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  1. #21
    The Insane Aquamonkey's Avatar
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    Quote Originally Posted by Dukenukem View Post
    Sadly, gambling if forbidden by Blizz

    Any action where you wager something and the result depends mostly on luck (which good/bad FLR run is, pure luck) is forbidden. - the quote on gambling is loosely cited from ToS
    That only applies to player-controlled interactions and is like that so GMs don't have to deal with disgruntled players who lose or scams. Game-controlled gambling is perfectly fine, just look at the chests in Kukuru's Grotto.

    EDIT: Actually, it's not against the rules, just advertising for them in public channels. As of 12 March 2014:
    Originally Posted by Blizzard Entertainment
    In-Game Casinos
    While running or participating in casino activities in-game is not a violation of our policies, we do not allow advertising for such activities in public chat channels or on the forums. Players found advertising these activities in chat or on the forums are subject to penalties. (Source)
    Last edited by Aquamonkey; 2014-03-25 at 11:58 AM.

  2. #22
    Bad idea, it would only encourage griefing. If the game was idiot proof (idiot for behavior, not skill) then maybe it would work, but as is, no.

  3. #23
    This is quiet a stupid solution for resolving the problem of (often but not always) stupid ppl.

    But you know, stupid is stupid, this solution makes the pair with the problem.

  4. #24
    I smell big misconception here.

    Ask yourself, why do people leave mid-term in LFR / LFD? A hint, the answer "cuz they are dicks" only applies in a minority of cases. It could be anything from they already did the other bosses that ID due to Blizzard's dumb group finding implementation, to the group being so unbearably bad that it's clear in everyone's faces that they won't make it through in a reasonable time frame, to emergency situations that come up abruptly in real life, to people simply running out of the time they have reserved for playing. Sometimes it just can't be helped, and tell you what, I'm fine with these because I can understand the reasoning behind them.

    Handing out penalties in such situations would be the entirely wrong thing to do. Instead there should be real motivation added to finish the run nevertheless, to put in effort and time even in bad situations. Give meaningful rewards for pulling through and helping out. Penalties are going to backfire the moment people realize that they won't have them when staying out of group finder entirely and that would be fatal. The reasons to go there are scarce for the better players anyway, you don't want to drive away the remaining ones as well, believe me.
    Last edited by The Kao; 2014-03-25 at 09:16 AM.
    Your rights as a consumer begin and end at the point where you choose not to consume, and not where you yourself influence the consumed goods.

    Translation: if you don't like a game don't play it.

  5. #25
    Deleted
    LFR is getting its difficulty tuned down a lot in WoD. It'll be a "sightseeing mode". And let's face it, it's too late to do these changes now in MoP.

    Aaand, they're making LFR size dynamic. Missing 2 healers and 4 dps? Np, can easily be 3-healed in a 19man version if the healers aren't completely off. The only problem will be tanks and the only reason to punish anyone would be if they were a tank or if 5 healers decided to leave at the same time. Why punish that while there's no reason to punish dps?

    Anyways, it's a bad idea and since LFR is getting a million times easier than it already is, all systems where people are punished are really bad. If you're too good for LFR, you can do heroic instances and get the same loot, but without a lockout on gear.

    Besides, as people have said: People don't leave because they're dicks. LFR is the most casual of content there is. If someone finds he doesn't have time to play for another 20 mins, well... Why the heck should he be punished for that when it's a system that can find a new player for the group?

    And you guys type "it's" instead of "its" so much that I've started doing it too. Damn it.
    Last edited by mmoce8f8bee469; 2014-03-25 at 09:28 AM.

  6. #26
    The problem with LFR is the lack of accountability and the ease of the queue system. Every SCRUB can queue without any need to participate. That shifts the responsibility away from YOU as a player and as long as YOU are not required to perform your role - and punished for failing to do so (no, not X dps/hps) - LFR won't change.
    Hopefully the shift to tourist mode in WoD will phase out LFR enough and establish flex err.. "normal" mode as the standard raid setting.

  7. #27
    Is people "leaving LFD/LFR" really an issue? They usually get replaced pretty fast. There are some rare instances where you get stuck for a few mins. But I don't think the positive of the OPs suggestion outweigh the negative. Maybe a little tweak could help it. Something like increasing the bonus when you complete it?

  8. #28
    LFR is made so people can casually raid at the times they want. So let's say someone just wants to do 1/2 bosses and then log off again he should now be punished?


    ...

    Okay?

  9. #29
    Deleted
    terrible idea. i reserve the right to leave a group i join at any point, charging me 200 valor if i do so would be wrong. you already receive a penalty if you leave early enough anyway, in the 30 min debuff.

  10. #30
    Maybe some number crunching is needed but i friggin LOVE this idea!!

    Or even have it require gold and you get some back for each boss you down

  11. #31
    This is by far the most ridiculous thing I've heard on this forum for several reasons.

    1)penalty already exists for leaving early. It's called a deserter debuff
    2)disconnects happen often, want to piss people off? Penalize them for the web service not working correctly
    3)Only need one boss? Tough titties. You have to do them all or none.
    4)Hate your group? Does the group make you want to stop consuming oxygen? Doesn't matter. You've got to stay in the group or otherwise you'll lose your work for the week.

    If you want to ring the death nell for random groups, initiate just such a system. No one will be playing in the span of a couple weeks.

