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  1. #1
    Deleted

    Oh. My. God. Upcoming changes 15/4/2014

    https://www.guildwars2.com/en/news/t...aits-and-more/

    No words

    EDIT: 15/4/2014, I fail at typing thread titles

  2. #2
    really like how you can change them any time for free. Gonna be nice to be able to switch builds around for WvW wihout having to port to spawn and then run all the way back.

  3. #3
    excellent

    maybe they will add a saved template feature now as well. Seems like it wouldn't be too hard to do after those changes

  4. #4
    Quote Originally Posted by Doozerjun View Post
    excellent

    maybe they will add a saved template feature now as well. Seems like it wouldn't be too hard to do after those changes
    You ask for too much
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    I received a day one ORAS demo code. I am a chosen one.

  5. #5
    Scarab Lord Karizee's Avatar
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    April 2014 Feature Pack - Traits Unleashed!

    Traits Unleashed: Forty New Traits and More!


    Hello there! I’m Roy Cronacher, and as a game designer for ArenaNet, I’m excited to tell you about upcoming changes to the trait system. These changes focus on improving the ease of use for spending points and selecting traits as well as how major traits are acquired. Later on in the post, my fellow game designer Karl McLain will talk about some of the shiny new traits we’re introducing. There’s a lot to cover, so let’s get started!






    Trait Tiers

    One fundamental change to the way traits function is that you won’t be required to visit a profession trainer and purchase a training manual to access the adept, master, and grandmaster trait tiers! Once you reach the appropriate level, we want you to be able to dive right into the system and start playing around with it, so you’ll unlock each tier for free!

    As part of this approach to making traits more approachable, we’ve pushed back the level at which the different trait tiers unlock for new characters in order to better pace the early game experience and to add more meaningful character progression from levels 30 to 80. Starting with this feature pack, new characters will unlock the adept tier at level 30, the master tier at level 60, and the grandmaster tier at level 80.



    Trait Points

    Currently, level 80 players have 70 trait points to spend across all trait lines and have to invest five points into a given trait line to unlock their next minor or major trait. We’re condensing trait points so that each point will be the equivalent of five of the old points. This means that at level 80, you’ll have 14 points to assign instead of 70. You’ll start acquiring points at level 30, when the adept trait tier is unlocked, then you’ll earn one trait point every six levels until level 66, when you’ll start earning two trait points at a time.





    The way we’re increasing the value of individual trait points means that when you’re spending a point in a line, you’ll receive 50 of each associated stat and unlock the use of a minor or major trait slot.

    With this system, spending traits will be much easier for new players to understand. Right now, there is the possibility for someone who doesn’t really know the system to spend 11 trait points in one line and 14 in another and wind up with a less effective build. As an added benefit, the trait panel will be much easier to understand and navigate.



    Refunding Traits

    We’ve made a few key changes to the way you can refund your traits:

    • The button to instantly refund all traits, previously seen only in structured PvP areas, has become game-wide.

    • Refunding traits is now free across the game: refund your traits any time you’re not in combat or in a competitive PvP match!

    • A minus button has been added to each trait line directly below the plus button, which allows you to remove a single trait point at a time.

    This means that any time you’re out in the world adventuring and want to investigate the possibilities of changing a trait, you can! We want it to be much easier to experiment with and learn new builds as you explore the world of Tyria.







    Unlocking Traits

    All major traits will be locked on characters created after the feature pack. All existing characters created before this feature pack will be have all previously existing major traits unlocked.

    Major traits will now be unlocked via traits guides, a new in-game item. Double-clicking on a trait guide will unlock its associated trait. You can find trait guides by completing specific content in the world, like story dungeons, minidungeons, WvW, personal story, specific bosses, and discovering certain areas on the world map. As excited as we are to let players earn traits with feats of bravery and cunning, we know not everyone is the exploring or adventure type—which is why we’ve included the option for you to buy trait guides from profession trainers! The cost of current traits varies based on the tier of that trait. Newly added traits to the game will be set at a higher price point.

