WoW-like as in it is tailored to give quicker progression and shower you with the higher tier of loot. Even after the nerf and introduction of Monster Power it took me two runs through Inferno before I had a full set of decent yellows to take down Diablo. After a single run of Torment 1 post-2.0 the same character has only the head-slot left then they're fully equipped in orange gear with about 5 fairly decent alternatives either in storage, sharded or given to followers
My long term goals were to get all character classes to clear Inferno and it wasn't anything I expected to finish, just something that could be chipped away at for years to come. Getting a full set of legendaries for at least one of my characters was a similar thing, I didn't expect to get them all but it I could pop on for a few hours and maybe get a little closer.You still have your very, very long-term goals. I'm building my DH atm, Paragon 146 now and there are several legendaries that I want to make my perfect build - there's no telling when I will ever get them, and if they'll have good rolls.
Now the similar goals of completing Torment and getting a full set of legendaries has been made much easier and is something I expect to complete within a relatively short amount of time. My Barbarian was lvl 31 when the patch hit; now I he is lvl 60 and half his gear is orange after completing Acts 1 and 2.
The core game-play is still just as enjoyable, if not more so with changes to the damage and health ratio of monsters, but I'm not impressed with being given all the shiny things so early on (of the 3 Demon Hunter cloaks I thought looked interesting all 3 dropped on a single play-through). In carrot-and-stick terms, the carrot was never really needed because the stick was a very enjoyable back-scratcher. Sure I enjoyed the occasional bit of carrot every now and then, and some of them were very tasty, but having piles of carrot just handed to me on a plate doesn't make the experience much better and if anything it makes carrots less interesting.
If you want to go that route, try looking at it this way: you get a bowl of carrots handed to you at the start, you enjoy em, and then someone points at a wide open field full of tilled soil. "Go and dig, there may be a lot more hidden there".
I can tell you that the legendary shower stops quite quickly, there seem to be some hidden boni built into the game right now. When you log a character that you haven't played in a while, you'll get legendaries quite quickly - also you get a guaranteed one on each act boss before lvl 60. That stops afterwards.
Try doing Torment 2, 3, 4. I'm quite well-geared and can barely solo T4, let's not speak of higher tiers yet. Even the ubergeared from pre 2.0 are having issues with that. The longterm investment IS there, trust me. The carrots are out there, you don't get piles of them handed to you after a while anymore.
I haven't played it yet, but I still bought RoS simply because I've heard that loot 2.0 made the game what it should have been in the first place. I don't do this often because if you can't get a game right on the first go with such a huge amount of development time put into it, it fails imo. Going to let the loot 2.0 feel like part of the expansion for me to make it seem better than it really is. That and I love Crusader classes.
I think the issue here is that despite the game being obviously broken at launch, despite them throwing out the head of the original team, despite the fact that many of their fans (including me) have already dumped $60 on the game only to be met with dissatisfaction, they've sectioned off the new game modes and want you to pay an additional $40 to play the actually fully redesigned game instead of admitting they did anything wrong. Not only that, they advertise the expansion to you at absolutely every turn, with ridiculous ads that say things like GET YOUR PRE-ORDER LOOT NOW, like they're begging you to buy the game now instead of waiting until you can actually inform yourself as a consumer (which is bog standard behavior for any exploitative publisher, lol Activision). Essentially, during D3's entire arc, Blizzard has shown little concern for anything other than the profitability of their own product. Considering that there are a broad spread of alternatives in the genre that are cheaper (reminder that if you bought the original at launch, RoS will bring your grand total up to $100) and friendlier to the community as both players and customers, what argument can honestly be made for buying RoS?
The play modes, the social additions, and other things added to the game plus the new act make it worthwhile for me. I play casually too but dislike being in a game where I'm forever stuck 10 levels behind everyone else. I wasn't really a fan of running the campaign over and over again and dislike even more running a 3-minute segment of the game seventy-eleven-dozen times.
I was uncertain about getting the expansion until 2.0.X released but I'm on board now. Adventure Mode and the Nephalem Rifts should take care of some of the sameness. There will likely be a few bumps on the 25th and 26th but after that it should be pretty smooth sailing. This weekend with the 100% XP bonus is, I assume, something of a load test.
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The entire 2.0.1 patch and everything that changed with it belies that entirely. It would have been much easier to disband the team, not redevelop the game at all and sit back to count their millions. But no, they've pretty much redesigned everything since launch for a cost of precisely zero.
Last edited by MoanaLisa; 2014-03-23 at 07:07 PM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Last edited by Aeluron Lightsong; 2014-03-23 at 07:18 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Yes, its cheaper than a night out on the town, and you will get a lot more entertainment for your money.
Well Marvel Heroes has group challenge maps and is adding raiding. I don't know if that is good for the game or the genre though because it will come with all the side effects or raiding (demands of best loot only in raiding, dps meters, classes that don't get invited because of their balancing status and so on).
But you can do that.
Expansions being noted on the five-year plan are not the same thing as announcing that there will be an expansion and developing it. I think everyone expected an expansion but given the game's original reception it wouldn't have been startling to have seen them cancel it. And if they wanted to be really evil, they could have put everything in patch 2.0.X into the expansion and left vanilla like it is. None of those things are beyond imagination and many people with an axe to grind tin-hatted all of that.
I understand that hating D3 is something of an internet sport but in this case you seem to be arguing that fixing for free the rather hot mess they released 22 months ago is some bad thing. Maybe for you; not so much for others.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
As far as i'm aware there are 2 more expansions planned, and I can't see why they wouldn't happen.
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Quick FYI for the savvy shoppers.
It's <£24 with another 5% off for a facebook like on cdkeys.com, and yes it's a cdkey not a disk.
Trusted site, I bought titanfall from there a few weeks ago for £25.