My old action lists are on my RIP machine, but I have put these together as a temp solution. They aren't perfect, but go a long way to fixing a lot of the problems with the default SV sim. Using the default settings over 250 seconds I get 405.3k. Using these settings, I reach 416.9k, which is very close to what I would expect to see. Comparing spell percentages with my last few IJ kills, the new settings are extremely close whereas the default AS/ES/BA are miles off.
As I said though, not perfect, but a big improvement.
Code:
actions=virmens_bite_potion,if=buff.bloodlust.react|target.time_to_die<22|buff.stampede.up
actions+=/a_murder_of_crows,if=enabled&!ticking
actions+=/black_arrow,if=buff.lock_and_load.up&focus>=98
actions+=/serpent_sting,if=!ticking&target.time_to_die>=10
actions+=/explosive_shot,if=cooldown_react
actions+=/explosive_shot,if=buff.lock_and_load.react
actions+=/black_arrow,if=dot.black_arrow.remains<3&target.time_to_die>=8
actions+=/kill_shot
actions+=/berserking
actions+=/use_item,slot=hands
actions+=/auto_shot
actions+=/explosive_trap,if=active_enemies>1
actions+=/fervor,if=enabled&focus<=50
actions+=/lynx_rush,if=enabled&!dot.lynx_rush.ticking
actions+=/stampede,if=buff.bloodlust.react|target.time_to_die>=20
actions+=/glaive_toss,if=enabled
actions+=/powershot,if=enabled
actions+=/barrage,if=enabled
actions+=/multi_shot,if=active_enemies>3
actions+=/multi_shot,if=buff.thrill_of_the_hunt.react&dot.serpent_sting.remains<2
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react&focus>=45
actions+=/rapid_fire,if=!buff.rapid_fire.up&focus<90
actions+=/dire_beast,if=enabled
actions+=/cobra_shot,if=dot.serpent_sting.remains<6
actions+=/arcane_shot,if=focus>=67&active_enemies<2&cooldown.a_murder_of_crows.remains>2
actions+=/multi_shot,if=focus>=67&active_enemies>1
actions+=/cobra_shot