The original thread can be found on the official Heroes forum.
Role(s):
Warrior, Assassin
General Concept:
Imperius is designed to be a hero that specializes in fighting enemy heroes one on one, but can still function in teamfights by deftly maneuvering around the battlefield to reach his kill target or peel for his more fragile allies.
This concept has two ability kits being pitched.
Disclaimer: Numbers are merely placeholders until properly tested in an environment, such as the Alpha and Beta and are subject to change.
Stats:
HEALTH: 980 (+215 Per Level)
HEALTH REGEN: 1.975 (+0.440 Per Level)
ENERGY: 500 (+10 Per Level)
ENERGY REGEN: 3 (+0.098 Per Level)
ATTACK DAMAGE: 57 (+5.5 Per Level)
ATTACK SPEED: 1.25 (+0.03 Per Level)
Ability Kit 1:
[Combat Trait] Soul of Valor
TYPE: Basic Attack Modifier (Single-Target)
BUFF TYPE: Damage (Single-Target) / Healing (Single-Target)
BUFF DURATION: 5 Seconds
Imperius’ abilities charge Solarion for 5 seconds, causing his next basic attack to deal X additional damage. Stacks up to 3 times.
[Talent 1] Soul of Courage
Imperius heals for X% of his maximum health per Soul of Valor consumed.
[Talent 2] Soul of Wrath
Imperius gains X% attack speed for 3 seconds when consuming a Soul of Valor, stacking up to 3 times.
[Talent 3] Soul of the Fearless
Every Xth basic attack Imperius performs generates a Soul of Valor.
[Q] Crescent Sweep
TYPE: Ground-Targeted Dash (Single-Target)
RANGE: 100 Units
COST: 25 Energy
COOLDOWN: 4 Seconds
Imperius dashes forward and deals X damage. This ability has 3 charges.
[Talent 1] Fearless Sweep
Every 3rd Crescent Sweep also knocks up all nearby enemies.
[Talent 2] Raging Sweep
Every 3rd Crescent Sweep now generates two stacks of Soul of Valor.
[W] Blade Thrust
TYPE: Basic Attack Modifier (Single-Target) / Ability Modifier (AoE)
BUFF TYPE: Damage (Single-Target / AoE)
BUFF DURATION: 5 Seconds
COST: 50 Energy
COOLDOWN: 6 Seconds
Imperius causes his next basic ability within 5 seconds to deal X damage and root all targets for 0.5 seconds, or his next basic attack to deal X damage and root the target for 1 second. Additionally consumes up to one Soul of Valor.
[Talent 1] Heroic Thrust
Blade Thrust now causes Imperius’ next basic ability within 5 seconds to stun all targets for X seconds and consumes up to 2 Soul of Valor.
[Talent 2] Furious Thrust
Blade Thrust now causes Imperius next basic attack within 5 seconds to stun the target for X seconds and consumes up to 3 Soul of Valor.
[E] Edge Counter
TYPE: Ground-Targeted Dash (AoE)
BUFF TYPE: Ground-Targeted Missile (AoE) / Damage Negation (Single-Target)
BUFF DURATION: 1.5 Seconds / 3 Seconds
COST: 55 Energy
COOLDOWN: 8 Seconds
Imperius dashes towards the target location and prepares for an attack. If Imperius is hit by a basic attack within the next 1.5 seconds he will launch a blast of fire in the direction of the assailant, dealing X damage to all enemies in its path.
[Talent 1] Brave Counter
After dashing Imperius now dodges up to 2 basic attacks within 3 seconds. (Still performs the counter strike if a basic attack is performed against Imperius!)
[Talent 2] Vengeful Counter
Edge Counter’s cooldown is reduced by X seconds for each enemy hero struck.