  12. #32
    The Lightbringer Primernova's Avatar
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    I'm so glad I never saw this game with LFR. Original LFD, I was ok with(server only, no teleport); it helped the blacklisted players get groups more easily and gave them a chance to progress.

    LFR, the entire game is blacklisted players now...

    You won!

  13. #33
    Deleted
    So, you'd like to force me to stay with a terrible group full of dickheads and waste my free time instead of having more time to actually have fun with the game?

    I lol'ed at that. That would be the last time I'd queue for LFD/LFR as a tank, then.

  14. #34
    Do you guys who post 'great ideals' actually spend any time at all thinking of what the counter arguments would be? A group of griefers could go in with the intentions of kicking people for lols, knowing it killed their valor. Think of all the stupid reasons someone has been kicked in the past, because they explained how to do the mechanics of the fight and someone decided to be an asshat calling for their kicking. Because the tank failed on a mechanic the first time they tried it. Because they are new to the game and don't know their rotation yet. People who queue up and get the second boss then have to come through again for the first boss and are forced to stick through 2-3 more bosses just to not loose valor? People have an emergency and have to go? The Queue took too long and they only had enough time for a few bosses? Internet disconnect, computer crash, got a case of diahrea and ran to the bathroom and people noticed you were afk and kicked you. I had a friend DC and had to log back in but because they did not have time to hit ready they kicked her even after we told them it would ony be 30 seconds. She logged in just in time to see her get kicked.

    Its a horrible ideal that OP spent zero time thinking of consequences or misuse.

  15. #35
    Deleted
    Quote Originally Posted by DeadmanWalking View Post
    Its a horrible ideal that OP spent zero time thinking of consequences or misuse.
    Unfortunately that seems to be the case with 99% of those threads...

  16. #36
    Deleted
    get kicked because of a DC that's not your fault
    get kicked because you spoke out against a guild need rolling everything
    get kicked because you aren't doing good enough dps (being newly dinged in a group of raiders)
    have to leave because RL commitments
    don't feel like waiting around with 1 other dps when the rest of the group bails

    yeah, that's a fantastic idea. while i'm in agreement that there should be more of an incentive to stay, there are too many factors that can make you leave or be kicked that are not necessarily on purpose, and just punishes the player. also, what if you don't have 200 valor to start with? are you locked from dungeons until you get enough back?

  17. #37
    Quote Originally Posted by Itakas View Post
    Trust me i would pay/give 1 kidney to get out of some lfr/lfd situations i was in. The only good solution to lfr is to punish ppl hard, that slack and by hard i mean all loot is given at the end of run and if you slacked off (bad dps, healing, died too many times, etc.) you get no loot for the run.
    thats actually a fairly sensible idea - only hand over loot at the end, would certainly force people to stick with it, as there's many who only want loot from the first boss, so will fight the first boss then drop the group, leaving those who only need loot from the last boss to suffer ridiculously long LFR groups through no fault of their own.

    i like the idea of only giving out loot at the end of a run a lot more than the idea of putting down a 200 valor point "douchebaggery" deposit
    <insert witty signature here>

  18. #38
    Quote Originally Posted by smokii View Post
    thats actually a fairly sensible idea - only hand over loot at the end, would certainly force people to stick with it, as there's many who only want loot from the first boss, so will fight the first boss then drop the group, leaving those who only need loot from the last boss to suffer ridiculously long LFR groups through no fault of their own.

    i like the idea of only giving out loot at the end of a run a lot more than the idea of putting down a 200 valor point "douchebaggery" deposit
    So someone who has already done bosses 2 - 4 because, through no fault of their own, they were put into LFR at boss 2 should be forced to do bosses 2 - 4 again with no loot chance from these bosses just to get loot from boss 1?

  19. #39
    Quote Originally Posted by Karheim View Post
    So someone who has already done bosses 2 - 4 because they were put into LFR at boss 2 should be forced to do bosses 2 - 4 again with no loot chance from these bosses just to get loot from boss 1?
    if you only wanted loot from boss 1, but got put into an LFR for bosses 2,3 and 4, then yea, go ahead and quit the group. the queue screwed you over, not another player.

    edit: bah, i misunderstood, reading comprehension helps - err yea, maybe not the wisest idea

    but given the situation that you started on boss 2, did bosses 2, 3 and 4, i would code it such that you would be able to recieve loot directly from the first boss on your second run, as that would be the only boss you were eligible for.

    obviously in a perfect world, you wouldn't get put in a partial run, you'd start at the beginning every time and get all your loot at the end when you finish. (but obviously DC's wreak havoc on that kind of system, as people would then start unplugging their network cables to circumvent the system and drop group early)

    also, if you've done bosses 2-4, you wouldn't be eligible for loot from them anyway...

    but all in all, there's no real good way to force people to play nice in LFR
    Last edited by smokii; 2014-03-25 at 02:26 PM.
    <insert witty signature here>

  20. #40
    Deleted
    Quote Originally Posted by smokii View Post
    thats actually a fairly sensible idea - only hand over loot at the end, would certainly force people to stick with it, as there's many who only want loot from the first boss, so will fight the first boss then drop the group, leaving those who only need loot from the last boss to suffer ridiculously long LFR groups through no fault of their own.

    i like the idea of only giving out loot at the end of a run a lot more than the idea of putting down a 200 valor point "douchebaggery" deposit
    Do you know/realize how often it happens that you're being placed in a group that's already in the middle of an instance?

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