I love the 'Always Show Me' feature, can't believe I haven't thought about anything like that before. However, it seems it only works for the #1 window, it ignores further windows, #2 and #3.
I love the 'Always Show Me' feature, can't believe I haven't thought about anything like that before. However, it seems it only works for the #1 window, it ignores further windows, #2 and #3.
Need to enable for each window, just select another on the dropdown over the bottom right corner and enable it again.
For example, a damager player might want always show him, but he probably don't want a exclusive bar on healing done window.
Makes sense, thanks again.
I actually did this, and when I tested to not heal anything, so I wasn't shown on the #2 window which is Healing Done, it did not work. I might test it again and see if I can reproduce it. Stay tuned.
Edit: I noticed that it actually did work for any window, but I thought you meant that ALL possible bookmarks should use this feature, like Cooldowns, Damage Activity, Deaths, etc. But it seems that it works ONLY for Healing Done and Damage Done, and that's probably also intended, right?
So my mistake. It works the way it was intended.
Last edited by skmzarn; 2014-10-10 at 08:42 AM.
Sent today another release v1.29.3, with a fix for a major bug which could cause details! to stop working.
Also, added panel to change class colors and new skin called "Serenity".
Actually the code for "always show" is present on Energy and Misc too, might have something buggy
Hey!
I have been using Details! since I first saw it like a month or so back, and since then have been very very happy with it, the only thing I could complain about is that it seems to use a lot of computer power. It's not that important to me, but it may be to some others, since I can see that sometimes when I exit a 5-man it can be using more of my CPU than my ElvUI even does.
And well... It asked me to tell you here if there was anything I wanted to add, so I figured I'd tell you just how happy I am with it ^^ I'll definitely be using it going through WoD if you keep it up to date!
Oh yeah true, it's the memory usage that gets pretty high, sorry about that.
Details! got updated for 6.0.2 and should be running stable.
Also, all not bundled plugins also got updates:
- Chart Viewer
- Advanced Death Logs
- Raid Power Bars
- Time Line
My other addons got updates too:
- Hot Corners
- PVPScan
In the other hand, Details! is light in terms of CPU usage, so it doesn't hurt the framerate
After you merged the Menu buttons, they are very close to each other. Could you make an option for spacing them? Now they are like:
[X][X][X]
Would like to separate them more with options so I can get them show like:
[X] [X] [X]
[X] = 1 icon
Edit: I noticed that icons stopped working after this change. The Encounter Details icon, Time Line, for example. Cannot interact with them at all.
Code:30x Details\gumps\janela_principal.lua:4294: attempt to index global 'buttons' (a nil value) Details\gumps\janela_principal.lua:4294: in function <Details\gumps\janela_principal.lua:4197> (tail call): ? Details\core\plugins_toolbar.lua:210: in function `ReorganizeIcons' Details\core\plugins_toolbar.lua:130: in function `HideToolbarIcon' ...etails_EncounterDetails\Details_EncounterDetails-r241.lua:264: in function `HideIcon' Details_EncounterDetails\frames.lua:29: in function `AutoShowIcon' ...etails_EncounterDetails\Details_EncounterDetails-r241.lua:190: in function `OnDetailsEvent' Details\functions\events.lua:221: in function `SendEvent' ...rfaceDetails\classes\container_historico.lua:320: in function `resetar' Details\core\control.lua:1186: in function `func' Details\framework\button.lua:829: in function <Details\framework\button.lua:747> Locals: (*temporary) = "LeftButton" (*temporary) = <function> defined =[C]:-1
Last edited by skmzarn; 2014-10-18 at 04:16 PM.
I did like the way it was separated in 2 parts. Now it's not working anymore, and the skull icon is directly above the reset data / close window button.
If you really wanna keep it that way, let use move every button to the position we like to have..
Thanks.
You are right, they are very close, so added the 'Spacing' option to change.
Also added a option to enable shadows on the icons, yeah, now they are 32x32 pixels (up from 16x16) and we can add effects now.
I've found the Lua bug and the plugins bug, now they should work okey.
ATM, it's too early to make a change like this, let us finish these icons and then we can start make icon position customizations.
i don't use damage meters myself, but this looks really nice. I'll try it out
Nice to see developers interacting with the community for feedback.
Is it possible to add Kill Command in the "Compare" tab for BM hunter comparison? Any maybe group all other pet damage together(bite/claw/melee/etc) as just "Pet Damage" or something? Just in the comparison tab, of course. It would be amazing if you could.
Last edited by Metriss; 2014-10-19 at 02:19 AM.
