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  1. #41
    Quote Originally Posted by Mighty Blue Bear View Post
    That's your opinion.

    I thoroughly enjoy GW2 without the trinity. Everyone has to pull their own weight to get the dungeon done.

    (Though I wish healing classes had a little more muscle to them in that game.)
    Not me, I just lay down particle effects and as long as I don't fall down, I'm considered a 'GGG.'

  2. #42
    Quote Originally Posted by Zka View Post
    That was how healing worked in BC at some bosses/heroic trash. Stuff were often swinging for 1/2 of tank health at 1.6 or 2.0 attack speed and if your healers had to move a bit, you better dodged. How I loved it both as tank and healer.
    This. Used to MT in BC and as a prot warrior, pretty much every boss took 30-40% of your life per hit even if you blocked. If you didn't get heals for 5 seconds especially against Gruul, Mag, T5 and T6 bosses, you were finished. Freaking Teron Gorefiend would hit for like 50-60% of your life with decent gear.
    Last edited by Chingylol; 2014-03-28 at 07:48 PM.

  3. #43
    Mechagnome
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    no just look at the fail endgame and other stuff in other games

    just boring and lame
    Happy with WoD.

  4. #44
    Quote Originally Posted by Primernova View Post
    No they are not. Roles make a ROLE playing game.

    This is why GW2 fell so flat on it's face.
    GW2 is still going strong and is still pushing out major patches and just now, like this week, overhauled their trait (talent) system and is moving on to a new era in the story.

    As someone who has talked to a dev directly plenty of times, they never aimed for "WoW" they aimed for GW1.
    All classes to 100. Check.

  5. #45
    Quote Originally Posted by TheWindWalker View Post
    GW2 is still going strong and is still pushing out major patches and just now, like this week, overhauled their trait (talent) system and is moving on to a new era in the story.

    As someone who has talked to a dev directly plenty of times, they never aimed for "WoW" they aimed for GW1.
    What do you mean they didn't "aim for WoW"?

  6. #46
    Someone's been playing Wildstar.......?

  7. #47
    The problem with not having a tank is that you need to avoid the Big Bad if it's powerful enough to one shot you or you need to be able to take multiple shots, or you need to be able to drop aggro reliably or you need to be able to self-heal enough that you can take a shot and not die right off. But if the Big Bad simply bounces from person to person and one shots them it's not going to be fun. If the AI is really good, the Big Bad will just go kill the healer regardless of aggro from others, then start killing the rest of the group.

    The problem here is one of believability - it's one thing to say "OK, Tank has equipped lots of gear that lets him live and the healer can keep him alive because of that" but it's not really believable that a priest dressed in cloth won't get flattened by, say, Lei Shen or Garrosh. Or, hell, Jin'rokh.

  8. #48
    The Lightbringer Kathranis's Avatar
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    Play GW2 if you want to experience an MMO without roles. IMO, it's kind of a mess. Just a big free for all, at least from what I played.

  9. #49
    Outdated isn't the right word I'd use.

    What I'd say is: in the past would consider the trinity the only way to go. Now, its personal opinion.

    People who want the trinity aren't wrong or right

    People who want no defined roles aren't wrong or right either.

    - - - Updated - - -

    Quote Originally Posted by Chingylol View Post
    This. Used to MT in BC and as a prot warrior, pretty much every boss took 30-40% of your life per hit even if you blocked. If you didn't get heals for 5 seconds especially against Gruul, Mag, T5 and T6 bosses, you were finished. Freaking Teron Gorefiend would hit for like 50-60% of your life with decent gear.
    You realize some heroic bosses are like that now in 25m?

  10. #50
    Mechagnome
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    uh this is a role playing game -_-
    play your role....

  11. #51
    Banned Revi's Avatar
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    Why would you remove tanking? It's always been like this, and considering WoW is by far the most successful MMO ever, I'd say people enjoy it.

    I love tanking, and i hate the format of scenarios, it just doesn't work well in wow. For any higher difficulty you'd have to amp up mob damage, making it more like gw2 just without dodging and without infinite combat res, it'd be hell.

  12. #52
    Brewmaster Constraint's Avatar
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    I love it in PvE, although in PvP it kinda sucks. There're simply so many more mechanics you can use to challenge the group, other than just dps checks, fire and add priority.

  13. #53
    They removed the "difficulty" of dungeons such as moving out of fire, CC, run in and out of areas, turning bosses to face certain ways because people can't get passed that simple "struggle" and you think that making the game where everyone tanks, heals, and does dps in a single situation is a good idea?

  14. #54
    Quote Originally Posted by Dellis0991 View Post
    uh this is a role playing game -_-
    play your role....
    Well played, a slow clap for a sick pun.
    blah, new sig... something something

  15. #55
    No. And that's why scenarios are so boring (only dps exists). Also without tanks and heals every pve encounter would have to be piss easy which is no fun.
    Last edited by PrairieChicken; 2014-03-29 at 03:56 AM.
    http://kr.battle.net/wow/ko/characte...8B%AD/advanced
    Quote Originally Posted by Glorious Leader View Post
    Mop was the beginning of the end for content outside the raid. And by content outside the raid I mean alternative means of character progression. WoD just took this to the next level and shoved everybody into raiding even more.
    Quote Originally Posted by bryroo View Post
    This thread has more entertaining content than WoD

  16. #56
    The Lightbringer Lovestar's Avatar
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    Tanking is my favorite thing to do.

    But it's because I like charging in, leading the pull, and organizing everything. Controlling the direction. And, just, being the one at the front clashing with stuff while everyone else does their thing.

    I don't mind a GW1-style system where aggro kind of ping-pongs around the melee cluster, as long as there's still a "Frontline soldiers" and "Not frontline soldiers" division, because I really enjoy that aspect of the Tank role. Not because other people are more fragile, but because I enjoy that spot being where my character is: front and center.

    Any system that preserves that positional play and vague 'running interference' role would still be fun, even if it's not so rigidly THIS IS THE TANK, IF YOU ARE NOT THE TANK AND ANYTHING LOOKS AT YOU, YOU ARE DEAD.

  17. #57
    Quote Originally Posted by PrairieChicken View Post
    No. And that's why scenarios are so boring (only dps exists). Also without tanks and heals every pve encounter would have to be piss easy which is no fun.
    I don't think any of that is true. Scenarios are boring because they're so easy and sometimes tedious. No tanks doesn't mean stuff would be easy, it would just be differently designed.

  18. #58
    They aren't outdated. They're absolutely diminished to a point they aren't fun anymore, though.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  19. #59
    They are not outdated. What is outdated is the concept of a 'pure' role class. Every class needs to have access to at least one other dungeon role. Those that do not are at severe disadvantage.
    How to 'Fix' WoW
    1. Fire Chris Metzen
    2. Separate PVE and PVP and balance them separately
    3. ????
    4. Profit!

  20. #60
    No. Just because you don't like something doesn't mean it's outdated. Homoginezation in the game is getting dull, and having specific roles, classes, specs, is a good thing. Hybrids can do a little of a couple of roles, but I'm tired of "Is this outdated?" arguments. No. It's not.
    Last edited by Last Starfighter; 2014-03-29 at 04:29 AM.
    Perfect example of why "community" forums are poisonous to the health of a development team. These developers are wasting hundreds of hours trying to stem the tide of incessant bitchery that would never, ever abate so long as these entitled, unfortunate human beings don't get their way.

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