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  1. #201
    just wanted to say going to test this and it looks amazing thanks for your hard work

  2. #202
    Quote Originally Posted by DrArtorius View Post
    Is there any way to change class icons to spec icons?
    At the moment no, but it could be a nice feature to implement, i'll take a look into this on next week.

    Quote Originally Posted by jrod69 View Post
    just wanted to say going to test this and it looks amazing thanks for your hard work
    Thanks sir, if you find something which you think need to be improved, send to us your feedback.

  3. #203
    (1.16.3a)

    - Red and Green colors under comparison frame has been inverted.
    I'd suggest that you revert the (+) and (-) as well so it fits with the colors. Good job though. Love this feature.
    Last edited by skmzarn; 2014-06-14 at 09:55 AM.

  4. #204
    Started using this addon a week ago. Any way to add a category under healing to track on absorbs? Also when copying new windows or profiles it only does one window at a time so I always have to set it up one window at a time (I am using 8 at once)

  5. #205
    Quote Originally Posted by skmzarn View Post
    (1.16.3a)
    I'd suggest that you revert the (+) and (-) as well so it fits with the colors. Good job though. Love this feature.
    Done.

    Quote Originally Posted by TheSerialSniper View Post
    Started using this addon a week ago. Any way to add a category under healing to track on absorbs? Also when copying new windows or profiles it only does one window at a time so I always have to set it up one window at a time (I am using 8 at once)
    Not sure if is this what you want, but, only absorbs excluding heal is shown under "Damage Prevented".
    I'll take a look in this profile issue.

  6. #206
    The addon got updated again, some requests from this topic is now implemented:

    - Added option to be able to save the window's size and position within the profile.
    - Added performance profile options.
    - Added auto switch based on group roles also a switch for wipe.
    - Pet interrupts and dispells is now added to its owner too.
    - Red and Green colors under comparison frame has been inverted.

    Complete list of changes: click here.

  7. #207
    Downloading and testing - looks promising!

  8. #208
    (1.16.3b)

    When trying to report stuff, this error happened and the report is broken for the current segments until you remove the segments and reload the ui.

    Code:
    2x Details\classes\classe_instancia.lua:2297: bad argument #2 to 'min' (number expected, got nil)
    [C]: in function `min'
    Details\classes\classe_instancia.lua:2297: in function `monta_relatorio'
    Details\gumps\janela_report.lua:172: in function <Details\gumps\janela_report.lua:172>
    