    This new system for acquiring traits in the game brings back an aspect of the original Guild Wars that we really liked, which was exploring the world as a major component of character progression. Acquiring traits will be a horizontal progression system which will give us new ways to add new traits to the game and promote interesting content!





    Now that you know all about how you’ll be earning traits, it’s time for Karl to tell you about some of the new traits we’re introducing in the April 2014 Feature Pack!



    New Grandmaster Traits

    We’re introducing forty new grandmaster traits: each trait line for each profession will have one new grandmaster trait to unlock with the trait-unlocking system we just discussed!

    These new traits are intended to further open up build possibilities and to give existing builds a much more defined role; quite a few of these traits are being implemented based on feedback from the community. We’ll go over one trait from each profession in this blog. We’ve only listed a few traits here, but we’re very excited to bring you the new trait system and traits.


    Elementalist: Aquatic Benevolence
    The elementalist is getting a variety of traits, ranging from damage and utility to survivability and support. The one we’ll introduce today is Aquatic Benevolence. This trait contains a new mechanic that will increase all healing to allies by a percentage without affecting the character doing the healing. Aquatic Benevolence has the highest of all outgoing healing effects currently in the game, sitting at a solid 25% healing power bonus when supporting allies.


    Engineer: Fortified Turrets
    Engineers will be getting additional support and survivability with their new turret trait, Fortified Turrets, which is part of the Inventions line. Each time an engineer with Fortified Turrets equipped spawns a new turret, that turret receives a defensive bubble that reflects projectiles for four seconds. This works with all turrets, including the Supply Crate.





    Guardian: Force of Will
    With the current traits available to the guardian, their Honor line has multiple support traits that heavily assist allies but have less individual benefit for the guardian. With this patch, guardians will have the option to unlock Force of Will, a trait that grants three hundred extra vitality when slotted (which amounts to three thousand health at level 80 from this trait alone). The result is a guardian that is much more durable when facing conditions and physical attacks.


    Necromancer: Unholy Sanctuary
    In addition to a bit of a trait line rework, the necromancer’s Death Magic will be gaining the ability to heal your health pool while Death Shroud is active. Unholy Sanctuary allows you to turtle in your Death Shroud and slowly heal yourself, granting you additional survivability in situations that might otherwise spell certain death. The healing rate of Unholy Sanctuary is the same as the regeneration boon and will be affected by healing power.


    Mesmer: Power Block
    Enemies of mesmers beware: they’ve learned how to mess with your skill recharge! The new trait for mesmers allows them to gain additional benefit when disrupting enemy skills. Power Block will be introduced to the Domination line and will change the recharge of an interrupted skill from 5 seconds to 10 seconds. This will not affect skills that have no recharge, but I’d imagine that stopping a necromancer from consuming conditions would surely put a nail in their coffin.





    Ranger: Read the Wind
    Ranger: Your arrows are swift and deadly, but in some scenarios they are not as fast as they need to be and your enemies can dodge them easily. With Marksmanship’s new Read the Wind, your longbow arrows will fire at twice their base velocity, allowing for supreme accuracy at long range.


    Thief: Invigorating Precision
    Thief will be gaining a new survivability trait in their Critical Strikes line with Invigorating Precision. Five percent of damage from your critical attacks will now be returned to you as healing. With this trait, you’ll be able to sustain yourself in scenarios where your base healing just isn’t enough.


    Warrior: Dual-Wield Agility
    Warriors who love to dual-wield will have a new option in their Arms line with Dual-Wield Agility. This trait will increase your attack speed by ten percent when wielding an off-hand axe, mace, or sword.


    In Closing…

    These are just a few of the many things coming in the April 2014 Feature Pack. Be on the lookout for more information in the coming weeks. We’ll see you on the battlefield!

