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  1. #141
    Quote Originally Posted by NoNamedPride View Post
    And again.. only shit comes out of Itisamuh's mouth. It was good when they forced it. It's an MMORPG. You ARE SUPPOSED to socialize. If not -> Wrong Game, buddy.
    And once again, useless garbage comes out of my opponent's mouth. If you want to socialize, socialize. If someone doesn't like you (hard to imagine, based on your posts...) then they don't have any obligation to deal with you. Boo hoo, life continues, as does the game.

  2. #142
    i think overall it's fair to say the social aspect is worse. that isnt true everywhere though, after finishing work in heroic SoO tonight my guilds members sat on mumble just talking as friends for three hours. it's all about the people you surround yourself with.

  3. #143
    Quote Originally Posted by nvael View Post
    Flying mounts, and of course over time simplicity became a huge factor.
    What the hell does Flying Mounts have to do with WoW not being Social, I don't remember riding a ground mount and someone just talking to me while I ran through an area. Stop hating on Flying Mounts. WoW was Social in BC (introduction of Flying Mounts), it was Social at the start of WoTLK (Had Flying Mounts). Wow only became less social with the implementation of RDF, not that I don't like RDF or LFR, but if your going to point to what cause it to be less social its that. Now to even be social you need to join a guild and stay long enough to get to know the people.

    Quote Originally Posted by MoanaLisa View Post
    Or anything in old content really. Not just questing zones.

    OK, those of you out there who believe that removing RDF will bring back realm social behavior again: LFD is removed. It's gone. Your realm is one isolated family that will be your only resource for forming groups for content. You're leveling, up to 72 now, sitting in Dalaran and want to run a proper five-man dungeon. How much luck do you think you would have forming a group out of your currently online realm population? Proper mix of roles and all at the appropriate level?

    Let me know how you think that would work in the real world.
    The thing is that people do blame RDF, but I think its not that, it just people don't wanna interact with others because they think going into groups = social. Everyday I try to be social to someone new, and it not even for a instance or anything, just the simple "Hi, like your Transmog" or a "I hate you because you have the mount I want " comment, and it always leads to talking to them for anywhere from 30 mins to 1 hour and being friends after. The people that complain about needing to rid yourself of LFR and RDF are people who can't talk to stranger and need an excuses to. Try going up to someone in game (its not even real life face to face) and complement them, friends can be made that easy.
    Last edited by Kioshi; 2014-04-02 at 06:53 AM.

  4. #144
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    Quote Originally Posted by Itisamuh View Post
    And once again, useless garbage comes out of my opponent's mouth. If you want to socialize, socialize. If someone doesn't like you (hard to imagine, based on your posts...) then they don't have any obligation to deal with you. Boo hoo, life continues, as does the game.
    Moderator note: Knock it off with the personal insults or you'll both get an infraction.
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  5. #145
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    I never found wow to be very social. I only associated with other elite level players and usually tried to avoid the norms as much as possible.

  6. #146
    Apparently some think that spamming trade chat for specific roles for a specific dungeon was "social".
    Apparently some think that spamming general chat for people for a group quest was "social"
    Apparently some think that doing random dungeons with random people on your realm, even if you hardly ever spoke to them during said run was "social"
    Apparently people forgot to take off their rose tinted nostalgia goggles as well as the Vanilla dunce cap.

  7. #147
    Define social? Because I am still in the same guild I was in 8 years ago, so to me not a lot has changed with WoW in terms of "social" interactions.

    Different experiences don't make either correct

  8. #148
    Quote Originally Posted by Angella View Post
    WoW is basically a single player game with a chat room function. You *can* seek out the social aspect if you're willing to devote yourself to normal/heroic raiding but expect to drop 20-30 hours/week to do so minimum.
    I wouldn't say you need 20-30 hours, to be in a normal/heroic raid group. For years I was in one that raiding 8hrs a week + probably another 2-3hrs of farming random stuff. I'd say a better minimum would be 10hrs, there are even single day raiding guilds now that clear a whole lot of content in only 5hrs a week.
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  9. #149
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    Quote Originally Posted by Mormolyce View Post
    They removed group quests because nobody did them and you could never find people to do them.
    I found it amusing that it wasn't all that long after those got removed that CRZ's got implemented. At least it didn't seem that long to me.

    Either way they must have been working on CRZs for a long time and known they were coming. One of the few benefits to CRZs would have been having others around to help with Elites and group quests. Never made any sense to me to remove those from TBC and Wrath zones just as the new tech was coming to help with the situation. Alas I am no game developer so what do I know?

  10. #150
    Deleted
    Quote Originally Posted by Mormolyce View Post
    "I play as an unsocial casual in queued and pug games therefore everyone else does too".

    Also ignoring the fact that the majority of the base didn't do organised raiding back before LFR either.

    Only thing that really changed is that non-raiders now have SOMETHING to do outside running heroics over and over and over.

    - - - Updated - - -



    Before LFR 90-something percent of players simply didn't raid. When the need for social was much stronger, people still weren't social. Nothing Blizzard does will force someone who doesn't want to be social to be social. They'll just avoid the social content.

