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  1. #141
    Titan Orlong's Avatar
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    Personally I wouldnt want to see them put "tinkers" in as "tinker" is an offensive and derogatory term used for wandering Irish and Scottish Travelers (gypsies)

  2. #142
    Merely a Setback Winter Blossom's Avatar
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    Idk, I don't like the sound of them, either.

  3. #143
    Quote Originally Posted by Zexism View Post
    Sometimes people like stupid things.
    I guess this covers it, thats my opinion anyway.

  4. #144
    Old God Sigma's Avatar
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    Quote Originally Posted by dahorst View Post
    Don't care, I'm just waiting for Thrall to become a playable class.
    only if the class has a self res spell with a 3 day cool down
    Nuclear weapons: A firm public commitment to build the £100bn renewal of the Trident weapons system, followed by an equally firm private commitment not to build it. They’re secret submarines, no one will ever know. It’s a win win.

  5. #145
    Quote Originally Posted by Netherspark View Post
    We really did not need another one of these threads... it's just the same handful of people arguing the same shit over and over again.
    This, I'm pretty sure Tinkers aren't "so popular" and it's like 3 guys who actually want them.

  6. #146
    The Lightbringer bungeebungee's Avatar
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    With the exception of zeppelins, your examples are a laundry list of things players I find disconcerting and/or contradictory to fantasy. Does "lore, LOL" ring any bells?
    Fixed that for you. Like it or not, it is there, it is all over the place, and it has been since those Dwarfs working on their steam tanks in Vanilla. If you have a lore based objection, take it up with which ever devs keep putting this stuff in.
    "No one -- however smart, however well-educated, however experienced -- is the suppository of all wisdom"

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    If you accomplish a abomination in Florida, the book Home Lift face may be animated based on whether a weapon was acclimated in the crime, the affectionate of weapon used, and whether you accept committed a abomination in the past.

  7. #147
    some ppl like thinking of some exotic and strange concepts that doesn't rly fit to the game but are extremely unique like Arakkoa(ok ppl think of arakkoa just because they think that 2nd draenor exp is possible and they are looking for another Draenor race to become playable with ogres), space goats or pandas as playable race or tinker, technoslayer or artificer as a class.

  8. #148
    Merely a Setback det's Avatar
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    Well..one needs to get their minds around the fact that forums are not a place to take unbiased polls.

    -We have Blizzard saying, Pandaren were the most popular race request since Classic, to the point that they were planned as a race for TBC
    - Now we have forums relentlessly hating on Pandaren

    And in case you think this is invalid because you think Blizzard just lies:

    -People on this forum (and everywhere else) loved flying so much, they pushed and pushed until flying became possible in Azeroth. I would argue, that the whole damn Cataclysm X-pac followed from Blizzard thinking "how can we explain we have to redo Azeroth to allow flying?"

    - Now people on this forum now make endless "hooray no flying" and "flying was the worst idea evah" threads (though in all fairness there are enough people pushing for still being able to fly)

    So..does this forum represent how Tinkers are popular? Don't think so...

  9. #149
    Quote Originally Posted by Rhamses View Post
    Its associated with a future Tinker class due to it being tech-themed.
    Completely irrelevant if you're associating it with a 'future class' that may well never come to happen.

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  10. #150
    Quote Originally Posted by Gothicshark View Post
    It's not a measure of intelligence, it is asking for a different game and game play style found in other games to be applied to WOW solely on the lack of understanding that the idea of tinker in WOW is anyone can be a tinker, you can be a warrior and a tinker, a hunter and a tinker. Basically, tinker is a profession in WOW and not a class. That is the reason we have quests where we drive mechs and do vehicle combat and not a class that does that. So when people think tinker fans are idiots, is because they clearly don't want to play WOW.

    On top of that the 5 people who constantly beg for Tinkers are some of the biggest trolls in MMO-C. They have no desire to listen to the long list of reasons why Tinkers are a bad idea, they ignore the fact that when asked Blizzard Dev members have laughed in their faces. So yes you might think it is a fallacy to judge a person asking for Tinkers, but the reality is they themselves have proven they are idiots over the last 3 years.

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    Gnome Mage, with Engineering.
    ThAT is not a mage, infact its from wow tcg, and it says its a tinker

  11. #151
    I do not really think that tinkers are popular. in comparison to Demon Hunters which naturally fal under sympahy of players, tinker case is artificial, one person hype spread.

