Such a controversial subject, I know. But since this thought has been grinding away at my mind for quite some time now, I figured I would put it to text and see what other people think. Truth be told, "removing" totems doesn't quite cover it. "Replacing" seems more fitting.
Totems have long been a defining part of the shaman class. Back in the good ol' days, we used totems a lot. We got tools to use many totems easier, and then totems were tuned down a bit. Yet while we still use totems in every single fight, they are more a skill we "have" to use rather than one we "want" to use.
So I set out to look for something different that could replace totems, but still be in line with the shaman class as a whole. And what comes to mind when we think of shamans? Elementals. "But we already control elementals, big and powerful creatures that we summon to aid us in battle. What more could you want?". More.
Behold: The elemental familiars.
Through a little glyph, we can bring forth these cute little buggers. They are next to useless in their current form, and they aren't even worth summoning as normal questing will leave them far behind until they eventually despawn. They are a minor glyph gimmick, one that you cast once in a while and then replace with something else. Cute as they are, they add nothing to our class. But what if we could find some use for them, while changing up the way the shaman class works?
The idea is simple, but it opens up for so many possibilities: Replace totems with elemental familiars.
On the surface, each element would be a familiar that we summon for a set duration. We already have three familiars from the glyph, and I'm sure it wouldn't take much to make an air familiar.
Some of the familiars would have a set durations, but two of them would have infinite duration, following us around like a pet. These familiars would be learned when picking a specialization. These would be the basic fire elemental familiar (replacing searing totem for enhancement and elemental shamans) and the water familiar (replacing healing stream totem). These familiars would represent totems that we almost always have to drop, because they effect our gameplay regardless.
For all I care, we could keep the slow run speed, or change the familiars so they move faster the further away you are, until they eventually catch up to you. This would effectively mean that you have a cute little totem following you around. When you are out questing, they will run along behind you and start attacking your target. In a raid, the wouldn't need to move very far, since most raid encounters are confined to a relatively small area. The water familiar would provide the resto shaman with an auto heal that would obviously need to be balanced toward a fulltime totem.
We could even add a few abilities to the familiars. The Searing Familiar could have a toggle that would make it do AOE damage instead (Magma Totem) and a 3 minute cooldown to turn it into a proper Fire Elemental (our current Fire Elemental Totem). And in any case, we have some nice looking models for elementals now. Wouldn't it make sense that the Improved Fire Elemental is the "big" version of the Fire Familiar? The Water familiar could have Healing Stream on a cooldown, and if Blizzard really plans on adding a new Air Elemental, it would make sense to have a small familiar like that as well, provided the talent actually makes it into the game when WoD comes along.
Suddenly, we have a little follower that has endless possibilities. I am not looking to make shamans into hunters or warlocks, but rather to remove the use of totems that we use because we have to.
"But what about all our other totems?" you ask. Make them into familiars. We can only have one totem of each kind anyways (untalented). What would be wrong with a skill that reads:
Earthbind Familiar
Summon an Earth Familiar with 5 health for 20 seconds that slows the movement speed of enemies within 10 yards
Or an air familiar that acts as a grounding totem?
If you want to take it a step further, add all four familiars to the shaman class and provide a pet that essensially acts as an "aura". The fire familiar adds some damage, the water familiar adds some healing, the earth familiar adds some protection and the air familiar adds some.. uh, haste and run speed. I don't know, the possibilities are endless!
We would still be summoning on-demand familiars when we need to, but most fights, I don't need to summon any additional familiars. Err, totems. So lets move the focus from totems that you recast every minute because you would suffer a lot in your role if you didn't, and make another strong connection to the shaman class through tiny elemental familiars.
That's it. Then have at thee, boy!
I posted this on the WoW forums earlier, but I figured I wanted to spin the idea with a community that is a bit more active and (sometimes) a little more open minded. If you want to check out the other post (and write your feedback there) be my guest: http://eu.battle.net/wow/en/forum/topic/10033954070