[R-1] Dauntless Vanguard
TYPE: Self-Targeted Buff (Single-Target) / Ground-Targeted Activation (AoE)
RANGE TO CENTER OF AOE: 500(?) Units
COST: 100 Energy
COOLDOWN: 100 Seconds
Imperius deals X damage to all nearby enemies and creates impassible terrain for 3 seconds. While Imperius is within the terrain he is unstoppable and generates a Soul of Valor every second. Reactivating this ability removes the impassible terrain.
[Talent 1] Terror’s Bane
Imperius can click on the array of spears to gain X additional range on his next basic attack. The cooldown of Dauntless Vanguard is reduced by 5 seconds for every Soul of Valor consumed.
[R-2] Solarion
TYPE: Ground-Targeted Blink (AoE)
TARGET TYPE: Neutral / Enemy
RANGE: 3000(?) Units
RANGE TO CENTER OF AOE: 300(?) Units
COST: 100 Energy
COOLDOWN: 100 Seconds
Imperius takes to the skies and lands at the target location, dealing X damage to all nearby enemies. If an enemy hero is caught in the center they are stunned for 2 seconds.
[Talent 1] Soulfire
If an enemy hero is caught in the center they take an additional X% damage, based on their missing percent health. This caps at 75% missing health.
Ability Kit 1 Talents
Tier 1
Path of the Warrior: Your hero gains 25 health per level.
Bribe: Kill enemy minions to gain a stack of Bribe. At 40 stacks, activate to capture target Mercenary Camp. Holds up to 60 stacks of Bribe at a time. Does not work on Golems.
Soul of Courage: Imperius heals for X% of his maximum health per Soul of Valor consumed.
Soul of Wrath: Imperius gains X% attack speed for 3 seconds when consuming a Soul of Valor, stacking up to 3 times.
Tier 2
Vampiric Assault: Basic Attacks heal you for 15% of the damage dealt.
Superiority: Reduces damage taken by non-heroic enemies by 15%.
Fearless Sweep: Every 3rd Crescent Sweep also knocks up all nearby enemies.
Raging Sweep: Every 3rd Crescent Sweep now generates 2 stacks of Soul of Valor.
Tier 3
Searing Attacks: Activate to increased Basic Attack damage by 50% for 5 seconds. Attacks cost 20 Energy per hit.
Battle Momentum: Basic Attacks reduce the cooldown of your abilities by 0.5 seconds.
Heroic Thrust: Blade Thrust now causes Imperius’ next Basic Ability within 5 seconds to stun all targets for X seconds and consumes up to 2 Soul of Valor.
Furious Thrust: Blade Thrust now causes Imperius’ next Basic Attack within 5 seconds to stun the target for X seconds and consumes up to 3 Soul of Valor.
Tier 4
Dauntless Vanguard: Imperius deals X damage to all nearby enemies and creates impassible terrain for 3 seconds. While Imperius is within the terrain he is unstoppable and generates a Soul of Valor every second. Reactivating this ability removes the impassible terrain.
Solarion: Imperius takes to the skies and lands at the target location, dealing X damage to all nearby enemies. If an enemy hero is caught in the center they are stunned for 2 seconds.
Tier 5
Burning Rage: Deals X damage per second to all nearby enemies.
Giant Killer: Basic Attacks deal an additional 1.5% of the target’s maximum health as damage.
Brave Counter: After dashing Imperius now dodges up to 2 basic attacks within 3 seconds. (Still performs the counter strike if a basic attack is performed against Imperius!)
Vengeful Counter: Edge Counter’s cooldown is reduced by X seconds for each enemy hero struck.
Tier 6
Blood for Blood: Activate to steal 15% of the target’s maximum health and slow their movement speed by 30% for 3 seconds.
Executioner: Basic attacks deal 50% more damage against slowed, rooted, or stunned targets.
Stoneskin: Activate to gain 30% of your maximum health in shields for 5 seconds.
Soul of the Fearless: Every Xth basic attack Imperius performs generates a Soul of Valor.
Tier 7
Bolt of the Storm: Activate to teleport to the target location.
Fury of the Storm: Basic attacks bounce up to twice to nearby enemies.