  12. #152
    Tinkers are popular enough, and it's not just bound to MMO-Champ forums. They're a well-established class in the WoW universe, and their role is getting more vivid with every expansion. like it or not steam-punk elements are a part of Warcraft setting, just like druidism and shamanism, we have two races (Gnomes and Goblins) that are tinker-themed races in Azeroth.

    Tinkers can fill a gap no other class has, or is able to, fill and that is science. they are unique and versatile, because they can almost fill any role.

    The difference between engineering and tinkering has been explained times and times, to the point that I believe if you're really serious about seeing an explanation (and not just using the excuse to blindly bash and troll on the forums) about this you would've searched for it already and read the posts explaining the difference between the two of them.

    so yeah : unique class, unique theme, well-established role in warcraft universe, enough popularity. these three alone are enough to defend the tinker as a potential class.

  13. #153
    Quote Originally Posted by banestalker View Post
    unique class, unique theme, well-established role in warcraft universe, enough popularity. these three alone are enough to defend the tinker as a potential class.
    One, that's four things. Two, it's not a unique theme, as the theme is taken by engineering. Three, the role is not well established. We have titans, and we have tinkers, neither of which are well explained in the lore. Seemingly, it all runs on magic. Ironic, seeing as how magic is well explained in the lore. Four, a handful of people nut-busting about it on various forums does not equal popularity, and popularity does not equal good design.

  14. #154
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    Quote Originally Posted by Simulatio View Post
    One, that's four things. Two, it's not a unique theme, as the theme is taken by engineering.
    Engineering is not a class, so no the theme is still wide open. No class utilizes technology as a theme, yet advanced technology exists throughout the gameworld.

    Three, the role is not well established. We have titans, and we have tinkers, neither of which are well explained in the lore.
    The role is very common among Gnomes and Goblins. Siegecrafter Blackfuse is just the most recent example.

    Seemingly, it all runs on magic. Ironic, seeing as how magic is well explained in the lore. Four, a handful of people nut-busting about it on various forums does not equal popularity, and popularity does not equal good design.
    Technology in WoW is just as well explained, with several different branches and styles.

    I'll leave the design to Blizzard.

  15. #155
    Quote Originally Posted by Simulatio View Post
    One, that's four things. Two, it's not a unique theme, as the theme is taken by engineering. Three, the role is not well established. We have titans, and we have tinkers, neither of which are well explained in the lore. Seemingly, it all runs on magic. Ironic, seeing as how magic is well explained in the lore. Four, a handful of people nut-busting about it on various forums does not equal popularity, and popularity does not equal good design.
    Thanks for my new sig.

    Quote Originally Posted by Simulatio View Post
    A handful of people nut-busting about it on various forums does not equal popularity, and popularity does not equal good design.

  16. #156
    Quote Originally Posted by Teriz View Post
    Engineering is not a class, so no the theme is still wide open. No class utilizes technology as a theme, yet advanced technology exists throughout the gameworld.



    The role is very common among Gnomes and Goblins. Siegecrafter Blackfuse is just the most recent example.



    Technology in WoW is just as well explained, with several different branches and styles.

    I'll leave the design to Blizzard.
    The theme is taken by engineering. We do not need a Tinker Class, To much of a lap with engineering.

  17. #157
    Titan Teriz's Avatar
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    Quote Originally Posted by Hatecore View Post
    The theme is taken by engineering. We do not need a Tinker Class, To much of a lap with engineering.
    Please explain how a Tinker tanking a raid, soloing content in a DPS spec, or healing an ally in PvP overlaps with an Engineer gathering a bunch of scraps to make a pair of goggles, and trinkets.

  18. #158
    Quote Originally Posted by Teriz View Post
    Engineering is not a class, so no the theme is still wide open. No class utilizes technology as a theme, yet advanced technology exists throughout the gameworld.
    If the theme exists it exists... Since it's a skill you can already pick the engineering theme for your character. Having engineering class on top of it would be just redundant.

