Last edited by Chingylol; 2014-03-28 at 07:48 PM.
no just look at the fail endgame and other stuff in other games
just boring and lame
Why are people happy with free easy gearing that skips content, then complain there is no relevant content?
As someone who has talked to a dev directly plenty of times, they never aimed for "WoW" they aimed for GW1.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
http://www.youtube.com/user/kclovesgaming <---- My Youtube Channel.
Someone's been playing Wildstar.......?
The problem with not having a tank is that you need to avoid the Big Bad if it's powerful enough to one shot you or you need to be able to take multiple shots, or you need to be able to drop aggro reliably or you need to be able to self-heal enough that you can take a shot and not die right off. But if the Big Bad simply bounces from person to person and one shots them it's not going to be fun. If the AI is really good, the Big Bad will just go kill the healer regardless of aggro from others, then start killing the rest of the group.
The problem here is one of believability - it's one thing to say "OK, Tank has equipped lots of gear that lets him live and the healer can keep him alive because of that" but it's not really believable that a priest dressed in cloth won't get flattened by, say, Lei Shen or Garrosh. Or, hell, Jin'rokh.
Play GW2 if you want to experience an MMO without roles. IMO, it's kind of a mess. Just a big free for all, at least from what I played.
Outdated isn't the right word I'd use.
What I'd say is: in the past would consider the trinity the only way to go. Now, its personal opinion.
People who want the trinity aren't wrong or right
People who want no defined roles aren't wrong or right either.
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uh this is a role playing game -_-
play your role....
Random warrior: I really hate that dk's death grip!!
Beardshambo: I remember a dk death gripped me and then he realized the horrible mistake he made.
Why would you remove tanking? It's always been like this, and considering WoW is by far the most successful MMO ever, I'd say people enjoy it.
I love tanking, and i hate the format of scenarios, it just doesn't work well in wow. For any higher difficulty you'd have to amp up mob damage, making it more like gw2 just without dodging and without infinite combat res, it'd be hell.
I love it in PvE, although in PvP it kinda sucks. There're simply so many more mechanics you can use to challenge the group, other than just dps checks, fire and add priority.
They removed the "difficulty" of dungeons such as moving out of fire, CC, run in and out of areas, turning bosses to face certain ways because people can't get passed that simple "struggle" and you think that making the game where everyone tanks, heals, and does dps in a single situation is a good idea?
No. And that's why scenarios are so boring (only dps exists). Also without tanks and heals every pve encounter would have to be piss easy which is no fun.
Last edited by PrairieChicken; 2014-03-29 at 03:56 AM.
Tanking is my favorite thing to do.
But it's because I like charging in, leading the pull, and organizing everything. Controlling the direction. And, just, being the one at the front clashing with stuff while everyone else does their thing.
I don't mind a GW1-style system where aggro kind of ping-pongs around the melee cluster, as long as there's still a "Frontline soldiers" and "Not frontline soldiers" division, because I really enjoy that aspect of the Tank role. Not because other people are more fragile, but because I enjoy that spot being where my character is: front and center.
Any system that preserves that positional play and vague 'running interference' role would still be fun, even if it's not so rigidly THIS IS THE TANK, IF YOU ARE NOT THE TANK AND ANYTHING LOOKS AT YOU, YOU ARE DEAD.
They aren't outdated. They're absolutely diminished to a point they aren't fun anymore, though.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
They are not outdated. What is outdated is the concept of a 'pure' role class. Every class needs to have access to at least one other dungeon role. Those that do not are at severe disadvantage.
How to 'Fix' WoW
- Fire Chris Metzen
- Separate PVE and PVP and balance them separately
No. Just because you don't like something doesn't mean it's outdated. Homoginezation in the game is getting dull, and having specific roles, classes, specs, is a good thing. Hybrids can do a little of a couple of roles, but I'm tired of "Is this outdated?" arguments. No. It's not.
Last edited by Last Starfighter; 2014-03-29 at 04:29 AM.