1. #1

    WA - Trigger weakaura on "the Assembly line" number

    Hi

    Am trying to figure out how to trigger a WA on the of Assembly Line number, Siegecrafter Blackfuse HC fight.

    Only thing i can se on my chat is:
    <Siegecrafter Blackfuse> The Assembly Line (<number>)

    And i dont know what to use to collect it from that :/
    Am using ElvUI as UI.. and DBM.. Think the warning is from DBM.. but am not sure.
    Have tryed using "Boss Emote" to try to read it..but thats a fail. Also "boss Yell" and "raid warning".. under the Trigger->Event->Chat Message.


    Reaeson: we are using an set order on what to kill on the belt. and am having trubbel to remember what to kill =)


    Please, if anyone have any idee´s ?


    /Moon

  2. #2
    That is a DBM warning, which means you are unlikely to see any of the standard Blizzard events trigger. Beyond that, I can't help you.

  3. #3
    Yeah, in order for WA to get the number you'd have to hook a completely separate function to something in DBM, which goes way beyond the standard usage of WA, even custom triggers.

    Maybe practice makes perfect for you here. I was on belt duty for Siegecrafter and my memory isn't significantly above average but I had every one memorized long before we killed it.

    Edit: You could replicate DBM's version and make your own counter, which might be easy or it might not. You'd have to look at the code.
    Last edited by pnutbutter; 2014-03-15 at 10:31 PM.

  4. #4
    Damn. That was my guess aswell...:/
    Been looking some at the DBM's code for siegecrafter. But am not that pro at cods, just know some basics..:/

    Thanks guys for the responses

    /moon

  5. #5
    Quote Originally Posted by pnutbutter View Post
    Yeah, in order for WA to get the number you'd have to hook a completely separate function to something in DBM, which goes way beyond the standard usage of WA, even custom triggers.

    Maybe practice makes perfect for you here. I was on belt duty for Siegecrafter and my memory isn't significantly above average but I had every one memorized long before we killed it.

    Edit: You could replicate DBM's version and make your own counter, which might be easy or it might not. You'd have to look at the code.
    That is incorrect. I have exactly this aura done in WA. It counts current wave number as well as displays a list of turrets left on the main platform (which is after killing them on the belt) with current wave being written in CAPS. I'd rather not release it though. As for implementation details - you can create global variables in your aura custom code and then refer to or modify it between triggers.

    http://imgur.com/CppmTfY - top left corner
    Last edited by jack445; 2014-03-16 at 11:46 AM.

  6. #6
    You'd have to use a custom trigger on the bosses yell or something. Have it add +1 to a local iterator then report.

    This is not lua, but fauxcode:

    local i = 1
    on bossTriggerFunction(){
    i+=1
    print "Siegecrafter Belt Wave" + i + "!"
    }

  7. #7
    Quote Originally Posted by jack445 View Post
    I'd rather not release it though.
    Thats a real shame that you have one but don't want to share. Perhaps you can at least share your custom triggers?

  8. #8
    if event == "RAID_BOSS_EMOTE" then
    local msg = ...
    if msg:find("Unfinished weapons") then
    WA_NUM_BFUSE_WAVE = WA_NUM_BFUSE_WAVE + 1
    return true
    end
    end
    10 chars...

  9. #9
    Quote Originally Posted by jack445 View Post
    10 chars...
    That's what I meant by replicating what DBM does

    You could also combine this with the DBM API to get the current count instead of counting on your own

  10. #10
    Yea I know, I don't want to depend on anything other than WA though

  11. #11
    I HAVE NOT tested this, but it should work.

