Triage healing sounds good in theory, but in practice it has a good chance to reduce the number of healers in random groups. Triage healing does not go well with the "stand in everything and blame the healer" dps. Unfortunately far too many people DO stand in stuff and not move - and then yell abuse at the healers for not healing them. If you want to have triage healing in that kind of situation then give all healers something like "leap of faith" so they can at least yank people standing in the flames out! (note I'm not seriously suggesting they give all healers a priest ability) It's far easier to keep stupid people alive if healers are not nerfed to make triage healing needed. Sure we shouldn't HAVE to - but sometimes its a choice between abuse and healing bad.
I've always wanted healing to be similar to DPs, in that you are ALWAYS healing just like a dps is ALWAYS dpsing. I was always healing on my monk, sure, but the thing is it wasn't really healing, it was pushing RM and fistweaving and when burst damage went out it was simply sniped by every smart heal. I also always wanted raids to NEVER reach 100% health, meaning that there would always be constant damage going out that could never be fully healed and each healer would always be casting a spell to heal. Obviously this means the way mana and mana regen works means healers would, realistically, have a hard time running out of mana. ie if they make aoe spells cost a lot of mana, and a raid is never at 100%, you'll have bad healers simply spam their aoe heals and not their large, cost efficient single target heals to heal the people who need it most. As opposed to only using big, costly aoe heals when the raid is incredibly low. That is fun to me, that is using some form of your brain. I'll tell you now that the current model is the dumbest, mindless form of healing I have ever experienced. You spam heals without thought, you have classes like shaman or disc priest who have their smart heals do all the work. I quit the game several months ago and I said I'll never play the game again until they fix the mess. Everything they've said to be doing has definitely sparked my interest in healing and playing again, but time will tell what they decide to do.
Last edited by La; 2014-03-24 at 02:45 PM.
i rather have it that you need to plan your heals than just spamming, easy way to see who is actually is a good healer and know their class instead of who plays the class that is strongest with spam healing.
Compared to today's standards, the game back then was total crap. I see tens of posts from people that used to play around semi-hardcore back then to casual now in MoP. You just don't do that, sharing your nostalgia-infested opinions as 100% true facts...
And i play druid. I decided to gear my 2nd OS since we have so much unused leather. And i went resto. In dungeons/LFR even Flex you don't need to think just jizz green numbers around. In normal you start to understand a little bit about the whole philosophy AND in Heroic you truly understand what is needed from you (take Thok HC for ex). IMO on thok we do triage healing or atleast i do and if i fail to do it atleast 1 person dies (mind you most of us need to be under 50% hp for the phase to end).
Now i'm gonna go on other games forums and say it used to be good back then just cuz and have a laugh brb.
Last edited by Soulscorch; 2014-03-24 at 03:02 PM.
Face your Demons, befriend them, listen to their needs and feed them regularly in times when you and your closest ones get afflicted the least. No one likes a hungry demon on the loose.
Not quite true. Druids still had 3.0 second pre-Haste cast times on Nourish and Healing Touch which was a pretty big deal at the beginning of T11.Cata gave every class big a 2.5 second heal and a small spammable 2.5 second heal.
I healed throughout WotLK and Cata and I guarantee you never had to run more than 6 or so different heals on your bars in both expansions to be a great healer for any healing class.To have any success, you had to use those spells regardless of the class you played. Most of those other spells that made each class unique became high cost and healed much less than they did in WOTLK. With few exceptions every class felt the same. You minimize those changes, but they were huge.
And I have to disagree that the classes didn't have their identities during Cata; Resto Druid and Holy Priest were primarily raid healers (as they largely were in WotLK), Disc and Holy Paladin were primarily tank healers (just like WotLK), and Resto Shamans were the jack-of-all-trades healer (wow, just like WotLK).
The last time healing was cerebral, and fun in this game was Vanilla (with ranks, no smart-heals, and the 5-Second Rule). The last time it was "lame" fun (read "overpowered"), was TBC, when you stood around with a macro and roll of quarters on Circle of Healing while everyone jizzed all over your amazing healer skills on Vent. WotLK and MoP are scripted nonsense. Press this button on CD. Here comes the big mechanic, hit that raid-saver. GG. Cataclysm overhauled the entire spell cost system, using a simplified, lame version of the "right spell for the right situation" healing used in Vanilla (ranks). To the dumbed-down playerbase of WotLK, it was simply "too hard", and you were left with a smaller pool of Vanilla healers who knew how to manage it.
As always, Tanks and DPS will complain the encounters are too easy. The fix will be their go-to, which is to start sending out massive damage spikes that require everyone to always be topped up, which removes the triage aspect completely, and once again, bases everyone else's fun on increasing the load on healers exponentially to a point where it isn't entertaining at all.
As for the rest of your post I can't really comment on the Vanilla and TBC healing times since I did not heal/play during them, respectively. However, what I'm gathering from what you said is that Cata healing was more of a challenge than WotLK healing (though both models were simplistic for you), which is part of the point I was trying to make in my previous posts.
Don't blame the casuals for making Warcraft worse. It's the unskilled masses who refuse to improve themselves and Blizzard who has decided to bribe these folks with an endless shower of purples that should draw the ire of both casual and hardcore alike. It was never about "seeing the content" for these people it's always been about the gear and their sense of entitlement.
While I admire Blizzard's idea here, the vast majority of wow are not good players and don't want healing to be "more challenging" or "more dynamic", they did the same thing at the start of Cata and people cried bloody murder because they didn't want to try to learn to heal more efficiently.
Everytime I go on my druid, paladin or shaman I feel useless because there is nothing to heal and my damage is insignificant and won't help go faster.
But really my biggest problem is that if I am extrapolating all these changes correctly, it basically will mean for non-cutting edge content, healers will be spamming the same spell repeatedly on the tank. Heals will heal for less and tanks will have bigger health..
I fundamentally don´t think it will change much for progression guild healers. But I think for non-progression healers, it will mean we will have to be casting constantly, and just the most efficient spell.