Resurgence of the Storm: Upon dying, revive back at your Altar after 5 seconds. This can occur once every 120 seconds.
Terror’s Bane: Imperius can click on the array of spears to gain X additional range on his next basic attack. The cooldown of Dauntless Vanguard is reduced by 5 seconds for every Soul of Valor consumed.
Soulfire: If an enemy hero is caught in the center they take an additional X% damage, based on their missing percent health. This caps at 75% missing health.
Ability Kit 2:
[Combat Trait] Soul of Valor
TYPE: Basic Attack Modifier (Single-Target)
BUFF TYPE: Cooldown Reduction (Single-Target)
BUFF DURATION: 3 Seconds
DEBUFF TYPE: Intensify Damage / Damage Mitigation(Single-Target)
DEBUFF DURATION: 3 Seconds
Imperius’ basic attacks and abilities mark his target for 3 seconds, causing consecutive basic attacks to deal X% bonus damage against the target, stacking up to 3 times. Only one target can be marked at a time.
[Talent 1] Soul of Courage
Consecutive basic attacks against a marked target also grant Imperius X% reduced damage from them for 3 seconds, stacking up to 3 times.
[Talent 2] Soul of Wrath
Consecutive basic attacks against a marked target also grant Imperius X% additional attack speed for 3 seconds, stacking up to 3 times.
[Talent 3] Soul of the Fearless
Consecutive basic attacks against a marked target also reduce the cooldown of Imperius’ abilities by 0.5 seconds.
[Q] Crescent Slash
TYPE: Self-Targeted Buff (Single-Target) / Basic Attack Modifier (Single-Target / AoE)
TARGET TYPE: Self / Neutral / Enemy
RANGE:
BUFF TYPE: CC Immunity / Intensify Damage
BUFF DURATION: 3 Seconds
DEBUFF TYPE: Knockback / Damage
COST: 50 Energy
COOLDOWN: 6 Seconds
Imperius empowers Solarion, causing his next basic attack within 3 seconds to deal X damage and granting his next 3 basic attacks within 3 seconds X% bonus attack speed.
[Talent 1] Fearless Slash
Crescent Slash's first basic attack also knocks back all nearby enemies except the target.
[Talent 2] Raging Slash
While Crescent Slash is active basic attacks deal X% damage to all nearby enemies.
[W] Angelic Flash
TYPE: Ground-Targeted Dash (Single-Target) / Basic Attack Modifier (Single-Target)
RANGE: Around Illidan / Barbarian Dash Range?
BUFF TYPE: Damage (Single-Target)
BUFF DURATION: 3 Seconds
DEBUFF TYPE: Slow
DEBUFF DURATION: 3 Seconds
COST: 65 Energy
COOLDOWN: 9 Seconds
Imperius blinks towards the target location, causing Imperius’ next basic attack within 3 seconds to deal X additional damage and slow the target by X% for 3 seconds.
[Talent 1] Brave Flash
After teleporting, Imperius dodges up to 2 basic attacks within 3 seconds.
[Talent 2] Vengeful Flash
Angelic Flash can now hold 2 charges and stacks Imperius’ bonus damage and slow up to 2 times for 3 seconds, consumed upon performing a basic attack.
[E] Battle Array
TYPE: Ground-Targeted Activation (AoE)
TARGET TYPE: Neutral / Enemy / Self
RANGE TO CENTER OF AOE: 500(?) Units
DEBUFF TYPE: Impassible Terrain (AoE)
DEBUFF DURATION: 3 Seconds
COST: 55 Energy
COOLDOWN: 10 Seconds
Imperius summons an array of spears around himself, dealing X damage to all nearby enemies and creates impassible terrain for 3 seconds. Activating the ability again removes the impassible terrain early.
[Talent 1] Heroic Array
While Imperius is inside the Battle Array his basic attacks heal himself for X% of his maximum health.
[Talent 2] Violent Array
Imperius can click on the Battle Array to grab a spear, granting his next basic attack X additional range and applies X stacks of Soul of Valor.
