardcore elite

  15. #15
    The Insane det's Avatar
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    Quote Originally Posted by Birkhoff View Post
    because it became a game for filthy casuals
    Uh ..oh..good you are totally not on the forum of this filthy casual game and totally play a different game. Or you are being very subtely sarcastic.
    Originally Posted by Blizzard Entertainment
    One cause is a cognitive bias called projection bias. Essentially living inside your own head your entire life makes it exceedingly difficult to understand how others do not also live your same life, think your same thoughts, and hold your same beliefs. In many cases it's quite frustrating to try to empathize and understand why you yourself may not be the center of the universe, which generally results in one 'acting out' in various ways.
    So, in short: the internet.

  16. #16
    The Lightbringer Zoaric's Avatar
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    Quote Originally Posted by Lord Pebbleton View Post
    There was a game were they could kill you and collect YOUR GEAR?
    ...if that's the way it was, I'm glad things in WoW don't have consequences.
    Runescape did this for the longest time. I think it's different now though. You would die,
    and everything you had on you would drop. So anyone nearby could loot away. So you'd
    want to take as little out as possible for dangerous missions. But you were fine if you
    could get back to where you died quickly.

    I think these days you die and drop a gravestone, (of varying quality, dependent on
    the time you spend praying and doing religious stuffs like burring bones,) that stores
    your stuff for a while. It decays at a rate dependent on the quality of your gravestone.
    However, people can take the time to preserve it so it lasts longer. Once your stone is
    gone, your items are free-for-all... if I remember correctly.
    Last edited by Zoaric; 2014-03-16 at 12:16 AM.
    Quote Originally Posted by Yvaelle View Post
    You can't fight porn on the internet, you may as well declare war on something overwhelming like water on Earth's surface - or something ephemeral like "terror" (lol sorry, had to do it) - or something both overwhelming and ephemeral... like porn on the internet.

  17. #17
    Brewmaster dacoolist's Avatar
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    It's what makes WoW the greatest MMO of all time.

  18. #18
    Herald of the Titans Lord Pebbleton's Avatar
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    Quote Originally Posted by Zoaric View Post
    Runescape did this for the longest time. I think it's different now though. You would die,
    and everything you had on you would drop. So anyone nearby could loot away. So you'd
    want to take as little out as possible for dangerous missions. But you were fine if you
    could get back to where you died quickly.
    That reminds me of Realm of the Mad God.. and that was horribly painful.

  19. #19
    Brewmaster dacoolist's Avatar
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    Also, imagine a multiboxer wrecking your face and taking your gear. Need to rethink your idea of what tough, and stupid means.

  20. #20
    The Lightbringer Zoaric's Avatar
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    Quote Originally Posted by Lord Pebbleton View Post
    That reminds me of Realm of the Mad God.. and that was horribly painful.
    It is, especially when you're carrying a unique quest reward or some godly gear that
    took years to obtain...
    Quote Originally Posted by Yvaelle View Post
    You can't fight porn on the internet, you may as well declare war on something overwhelming like water on Earth's surface - or something ephemeral like "terror" (lol sorry, had to do it) - or something both overwhelming and ephemeral... like porn on the internet.

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