    Locals:
    self = <table> {
     h_baixo = DetailsBottomSideBarHighlight2 {
     }
     menu2_anchor = <table> {
     }
     menu2_icons = <table> {
     }
     bg_r = 0.094117647058824
     consolidateButtonTexture = <unnamed> {
     }
     oldwith = 446.00006103516
     rows_showing = 10
     modo = 2
     LastModo = 4
     icons = <table> {
     }
     ponto3 = <table> {
     }
     ponto1 = <table> {
     }
     rolagem = true
     rows_max = 50
     closebutton_config = <table> {
     }
     lastIcon = <table> {
     }
     menu_icons = <table> {
     }
     show_sidebars = false
     instancebutton_info = <table> {
     }
     hide_icon = true
     consolidate = false
     toolbar_side = 1
     sub_atributo = 7
     atributo = 4
     bg_b = 0.094117647058824
     largura_scroll = 26
     backdrop_texture = "Details Ground"
     color = <table> {
     }
     sub_atributo_last = <table> {
     }
     barraS = <table> {
     }
     h_cima = DetailsTopSideBarHighlight2 {
     }
     switch_healer = false
     ponto2 = <table> {
     }
     ponto4 = <table> {
     }
     name = ""
     menu2_points = <table> {
     }
     menu_alpha = <table> {
     }
     snap = <table> {
     }
     consolidateFrame = DetailsConsolidateFrame2 {
     }
     hide_in_combat_alpha = 0
     menu2_anchor_down = <table> {
     }
     bars_grow_direction = 1
     grab_on_top = true
     menu_points = <table> {
     }
     instancebutton_config = <table> {
     }
     verticalSnap = false
     hide_in_combat = false
     posicao = <table> {
     }
     resetbutton_info = <table> {
     }
     row_height = 12
     show_statusbar = false
     segmento = 1
     is_interacting = false
     hide_out_of_combat = false
     rows_created = 3
     bars_sort_direction = 1
     switch_all_roles_in_combat = false
     row_info = <table> {
     }
     consolidateButton = DetailsConsolidateButton2 {
     }
     barras = <table> {
     }
     horizontalSnap = false
     switch_tank = false
     switch_all_roles_after_wipe = false
     rowframe = DetailsRowFrame2 {
     }
     desaturated_menu = true
     auto_hide_menu = <table> {
     }
     h_direita = DetailsRightSideBarHighlight2 {
     }
     botao_separar = DetailsBreakSnapButton2 {
     }
     meu_id = 2
     bg_g = 0.094117647058824
     top = 4132
     closebutton_info = <table> {
     }
     freeze_texto = <unnamed> {
     }
     mostrando = "normal"
     ativa = true
     update = false
     last_modo = 2
     customName = "Healthstone"
     skin = "ElvUI Frame Style"
     rows_fit_in_window = 3
     StatusBar = <table> {
     }
     hide_in_combat_type = 1
     menu_icons_size = 0.95000004768372
     showing = <table> {
     }
     menu_anchor = <table> {
     }
     h_esquerda = DetailsLeftSideBarHighlight2 {
     }
     desaturated_menu2 = true
     iniciada = true
     scroll = Details_ScrollBar2 {
     }
     StatusBarSaved = <table> {
     }
     freezed = false
     v_barras = false
     switch_tank_in_combat = false
     bg_alpha = 0.019999999552965
     bgdisplay = Details_GumpFrame2 {
     }
     bgframe = Details_WindowFrame2 {
     }
     last_raid_plugin = "DETAILS_PLUGIN_VANGUARD"
     _version = <unnamed> {
     }
     tooltip = <table> {
     }
     baseframe = DetailsBaseFrame2 {
     }
     strata = "LOW"
     stretchToo = <table> {
     }
     attribute_text = <table> {
     }
     color_buttons = <table> {
     }
     stretch_button_side = 1
     switch_damager = false
     resetbutton_config = <table> {
     }
     floatingframe = DetailsInstance2BorderHolder {
     }
     statusbar_info = <table> {
     }
     plugins_grow_direction = 2
     menu_anchor_down = <table> {
     }
     micro_displays_side = 2
     menu2_icons_size = 1
     bgdisplay_loc = 0
     version = 3
     freeze_icon = <unnamed> {
     }
     auto_current = true
     need_rolagem = true
     switch_healer_in_combat = false
     alturaAntiga = 95.000007629395
     auto_switch_to = <table> {
     }
     instance_button_anchor = <table> {
     }
     menu_attribute_string = <table> {
     }
     isLocked = true
     wallpaper = <table> {
     }
     total_bar = <table> {
     }
     switch_damager_in_combat = false
     locs = <table> {
     }
     alert = DetailsAlertFrame2 {
     }
     row_show_animation = <table> {
     }
    }
    este_relatorio = nil
    custom = nil
    amt = 10
    report_lines = <table> {
     1 = "Details!: Buff Uptime"
    }
    barras = <table> {
     1 = DetailsBarra_2_1 {
     }
     2 = DetailsBarra_2_2 {
     }
     3 = DetailsBarra_2_3 {
     }
    }
    esta_barra = nil
    is_current = nil
    is_reverse = nil
    _ = "General"
    fontSize = 11
    fonte = "Addons\SharedMedia_MyMedia\font\MagistralTT.TTF"
    _ = 12
    flags = ""
    default_len = 67.829055786133
    total = 27136
    keyName = "buff_uptime"
    keyNameSec = nil
    first = 4132
    container_amount = nil
    atributo = 4
    container = <table> {
     1 = <table> {
     }
     2 = <table> {

  9. #209
    My Details! is getting different readouts than my Skada was....really, really low readouts about my damage output. Am I missing a setting or what's going on?

  10. #210
    Firstly, great addon! Like others I have given Skada the flick in favour of this.

    Quick question, is there any way to track interrupts that either miss or don't trigger an interrupt/silence. Example, I would love to know how many times our raids horrible mage uses counterspell but is either too late or too early on MC'd players on the Garrosh fight.

    Thanks again! Keep up the great work!

  11. #211
    Quote Originally Posted by skmzarn View Post
    (1.16.3b)
    When trying to report stuff, this error happened and the report is broken for the current segments until you remove the segments and reload the ui.
    I've changed a little bit the report thing last week, probably something got broken
    I'll check this and try figure out what happened.

    Quote Originally Posted by Alexandrina View Post
    My Details! is getting different readouts than my Skada was....really, really low readouts about my damage output. Am I missing a setting or what's going on?
    I don't think is a config related issue, you probably aren't doing nothing wrong.
    If this is not ask to much, when you have a couple of free minutes, take a look in the private message sent to you in the forum.
    There is few questions about this issue, i'm doing this because total damage difference between Details! and others meters or ranking sites is always a major concern.

    Quote Originally Posted by Sorc View Post
    Firstly, great addon! Like others I have given Skada the flick in favour of this.
    Quick question, is there any way to track interrupts that either miss or don't trigger an interrupt/silence. Example, I would love to know how many times our raids horrible mage uses counterspell but is either too late or too early on MC'd players on the Garrosh fight.
    Thanks again! Keep up the great work!
    Unfortunately, there is no official way to check that, but for mages exists a trick: look into Misc - Debuff Uptime and check how much uptime the debuff "Silenced - Improved Counterspell" have, each cast of counterspell adds 4 seconds into this debuff.