    Code:
    dC0DhaGiIkxcikJIO4uejVcrjMfr4wGk2LuQHrihdOwMq6zeLMgHkxtkzBGQ(MKY4isDoefRdrjDpGWbfQfsf9qevteuPlsWgPcFKqjJerPCsKsRKsMPKkUPqStQQFsu1qLuPLIu8ustvPUQu1wbsFvQCwGOAUek1EH(Redg1HLKfJOu9yQYKrYLvSze5ZsXOPuDAbVMqvZguUnvA3u8BLmCKQLdYZbmDrxhHTte9DGiJxsvNNsz9ekmFcfTFvJGXnQv4gtubqnABrTBHQlQuOsHBubgyKQ7kysuDk)ElFK6i4yJk00ewMTn6dQnqlc6OAiC3qHMMbca9bJAGcvnmnZzYxeMCGqf2QIc3OcTGn4gvxcyza3yIjMOo1tVYqnuOtmr1d3OpyCJkvaGoSkB7P(e1ZOcnnHLzBJ(GAo1NOMqHMMbc3OM2OpO6raKlxu9iaYLBjTrFqDKCmjQJKJjbqvWNC5793c0u0DmnBjol4tU89(BbAkc(WvIZ1ToXGCbAkc(BbAO1xSkDYttDGlQEea5YfvsegVmSmYuKOibzFbair72TL6wNpF(8ToF(85U4IFFKIth9QqPlgubqi6wNpF(8TgdfQEea5YTypqnOMb3HctubPavAhDutAPbhfSOOrRjBu4jtn4rsWPLiuduOQKxO1eYqfSGymOAiC3qHMMbca9bJQ9j0yprhWxRvlzR1sAWsxt2wWdgEKeCehzqf2QIc3OcTGn4gvxcyza3yIjMyI(rXnQuba6WQSTN6tupJk00ewMTn6dQ5uFIAcfAAgiCJAAJ(GQhbqUCrLIaQkdldQGr1JaixUOsIW4LHLrMIeJ7khjA3UTu36wNpF(CG05XDLdzLuWqjJC9gsbtaW(qDgKMk6ldGCsDoTpMBD(85ZNpF(CxCXVpsXPJEvO0fdQWzqCUlU43hP40rVku6Ibv4mz5m4BD(85ZNpF(C3uj(ycOkG2QxLrqYXKYixxCXVpsXPJEvO0fdQGCsDRZNpF(85ZN1XqrU9QmYaau1mYixxLKZz5A3UlU43hP40rVku6Ibvqc5OjMw4kNu3685ZNpF(8zOjjGmNtiI5wNpF(8yOU1TgdfQJKJjbqLCYw8UerfRcnX0c3It5vTier(TaQEea5YTK2OpOosoMevpcGC5wShOguZG7qHjQGuGkTJoQjT0GJcwu0O1Knk8KPg8ij40seQbkuvYl0A8Gg3XKOAiC3qHMMbca9bJQ9j0yprhWxRvlzR1sAWsxt2wWdgEKeCehzqf2QIc3OcTGn4gvxcyza3yIjMyI(YIBujTmPgeJb9JkouPca0HvztZkpXdGQZbwEgKbGkSvffUrfAbBWnQUeWYaUXetmrLWKqHMMbc3O6raKlxujry8YWYiJu3685ZNV15ZNphiDUlU43hP40rVku6Ibv4miaXzrNt7J5wNpF(85ZNpdnjbK5Ccrm3685ZNhd1ToF(85BngkmrfAAclZ2g9b1G3YGAcfAAgiCJAAJ(GQhbqUCrLIaQkdldQGrDKCmjaQDXf)(ifNo6vHsxmOcO6raKl3sAJ(GkqwLeaO6raKlxnR8epaQKimEzyzKrQBDRZNpFoq6CxCXVpsXPJEvO0fdQW5lMG4SOZP9XCRZNpF(85ZNHMKaYCUlU43hP40rVku6Ibv4wNpF(8yOU1TgdfQEea5YfvsegVmSmYi1ToF(85BD(85ZbsN7Il(9rkoD0RcLUyqfoFXeeNfDoTpMBD(85ZNpF(m0KeqMZjeXCRZNpFEmu3685ZNV1yOq1JaixUf7bQb1m4ouyIA9YtIeWKOpCe1wKirGJgvunrYcoAluduOQKxGBaGoSkBOAiC3qHMMbca9bJkvaGoSkB06TmOsRjhisvEJytR3Yai206dAX5allIidQazLN4bQ7kysujxWFlqdMyIQKOpyXbweMic
    Code:
    --Initialize
    ----Trigger on: ENCOUNTER_START, ENCOUNTER_END, PLAYER_ENTERING_WORLD
    function()
    
    		WA_NUM_BFUSE_WAVE=0
    
    end
    --Custom time: 1
    
    --Increment
    ----Trigger on: CHAT_MSG_RAID_BOSS_EMOTE
    function(_,emote,...)
    
    	if emote:find("Unfinished weapons") then
    		WA_NUM_BFUSE_WAVE = WA_NUM_BFUSE_WAVE + 1
    		WeakAuras.ScanEvent("WA_NUM_BFUSE_WAVE")
    		SendChatMessage("Wave "..WA_NUM_BFUSE_WAVE,"RAID")
    		return true
    	end
    
    end
    --Custom time:1
    
    --Display
    ----Trigger on: WA_NUM_BFUSE_WAVE
    function()
    	
    	if WA_NUM_BFUSE_WAVE ~= 0 then
    		return true
    	end
    	
    end
    
    --STACKS
    function()
    
    	if WA_NUM_BFUSE_WAVE ~= 0 then
    		return WA_NUM_BFUSE_WAVE
    	end
    
    end
    This can be done in fewer auras, but it doesn't matter. SC_Initialize makes sure the value of the counter is Zero on encounter beginning and end (and when you log in) so that SC_Display doesn't show up all the time, SC_Increment does the counting (and the spamming to your raid), and SC_Display just shows what the current count is at.
    Last edited by Kingoomieiii; 2014-03-17 at 09:34 PM.

  12. #12
    The Patient
    Join Date
    Feb 2012
    Location
    England
    Posts
    262
    I have one, that is heavily done with lua inside of weak auras, and big wigs injection. However it requires you to modify your bigwigs file for siegecrafter.
    Arneia/Panthea - Guild Master + Raid Leader - <Catalyst> 25man Horde - Tarren Mill - Currently Recruiting: Click for more info

  13. #13
    Legendary! Ryme's Avatar
    Join Date
    Jul 2009
    Location
    In a field, somewhere
    Posts
    6,243
    Correct me if I'm wrong, but would it not be simpler to have WA scan your chat log for the message that BW/DBM sends to it?
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  14. #14
    The Patient
    Join Date
    Feb 2012
    Location
    England
    Posts
    262
    You can do that, but I wanted mine to be fancy and colour coded . Also set up an aura to mark the belt targets, so that there is never miscommunication on the belt.
    Arneia/Panthea - Guild Master + Raid Leader - <Catalyst> 25man Horde - Tarren Mill - Currently Recruiting: Click for more info

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