Pally slow is baseline by the way. The talent is utterly useless because you can easily just switch Seals.
They need to remove slows from a lot of classes. Feral and ret most of all since both classes have things to remove slows on themselves and have ridiculous speed. Now that hunters no longer have a dead zone they abso friggin' lutely do not need a slow of any kind.
Rogues and warriors should maintain theirs. It's very much a necessity for the two classes that are truly exclusively melee with nearly no ranged attacks whatsoever. I like where casters are for the most part in terms of slows though I'd argue that root durations/the number of roots that classes with roots have need a massive reduction.
This of course all follows the expected mobility nerf ALL classes are getting.
Monk slow I'm fine with since their mobility is so erratic. Dks with just chains of ice slow is perfect; desecrated ground in Cataclysm was some bullshit so I'm glad that's been changed.
Last edited by Flaks; 2014-04-01 at 07:56 AM.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
Perhaps all classes should have a proper slow, but let it to be a talent in a CC tree, meaning they'd have to give up another powerful form of CC in exchange for the slow.
Shadow priests can disarm baseline as well, hunters and warlocks have pets that can, Druids, shamans and Mages don't have access to a Disarm. That's 3/6 ranged that CAN disarm.
Out of melee shamans, druids, rets, and DK's can't disarm. Warriors, monks, and rogues can. hat's 3/7 melee that CAN disarm.
So technically a higher percentage of ranged classes can disarm compared to melee, and equal numbers of both can disarm.
Last edited by Emophia; 2014-04-01 at 02:03 PM.
I'm happy for all melees to have slows, even with permanent 30-50% movement speed slows it's tough to stick on some targets with bad latency. Only when everyone I fight is also on <30ms ping will I be comfortable not having slows to hit a target as melee.
Think of slows less as a peel for melee, and more of melees way of keeping on a target because of latency.
I still think base movement speed just needs to be reduced in pvp, high latency just ruins it for both sides when they are playing melee
Im a Ret pally and our "speed" boost still isnt as powerful as the other melee class instant gap closers. Without seal of justice or the talent we would still be hard pressed to catch any class capable of kiting i.e. mages and hunters. Our main problem is that we're getting blasted in the face while we're sprinting towards you while warriors (charge), Dks (grip), Rogues (stealth+shadowstep), feral (stealth+leap shit), Enhance (Frost root+ ghost wolf), get an instant, or in enhance case, a wayyyy faster than us, gap closer.
Once we catch you we need to be able to stay on you since most ranged/caster classes have twice as many escape abilities than our catch up abilities
I aint played or PvPed seriously in along time, So my answers could be lold at or just ignored. While i feel alot of classes have snares and alot of them are mindless "auto applying" i do feel we need slows in the game aswell as a way to remove them if needed. Ofc the remove will have a longer CD then the application CD, for example. Rogues can still have crippling poison, it dont auto apply only if they use shiv, 8sec CD but the debuff lasts 6secs. a 2sec window for the ranged or other player to get away if needed, on my boomkin with 100% slows i couldnt do shit 90% of the time, people just silence me and hammer into me (Mostly melee, rogues and warriors), If all classes had a spell what cost a small amount of resource like warriors hamstring but DO NOT AUTO APPLY or AUTO REFRESH, i feel the CC could be better. Problem comes with mages tho, frost spells have always slowed people so would there be an ICD on there frostbolts slow? or they need ANOTHER key to slow people.
Last edited by draykorinee; 2014-04-02 at 02:50 PM.
Slows as a Feral? Np. Power-shifting is like 75% of the reason I can even stand the spec in PvP.