Yet the game clearly depicts the tinker as the 'stay-at-shop' crafter and the engineer as the adventurer one, doesn't it?
Yet we have technology available for everyone since WoW day 1. If Tinkers didn't happen until now, they won't happen anymore. The ship has sailed so long ago you can't even see it in the horizon anymore.Not yet.
No, you don't. You're proving you know jack squat about roleplaying if you think it's "just that easy" to throw away a character and make another just because the game company decided to bring in something that made your entire character obsolete.It would appear I know more about it than you do,
The same common sense that says Tinkers can't happen because engineer is already in the game for players? No, you're stating conjecture as fact.No, its stating common sense as fact. A melee plate-wearing physical class is the Warrior's domain. Anything similar is invading that class' design space.
It would be a carbon-copy with just a new skin if the class played the same as a shaman.It would be impossible to be a carbon copy of the Shaman class since Shaman are not technological-based.
And? The point stay the same. Gazzlowe isn't exactly a 'hero,' either. Point is, Tinkers never go anywhere. Engineers do.I said hero, not adventurer.
'protects allies and defeats enemies' is not exactly a 'theme' or 'concept', because that's what all player characters do, regardless of class or profession, so all that's left for you is 'uses technology', which is the engineer theme. The mage theme is a cloth-wearing spellcaster that uses arcane to create devastating spells. The shaman is a mail-wearing spellcaster that uses magic from the elements. The paladin is a plate-wearing fighter of justice. The warrior is a plate-wearing fighter who relies solely on his own strength and weapons. The tinker? A [insert any type of armor here]-wearing fighter who relies on technology. That's basically it for tinkers. One carbon-copy of the engineers with just a power-boost in the game mechanics. One could even add 'rather than his own strength' at the end of the tinker description and he wouldn't be wrong.The theme and concept is a hero that uses technology to protect allies and defeat enemies.
Actually, yes, DKs are members of the Ebon Blade. So much so you start with 'friendly' with their faction. And mages are members of Dalaran. So much so mages start with 'Friendly' with Dalaran.No, player DKs are not members of the Ebon Blade. They belong to either the Horde of Alliance. You can gain reputation with their faction, but you're never of their faction.