    Quote Originally Posted by Teriz View Post
    The role is very common among Gnomes and Goblins. Siegecrafter Blackfuse is just the most recent example.
    Who's to say those goblins and gnomes aren't just specced into engineering skill? There's no in-game evidence towards an actual engineering based class (and most raid bosses can't be classified under any clear-cut category anyway as they have skills from multiple classes and professions, and bunch of totally unique skills on top).

    Quote Originally Posted by Teriz View Post
    Technology in WoW is just as well explained, with several different branches and styles.
    There used to be gnomish engineering and goblin engineering branches before in the game for the engineering tradeskill back when all skills had specializations. Goblin engineering, or tinkering as you call it has already existed in the game for years, just not in the form you'd like it to be.

    Quote Originally Posted by Teriz View Post
    I'll leave the design to Blizzard.
    So why all the silly class abilities you're listing in the tinkerer threads? Those are attempt at design, and pretty poor ones to be honest.

    Most blatant example of poor design to illustrate the point: "engineering upgrade" skill you listed in post #142 of this thread does essentially exactly the same thing that glyphs do for all other classes, modify abilities. Have you put any thought at all on the abilities or just copy&pasting that shit from WC3?

  19. #159
    Quote Originally Posted by Teriz View Post
    Please explain how a Tinker tanking a raid, soloing content in a DPS spec, or healing an ally in PvP overlaps with an Engineer gathering a bunch of scraps to make a pair of goggles, and trinkets.

    Tinkers can heal now? Man fan fiction =/= cannon lore

    Lore wise they are the same thing

    Both make bombs, rockets, shit the blows up when it hits the target etc.

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    Quote Originally Posted by fixx View Post
    If the theme exists it exists... Since it's a skill you can already pick the engineering theme for your character. Having engineering class on top of it would be just redundant.



    Who's to say those goblins and gnomes aren't just specced into engineering skill? There's no in-game evidence towards an actual engineering based class (and most raid bosses can't be classified under any clear-cut category anyway as they have skills from multiple classes and professions, and bunch of totally unique skills on top).



    There used to be gnomish engineering and goblin engineering branches before in the game for the engineering tradeskill back when all skills had specializations. Goblin engineering, or tinkering as you call it has already existed in the game for years, just not in the form you'd like it to be.



    So why all the silly class abilities you're listing in the tinkerer threads? Those are attempt at design, and pretty poor ones to be honest.

    Most blatant example of poor design to illustrate the point: "engineering upgrade" skill you listed in post #142 of this thread does essentially exactly the same thing that glyphs do for all other classes, modify abilities. Have you put any thought at all on the abilities or just copy&pasting that shit from WC3?

    The best thing is the "Tinker" From HOTS he keeps talking about is a Engineer lore wise.

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    OH AND THE RAID BOSS shit? from Siegecrafter Helix Blackfuse

    Helix Blackfuse was the only goblin with the combination of engineering prowess, professionalism and ruthlessness to satisfy Garrosh in his search for the engineer of the True Horde. His love for his creations (and for the gold they fetch) blinds him to the fate that his fellow goblins are likely to face should Garrosh's plans come to fruition.
    Engineer as well

  20. #160
    Quote Originally Posted by Teriz View Post
    Engineering is not a class, so no the theme is still wide open. No class utilizes technology as a theme, yet advanced technology exists throughout the gameworld.
    The uniqueness of the class is the one thing I did not question. If you remove all other considerations besides how the theme compares to the themes of other classes, sure. It's unique. But that is not the only consideration.

    Quote Originally Posted by Teriz View Post
    The role is very common among Gnomes and Goblins. Siegecrafter Blackfuse is just the most recent example.
    Being common is not the same as being established. There are a crapload of tinkers in the lore, yes, but none of them are well established.

    Quote Originally Posted by Teriz View Post
    Technology in WoW is just as well explained, with several different branches and styles.
    Not really, no. We have gnomes who make stuff that fails alot, we have goblins who make stuff that explodes, and we have titans who make stuff that actually works, but can't be reliably duplicated cuz reasons. None of it has any real depth, or explanation.

    That point can be interpreted as personal bias, so instead I will stick to the objective and much more important fact: none of the established canon separates engineers from tinkers, as they are literally one and the same in the lore.

    Quote Originally Posted by Teriz View Post
    I'll leave the design to Blizzard.
    Blizzard has spent a decade not implementing the tinker.
    Last edited by Dispraise; 2014-03-24 at 06:36 PM.

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