Triple hurray for geek wed <3
This is mine
Siege temple. hate the 2nd boss, all else is okay for me - also don't like 1st boss in that place on 2nd thought..as a lot of people clear it too slow as they can't keep the buff going from blob buff
That's the most awesome wedding I have ever seen. Congrats!
Luckiest man alive
I'd blacklist them all.
I personally did not like any of the mists of pandaria dungeons.
Guys, I did some really different suggestions on PvP (I don't think I saw anything related to this) on that topic.
IF you guys can look and like the ideas (even it has flaws that would likely need a better apporach), if you could thumbs-up it I would really appreciate it.
I'm just trying to make the Dev's see my ideas, it may really improve our game quality on the PvP side.
I'd blacklist the one that I just got 3 times in a row, and un blacklist when I'm ready to do it again.
I can't believe someone made a replica of my all time favourite wow weapon - the Azuresong Mageblade!
oh wait.. I have to drop these bombs on the steps? Oh wait, I was supposed to pick up the landmines and throw them on the shielded boss.
These two dungeons have the exact same problem as Cata heroics.. they become slow and annoying because 99% of the time, 2 of your dps are tunneling a boss that is immune and not doing the mechanisms that are required. As a tank, I can´t tell you how many times I did Seige where myself and the healer were the only two dropping the bombs on the stairs, while the dps were, well, dpsing the mobs running up the stairs one at a time. Or how many times I watched a hunter/pet stay tunneled on the 3rd boss who was immune, or had dps running around killing the adds and ignore the mines. Both the 2nd and 3rd boss are VERY fast if all the players do the right mechanisms.
The devs need to learn that the most they can do with bosses is add aoe avoidable damage and adds. Any type of clicking mechanisms or doing anything unique to an encounter like the evolution beams in Cata do not work with DPS. If there is a unique mechanisms, it needs to be able to be completed by one player.
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hint.. all 5 people should be dropping sap.. nobody should be ´dpsing´ not ranged nor melee. if all 5 people are dropping sap, the platform is covered and stuff dies ultra fast. But again, like you stated.. instead we have afk melee and ranged who are dpsing the mobs one at a time.... and it takes forever.
Definitely block Seige and Gate, because good god I'd like to see a different random dungeon for once!
I usually dislike the 5 man dungeons with gimmicky vehicles, objects, and events. I know they're trying to do something different, but the mechanics usually end up being awkward and when you do them more than once it gets tedious. I prefer the classic dungeons where you just go in and kill stuff with your abilities (without the getting lost part).
Less than 2 years will be divorced
I know the groom and WoW chest he made for the wedding was amazing.
Cast your mind back to Zul Farrak's similar boss; standing atop the pyramid, a crowd of adds spawns. Only instead of waiting for each mob, if your tank and healer (and dps) were good, you could pull as many additional mobs as you wanted and make the encounter much faster. With this, all the mobs are non-interactive until they "activate", so even if you're a full 580 group, you can still only kill the mobs as fast as they join the fight.
Scripting in dungeons need to be something you can toggle at the start of the instance, or make it normal mode only or something. After your 100th time running an instance, listening to a 25 second speech is kind of wearing.
Steam: dartagnus or Valarius | GW2: Valarius.9437 | WoW: Valarius#2649
The problem with that encounter is what I quoted above, the guy that thinks melee can AFK. When that happens, the waves are taking maximum time because they are getting all the way to the top platform where players kill them manually and then the next wave spawns in. You are literally adding 30-45 seconds on each wave by doing it like that. If you stack the sap at the far right part of the lower ramp, they die immediately.
But then I just disagree with the scripted parts. Sure, something like MT can be a pain when it is just an unattackable boss giving a speech, and I think the devs got away from that.. but as far as scripted encounters? they add something unique to the dungeon.. But I think it is silly that people are voting down a dungeon as taking too long, and then posting proof that they are ignoring mechanisms which make the dungeon shorter. Siege is getting the most votes because it has 2 such encounters. ´omg, the third boss takes so long, and I feel like I do nothing but kill waves of very easy adds that the tank could solo himself.´ well yeah, because the tank should be soloing those waves and you should be throwing landmines...
My main one is Gate, mainly for all of that annoying smoke. I primarily play ranged characters, including a healer, and loathe mechanics like these. I do know that I can stand in the smoke as well, but I want to be ranged dammit, that is why I play a ranged class.
The second was Brewery for the final boss. Right now a lot of dps and competency can make up for not killing adds, but that wasn't the case when fresh 90s were running the place.
Congratulations nick and jen I'm blown away at your guys'wedding pictures very unique beautiful wedding. I do not know anyone in my life that has done a wow theme for wedding. very smart both of you.
may both of you endure through the years just as both of you are now something very old yet made anew.