[R-1] Dauntless Vanguard
TYPE: Self-Targeted Buff (Single-Target)
TARGET TYPE: Self (Single-Target) / Enemy Hero (Single-Target)
BUFF TYPE: Invulnerability (Single-Target) / CC Immunity (Single-Target) / Damage (Single-Target)
BUFF DURATION: 3-4 Seconds
DEBUFF TYPE: Intensify Damage
DEBUFF DURATION: 3-4 Seconds
COST: 100 Energy
COOLDOWN: 100 Seconds
Imperius focuses on a single enemy hero for 3 seconds, marking them while Imperius becomes invulnerable and unstoppable to all enemy effects that are not from the marked hero.
[Talent 1] Terror’s Bane
Dauntless Vanguard lasts 1 second longer and causes Imperius' basic attacks to deal additional damage equal to X% of the marked target's maximum health.
[R-2] Solarion
TYPE: Ground-Targeted Activation (AoE)
TARGET TYPE: Neutral / Enemy
RANGE: 3000(?) Units
RANGE TO CENTER OF AOE: 300(?) Units
COST: 100 Energy
COOLDOWN: 100 Seconds
Imperius throws Solarion towards the target location, dealing X damage to all nearby enemies. If an enemy hero is caught in the center they are stunned for 2 seconds.
[Talent 1] Soulfire
If an enemy hero is caught in the center they take an additional X% damage, based on their missing percent health. This caps at 75% missing health.
Ability Kit 2 Talents
Tier 1
Path of the Warrior: Your hero gains 25 health per level.
Bribe: Kill enemy minions to gain a stack of Bribe. At 40 stacks, activate to capture target Mercenary Camp. Holds up to 60 stacks of Bribe at a time. Does not work on Golems.
Soul of Courage: Consecutive basic attacks against a marked target also grant Imperius X% reduced damage from them for 3 seconds, stacking up to 3 times.
Soul of Wrath: Consecutive basic attacks against a marked target also grant Imperius X% additional attack speed for 3 seconds, stacking up to 3 times.
Tier 2
Vampiric Assault: Basic Attacks heal you for 15% of the damage dealt.
Superiority: Reduces damage taken by non-heroic enemies by 15%.
Fearless Slash: Crescent Slash's first basic attack also knocks back all nearby enemies except the target.
Raging Slash: While Crescent Slash is active basic attacks deal X% damage to all nearby enemies.
Tier 3
Searing Attacks: Activate to increased Basic Attack damage by 50% for 5 seconds. Attacks cost 20 Energy per hit.
Battle Momentum: Basic Attacks reduce the cooldown of your abilities by 0.5 seconds.
Brave Flash: After teleporting, Imperius dodges up to 2 basic attacks within 3 seconds.
Vengeful Flash: Angelic Flash can now hold 2 charges and stacks Imperius’ bonus damage and slow up to 2 times for 3 seconds, consumed upon performing a basic attack.
Tier 4
Dauntless Vanguard: Imperius focuses on a single enemy hero for 3 seconds, marking them while Imperius becomes invulnerable and unstoppable to all enemy effects that are not from the marked hero.
Solarion: Imperius throws Solarion towards the target location, dealing X damage to all nearby enemies. If an enemy hero is caught in the center they are stunned for 2 seconds.
Tier 5
Burning Rage: Deals X damage per second to all nearby enemies.
Giant Killer: Basic Attacks deal an additional 1.5% of the target’s maximum health as damage.
Heroic Array: While Imperius is inside the Battle Array his basic attacks heal himself for X% of his maximum health.
Violent Array: Imperius can click on the Battle Array to grab a spear, granting his next basic attack X additional range and applies X stacks of Soul of Valor.
Tier 6
Blood for Blood: Activate to steal 15% of the target’s maximum health and slow their movement speed by 30% for 3 seconds.
Executioner: Basic attacks deal 50% more damage against slowed, rooted, or stunned targets.