  12. #212
    Quote Originally Posted by Tercio View Post
    I don't think is a config related issue, you probably aren't doing nothing wrong.
    If this is not ask to much, when you have a couple of free minutes, take a look in the private message sent to you in the forum.
    There is few questions about this issue, i'm doing this because total damage difference between Details! and others meters or ranking sites is always a major concern
    I noted today, levelling a BM hunter, that my meters were not showing any pet damage. Not mine, solo in or dungeons, and not other players pets in dungeons. Looks like they were entirely omitted from the meters -- my DPS was very low, as if the pet was just ignored. Current "alpha" version on curse.

    I hunted through the code a bit, and found several tables that are about "ignored" pets, or pets without owners. None of them are populated outside combat. I have not checked inside combat.

    Hrm. Wolf shows up in some-but-not-all solo combats. Has not shown in any dungeon combats to date.
    Last edited by SlippyCheeze; 2014-06-22 at 03:37 AM.

  13. #213
    Quote Originally Posted by SlippyCheeze View Post
    I noted today, levelling a BM hunter, that my meters were not showing any pet damage. Not mine, solo in or dungeons, and not other players pets in dungeons. Looks like they were entirely omitted from the meters -- my DPS was very low, as if the pet was just ignored. Current "alpha" version on curse.

    I hunted through the code a bit, and found several tables that are about "ignored" pets, or pets without owners. None of them are populated outside combat. I have not checked inside combat.

    Hrm. Wolf shows up in some-but-not-all solo combats. Has not shown in any dungeon combats to date.
    I'll check this, i only did tests on raid finder.

  14. #214

  15. #215
    Quote Originally Posted by Tercio View Post
    I'll check this, i only did tests on raid finder.
    Just saw 1.7.0 alpha land on curse, have downloaded, will let you know if this is still present. Should have been explicit about which version I was seeing.

    ...aaand seems to be working. Will let you know if anything remains faulty, but seems like you fixed the issue ahead of my report. Thanks again for being so awesome with this!

    Confirmed through several dungeons. Works fine now. Pet damage, mine and others, shows up where expected. Good job.
    Last edited by SlippyCheeze; 2014-06-22 at 05:33 AM.

  16. #216
    Hey, I've been using Details! for a bit, (Changed from Skada) and everything looks really good so far. One thing I really miss from Skada is Enemy Damage Taken meters. The ones that show how much damage a boss took from a certain player. I found it kinda squirreled away in Details! and I was hoping if we could actually get it as a set of Meters outside a Details Window. Thanks!

  17. #217
    Quote Originally Posted by SlippyCheeze View Post
    Just saw 1.7.0 alpha land on curse, have downloaded, will let you know if this is still present. Should have been explicit about which version I was seeing.

    ...aaand seems to be working. Will let you know if anything remains faulty, but seems like you fixed the issue ahead of my report. Thanks again for being so awesome with this!

    Confirmed through several dungeons. Works fine now. Pet damage, mine and others, shows up where expected. Good job.
    Nice!

    Quote Originally Posted by LordSpaztic View Post
    Hey, I've been using Details! for a bit, (Changed from Skada) and everything looks really good so far. One thing I really miss from Skada is Enemy Damage Taken meters. The ones that show how much damage a boss took from a certain player. I found it kinda squirreled away in Details! and I was hoping if we could actually get it as a set of Meters outside a Details Window. Thanks!
    We are implementing this in a different way and it's coming within today update.
    It is about choose which information the rows will show. My bad english doesn't allow me to explain better, so this is a picture of custom display window:


    The next step is find a fast or automatically way to edit with a new target, so, the user doesn't need go to this window and type the name of the new boss every different encounter.

  18. #218
    (1.17.0a)

    Compare both pictures below, for some reason two of the bars (Rigormoris & Bombka) are jumping back and forth switching their places every second. I've only noticed it happens to the "Potion used" function. It does not stop until I have changed to another function, like Damage.





    Edit:

    I created a new window that I only want to be shown out of combat, and never in combat. I noticed that the Title Text and the Left and Right buttons went invisible. I used the:

    Show & Hide Settings > Modify Type: While in Combat, Modify To: 0.

    If I turn on the Interact Auto Transparency, the buttons and Title text appears again, but only then. But then I cannot change the window colors' transparency. But then also, the window does not hide at all when entering combat. So it seems that this function is not working. No Lua errors.

    Edit 2: I noticed that the combat alpha DID work while testing on a Dummy, but NOT in a dungeon. Noticed that it doesn't work in raid finder either. It just continues being visible.

    Edit 3: Okay, after testing a boss in raid finder, I noticed the window's alpha went to 0, but it didn't appear after combat while still being in a group. So it seems it ignores trash completely though. It appeared again when I left the raid finder group.
    Last edited by skmzarn; 2014-06-23 at 01:40 PM.

  19. #219
    I'm really loving the class icon touch

  20. #220
    gotta say so far i love it havent had any issues so far moonkin dps, done tons of reports and a whole siege clear no issues yet.

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