Good stuff so far.
As many of you are aware, this thread exists on both the official forums and MMO-C.
Official forum link:
http://us.battle.net/wow/en/forum/topic/12091329432
MMO-C forum link: http://www.mmo-champion.com/threads/...K-L-75-Talents
Here are some of my observations, based on what I see in both threads:
(I deliberately asked posters to refrain from wishlisting, so the threads aren’t as full of calls for major changes. This is important, and something I will definitely consider.)
-There is little disagreement that Rune Regeneration talents should be accessible earlier than they currently are. Indeed, I have yet to see a single player argue in favor of keeping them at the Level 75 mark.
-Blood Tap and Runic Corruption seem to be the main “choice” posters have stated that they make. A big stated contributor to this is because of the way in which macroed Blood Tap mimics (and performs better than) Runic Empowerment. Some posters felt that this functionality of Blood Tap was fine, while others felt it should be discouraged.
Mione, writing as a Blood DK, commented on Runic Empowerment:
Another poster stated:Concerning the talents themselves, I would be happy if RE was completely removed, as that would free up space for a more interesting option (a ballpark estimate for the current talents is around 29% additional runes for most specs, give or take a few % as I did not double check this number as I'm posting this).
The only spec that could arguably prefer RE over RC is Blood when soloing old content, and that's an illusion, as RC is both smoother and objectively stronger. In the case of Blood for tanking current content, RE is effectively a trap and I shudder thinking of all the players who fall into it, as it is not a particularly intuitive concept for a new player.
DW Frost is also effectively stronger when using BT over RE, leading to RE being a trap (and an attractive one at that, since it was the original frost talent in Cataclysm).
Either way, I see RE as a talent that serves virtually no purpose when RC exists and satisfies the need for a regeneration talent that does not require a macro or player input at all. Regarding its functionality itself, it could easily be condensed into a glyph rather than take a talent spot (this leads to very interesting options) or even be outright removed.
I have no opinion on Blood Tap macroing at all and think it's completely fine.
-Some posters use Runic Empowerment because they are so used to it.As i said, i feel the only "correct" choice for blood is Blood Tap because it's predictable, i can control it, it's one less risk factor.
What bothers me is that if i picked another talent, such as Runic Corruption, i'd be at the mercy of RNG without gaining any significant advantage in the long run, the risk vs. reward proportions are way off.
One poster wrote:
-Some posters were hesitant to recommend changes to the talent tier because they felt it would pigeonhole them into Cataclysm-style mechanics again.Originally Posted by 120882114590
For instance:
-Several posters stated that they didn’t feel they had much choice in this tier because “optimal” talents changed according to spec.Originally Posted by 120878715129
One poster writes:
Another states:Originally Posted by 120884016498
A third poster wrote:Overall, I feel like my choices are almost always limited between one or two of the options of the talent tier. I feel like the tier is not accomplishing it's purpose as a talent selection because I never really have all three options available to me and I don't see a way to fix it. In addition, the tier does not generate any excitement and I almost never have any incentive to change my talent selection on any fight. I feel like if this tier was removed by making the options baseline based on spec (RC baseline for Unholy and Blood, and RE or BT for Frost for example) we could have the opportunity to have a more engaging tier.
-PvP players were an important subset that I paid attention too. Almost every PvP player said that Blood Tap was the only talent they would consider taking due to Death Rune Costs.Originally Posted by 120894314733
One wrote:
Another wrote:When it came to pvp and deathrune costs bloodtap became a requirement, which didn't bother me as I prefer the talent, but effectively limits the usefullness of the other two.
-It’s worth noting that while Blood Tap proved to be a popular choice among posters, many either macroed it or claimed dissatisfaction at the fact that it took up another keybind.Originally Posted by 120894314906
Summary:
-Blood Tap and Runic Corruption seem to be the talents most players gravitate towards.
-Blood Tap’s ability to mimic Runic Empowerment’s functionality is part of what makes it so popular (and RE so unpopular).
-This tier is still disliked by many, but the prospect of going back to “one spec uses X and the other uses Y” is also not one that players relish.
-Synergy with Plague Leech is another reason for Blood Tap’s popularity.
Keep them coming, and know that every voice in here matters.