Getting this error
Code:6x Details\classes\classe_damage.lua:1356: attempt to call method 'ReplaceData' (a nil value) Details\classes\classe_damage.lua:1356: in function `AtualizaBarra' Details\classes\classe_damage.lua:1149: in function <Details\classes\classe_damage.lua:683> (tail call): ? Details\core\control.lua:1119: in function `?' ...rfaceOmen\Libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <...rfaceOmen\Libs\AceTimer-3.0\AceTimer-3.0.lua:48> Locals: self = <table> { MontaDetalhesFriendlyFire = <function> defined @Details\classes\classe_damage.lua:2587 r_onlyrefresh_shadow = <function> defined @Details\classes\classe_damage.lua:3180 Iniciar = <function> defined @Details\classes\classe_damage.lua:3116 MontaInfo = <function> defined @Details\classes\classe_damage.lua:2092 FF_funcao_de_criacao = <function> defined @Details\classes\classe_damage.lua:3358 ReportSingleFragsLine = <function> defined @Details\classes\classe_damage.lua:424 AtualizaBarra = <function> defined @Details\classes\classe_damage.lua:1283 ToolTip_FriendlyFire = <function> defined @Details\classes\classe_damage.lua:1990 MontaDetalhesEnemy = <function> defined @Details\classes\classe_damage.lua:2651 ToolTip_DamageTaken = <function> defined @Details\classes\classe_damage.lua:1891 MontaInfoFriendlyFire = <function> defined @Details\classes\classe_damage.lua:2120 RefreshWindow = <function> defined @Details\classes\classe_damage.lua:683 add_total = <function> defined @Details\classes\classe_damage.lua:3164 Custom = <function> defined @Details\classes\classe_damage.lua:1240 NovaTabela = <function> defined @Details\classes\classe_damage.lua:248 MontaInfoDamageTaken = <function> defined @Details\classes\classe_damage.lua:2260 ToolTip_DamageDone = <function> defined @Details\classes\classe_damage.lua:1655 subtract_total = <function> defined @Details\classes\classe_damage.lua:3158 UpdateSelectedToKFunction = <function> defined @Details\classes\classe_damage.lua:3150 MontaDetalhesDamageTaken = <function> defined @Details\classes\classe_damage.lua:2723 MontaInfoDamageDone = <function> defined @Details\classes\classe_damage.lua:2374 AtualizarFrags = <function> defined @Details\classes\classe_damage.lua:439 __index = <table> { } ClearTempTables = <function> defined @Details\classes\classe_damage.lua:3140 __add = <function> defined @Details\classes\classe_damage.lua:3414 ToolTip = <function> defined @Details\classes\classe_damage.lua:1631 MontaDetalhes = <function> defined @Details\classes\classe_damage.lua:2103 MontaDetalhesDamageDone = <function> defined @Details\classes\classe_damage.lua:2812 MontaTooltipDamageTaken = <function> defined @Details\classes\classe_damage.lua:2998 ColetarLixo = <function> defined @Details\classes\classe_damage.lua:3368 r_connect_shadow = <function> defined @Details\classes\classe_damage.lua:3241 ContainerRefreshDps = <function> defined @Details\classes\classe_damage.lua:302 r_last_events_table = <function> defined @Details\classes\classe_damage.lua:3172 ReportSingleVoidZoneLine = <function> defined @Details\classes\classe_damage.lua:516 __sub = <function> defined @Details\classes\classe_damage.lua:3481 MontaTooltipAlvos = <function> defined @Details\classes\classe_damage.lua:3036 } instancia = <table> { h_baixo = DetailsBottomSideBarHighlight1 { } __pos = <table> { } show_statusbar = false menu_icons_size = 1.3000000715256 menu_anchor = <table> { } h_esquerda = DetailsLeftSideBarHighlight1 { } bg_r = 0 hide_out_of_combat = false rows_created = 13 rows_showing = 1 bars_sort_direction = 1 update = false bgframe = Details_WindowFrame1 { } isMoving = false tooltip = <table> { } icons = <table> { } switch_all_roles_in_combat = false ponto1 = <table> { } rolagem = false attribute_text = <table> { } instance_button_anchor = <table> { } firstIcon = DetailsCloseInstanceButton1 { } ponto4 = <table> { } iniciada = true rows_fit_in_window =
I'm adding this on our "To Do" list.
Thanks for reporting the error!
Fixed on a2.1.4
What are those power bars suposed to be ? 100/100 what ?
Updated to v2.1.6 version with a lot of fixes and updates on menus.
Full list of changes can be found on: Details! Blog on WoW Interface
http://imgur.com/LAgIt0e
Seems to be an issue with Spirit of Redemption running 2.2.1