Stoneskin: Activate to gain 30% of your maximum health in shields for 5 seconds.
Soul of the Fearless: Consecutive basic attacks against a marked target also reduce the cooldown of Imperius’ abilities by 0.5 seconds.
Tier 7
Bolt of the Storm: Activate to teleport to the target location.
Fury of the Storm: Basic attacks bounce up to twice to nearby enemies.
Resurgence of the Storm: Upon dying, revive back at your Altar after 5 seconds. This can occur once every 120 seconds.
Terror’s Bane: Dauntless Vanguard lasts 1 second longer and causes Imperius' basic attacks to deal additional damage equal to X% of the marked target's maximum health.
Soulfire: If an enemy hero is caught in the center they take an additional X% damage, based on their missing percent health. This caps at 75% missing health.
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Skins
Hierarch Imperius
With the demise of Hierarch Malthael, who sacrificed himself to slay the Overmind on Aiur, Executor Impreius has since taken over his brother’s role with leading the Protoss fleet against the new host of the Swarm, Diablo, for the glory of the Khala.
Paladin Imperius
As the Lich King, Malthael, infests humanity with undeath it falls to Imperius to lead the Argent Crusade to slay his corrupted brother.
Demonic Imperius / Aspect of Wrath
The Great Evil Imperius, Lord of Terror and personification of Wrath, relishes in rending the Heavenly Host apart, in particular the Archangel of Valor, Diablo.
Principality Imperius
With the demise of the Nephalem, the Angiris Council was left with no choice but to pool their powers into their greatest warrior, Imperius, to have any chance at combating the resurrected Prime Evil, Diablo.
Quotes: (Work in Progress)
Game Start
•
Game Start with Friendly Tyrael
• This discussion will have to wait until this is over.
• Do not interfere with me again.
Game Start with Friendly Nephalem
• We do not need your kind, demon spawn!
• It was because of you that the High Heavens suffered!
Game Start with Friendly Diablo
• Be warned Diablo, after this you are next.
• Nothing good can come from working with demons.
Game Start with Friendly Varian Wyrnn
Game Start with Friendly Arthas
Game Start with Friendly Artanis
Attacking
• Glory on the battlefield!
• A weak distraction.
• For Valor!
• I will not be deined!
• The righteous inferno consumes the malevolent!
• Yes, this is what I live for!
• The noble conflagration incinerates all.
• Is there none worthy!?
• I will triumph!
• Bare witness to Heaven's might.
• To the death, nothing less!
• I'll grant you a swift death.
Attacking While Using Hierarch Imperius Skin
• En taro Malthael!
• I am the wrath of the Khala!
• We march to victory!
• My life for Aiur!
• They will be purified!
• None can withstand the Templar!
Movement
• None can stay my advance.
• Fear is for the enemy.
• Will there ever be a true challenge?
• I refuse to falter!
• They will be punished.
• Solarion is the last thing they'll see.
Selected
• So easy that even Tyrael could do it.
• I am waiting until you deserve thanks, it could be quite a long time.
Enemy Hero Exits Combat with Less % Health than Imperius
• Bah! Barely worth my time after all.
• A coward through and through.
• You can use the rest.
• What's wrong? I'm not even serious yet!
Death
• For the … High Heavens …
Slay Enemy Diablo
• I will slay you as many times as it takes!
• Blood for blood!
• I fear NOTHING!
Slay Enemy Arthas
• Oblivion awaits, monster!
• Not even charred ashes will remain!
Slay Enemy Tyrael
• Sacrilege!!!
• You dare turn against your own brother!?
• You will now answer for your transgressions!
Slay Enemy Undead
• THIS is why we must purge humanity!
• Grotesque horror, begone!
Slay Enemy Demon
• Death is the only end for your kind!
• The filth of hell!
•
Slay Enemy Human
• Die, demon spawn!
• Evil’s taint cannot be allowed to spread!
Slay Enemy Zerg
• Vile monstrosity!
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reserved for future posts.