    - Roy Cronacher and Karl McLain





    Prepare to experience Guild Wars 2 as never before! The April 2014 Feature Pack is the first release to focus exclusively on in-game features, and it's bringing in brand-new systems, improvements to existing features, balance updates, and more!

    https://www.guildwars2.com/en/the-ga...feature-packs/
    Valar morghulis

  6. #6
    Quote Originally Posted by zito View Post
    You ask for too much
    Existed in GW1, no doubt it'll happen for GW2 as well. Also had an option for gear and you could export them and send them to other people. Best system ever in my opinion.

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  7. #7
    The new trait acquisition system is a bit of a double-edged sword for me. I want to know how much this is gonna cost, and I better not be hearing gem costs in association with it.

  8. #8
    Deleted
    Quote Originally Posted by lawow74 View Post
    The new trait acquisition system is a bit of a double-edged sword for me. I want to know how much this is gonna cost, and I better not be hearing gem costs in association with it.
    I think it said you buy them from the trainers, so I'd assume that it would cost gold, not gems, however it all remains to be seen ofc.

  9. #9
    Quote Originally Posted by NightZero88 View Post
    Existed in GW1, no doubt it'll happen for GW2 as well. Also had an option for gear and you could export them and send them to other people. Best system ever in my opinion.
    I loved that system in GW1, and would love to have it in GW2. Not only that, I'm surprised it took them nearly 2 years to make the changes they are making, since they're very reminiscent changes from GW1 that happened within a month or so of release. Ah well, good changes, and hopefully the other upcoming changes will be just as good.

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  10. #10
    "GW1 that happened within a month or so of release."
    Not even close to the truth...
    In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).

  11. #11
    Quote Originally Posted by Meledelion View Post
    "GW1 that happened within a month or so of release."
    Not even close to the truth...
    Similar changes, removing the refund points, that happened roughly within a month of release. It's not identical, but it's of a similar nature.

    Edit: Checked, it was actually September, so about 4.5 months later, but the point remains.

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  12. #12
    Legendary! Vizardlorde's Avatar
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    300 vit... 300... That is the lamest grandmaster trait ive seen.
    Quote Originally Posted by Kalis View Post
    MMO-C, where a shill for Putin cares about democracy in the US.

  13. #13
    I skimmed through, and like most of what I read. Any word if they will be replacing/redoing the generic traits? Did I miss that in the post?

  14. #14
    Sorry if this has already been answered, but is Karizee an Anet employee?

    *~To change one's life: Start immediately. Do it flamboyantly.~*

  15. #15
    Deleted
    Trait Capture Signet xD Here it comes.

    I hope they'll also add some new skills to unlock from 'activities' (killing bosses etc.). If they were hidden (and no buyable) - it would be even more awesome.

  16. #16
    The point that you're 4.5* short, yea that stands.
    In most cases, I understand the other side's viewpoint and how they came to it, but cannot tolerate their stubbornness to not see mine (the right one).

  17. #17
    Deleted
    True. Free trait system should be here from start.

    + easier gear changing (including stats). Ascendeds cost fortune. Even exotic accessories & backpacks cost too much.

  18. #18
    Herald of the Titans Achaman's Avatar
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    you sure its not an april fools?

    "This means that at level 80, you’ll have 14 points to assign instead of 70"

    its the simplified WoW talents all over again..
    Last edited by Achaman; 2014-03-20 at 04:36 PM.

  19. #19
    Quote Originally Posted by Meledelion View Post
    The point that you're 4.5* short, yea that stands.
    In the grand scope of things, 4.5 months falls within "or so," but I know you love being pedantic. The point is, it was a rather early change (far before the second campaign came out, and at the same time as the first major content, Sorrow's Furnace).

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  20. #20
    Legendary! Rivellana's Avatar
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    Quote Originally Posted by Achaman View Post
    you sure its not an april fools?
    I'd say it's real. First, it's still 1.5 weeks until April 1st. Second, it's really bad business practice to tell the customers you're going to give them something that they want and then go "Sorry, it's a joke!". Get everyone all nice and angry and they'll quit the game and never buy anything from the gem store again.

    Trolling your fan base is bad.

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