    Take YOUR blinkers off.
    Don't be ridiculous, you can see every boss in the game both 5 man and raid, play every BG in the game and never speak to anyone. You simply could not do that prior LFR and LFG.

    - - - Updated - - -

    Quote Originally Posted by Mormolyce View Post
    When I was leveling I locked myself to 60 and 70 until I'd finished all dungeons at the appropriate level, just for the experience.

    I managed to eventually (read: with excruciating pain) find groups for all the 60 dungeons, think I was 60 for a month or so all told. I got most of the leveling TBC ones done in a month, but in the two subsequent months I couldn't find a single group for Mech, Bot or Arch. Had to give up in the end. And my realm was fairly high pop at the time.

    So yeah, finding leveling groups was agony before LFD.
    And yet you had to actually speak to people to find groups. If you had been even more social you might even of found a friend or even a guild to help you. Now now by you own admission that agony has gone thanks to LFD - you dont have to speak to anybody anymore its done for you.

  11. #151
    Quote Originally Posted by NigelGurney View Post
    Don't be ridiculous, you can see every boss in the game both 5 man and raid, play every BG in the game and never speak to anyone. You simply could not do that prior LFR and LFG.
    The raiding part you'd be spot on.
    With everything else: Unless you count social as whispering to the guy spamming trade/general/local defense stating your class and gear and then never speaking to them again after that you easily could.

  12. #152
    Quote Originally Posted by Effbee View Post
    Define social? Because I am still in the same guild I was in 8 years ago, so to me not a lot has changed with WoW in terms of "social" interactions.
    Different experiences don't make either correct
    While you are right in that statement. You are also either ignorant to what has happened to the game or you ONLY and PURELY play with guildmates and thus not need any group from outside your guild.

    Let met state what I mean with that:

    I was once for 7 years a GM of a 25 man heroic guild right. So as GM I rarely needed to make a PUG to complete a dungeon with, level with or form a PUG to raid with. I had my guild. But even though I rarely "needed" to do so, I did it anyway because I liked pugging and it was a way to recruit new people.

    So unless you are the absolute exception and never ever pugged ANYTHING, you sir are ignorant to the effects of the changes in the last few years.

    - LFR, no interaction required unless you are a tank and then you only need to talk to the other tank
    - Forming a group for LFX, no interaction required at all
    - LFD, no interaction required
    - questing, since everything can be done solo (and is more efficient in that way unless 2 people play at the same time, such as a REAL LIFE person you know that has the same schedule) you won't make a group or play with anyone other then just yourself (no pun intended)

    I am pretty sure that you aren't a 100% pure exception. So you will have noticed that you do not need to talk to anyone while grouped up using a LFX tool and ran the feature you selected.

    The only time you are required to chat is in a pure PUG is when it is assembled without a tool. And to be perfectly honest, in Flex it isn't required (much) either much or even normal if you are a DPSer.

    So apart from your guild (let's assume it ain't a guild where the sole purpose of you being there is being a cashcow or to make the BIGGEST GUILD on the server), you have about ZERO incentive or opportunity (the time it takes to complete an instance, be it LFR or LFD or LFScenario, is too short to even bother talking to someone or it is too easy so communication isn't required) to be social to one another.

    When it is your own server you would have in your LFX, perhaps people would chat more. Accountability and social skills matter then (more then now atleast).
    When the dungeons take longer, you actually get a chance to get a feel to what kind of player/person the other one is, so friendships can emerge more easily. I can honestly say that I have made 2 friends since LFX became crossserver. (not talking about pvp) And those friends I got during the Pre-nerf Cata dungeons. Why? Well we had to communicate.

    Is it so hard to understand why people are not social anymore? Sure it is up to oneself to communicate or not. But since you do not need to chat or lack the time to get past the first awkwardness, there is no incentive/reason.

    I can imagine only that if you are dropped into a LFX that consist of a large part of a guildgroup, you might socialise more. Why? That guild probably will chat to eachother, you might have a reason to chat with them. Otherwise no way you will.

    It is human nature.

    - - - Updated - - -

    Quote Originally Posted by Doomchicken View Post
    The raiding part you'd be spot on.
    With everything else: Unless you count social as whispering to the guy spamming trade/general/local defense stating your class and gear and then never speaking to them again after that you easily could.
    You weren't required no. But the first words were exchanged weren't they. The threshold to communicate further is significantly lower after you atleast said something to one another. It is not hard to understand this.

  13. #153
    Quote Originally Posted by Vaelorian View Post
    You weren't required no. But the first words were exchanged weren't they. The threshold to communicate further is significantly lower after you atleast said something to one another. It is not hard to understand this.
    Yeah. Not sure If I count basic necessary actions as "social" though. If I walk up to someone and say Hi and they say Hi back, then we're both too awkward to say anything else, is that really social? It is communication, definitely. And communication is a part of socialization for sure, but socialization is much more complex than simply just saying something basic.

  14. #154
    Quote Originally Posted by Doomchicken View Post
    Yeah. Not sure If I count basic necessary actions as "social" though. If I walk up to someone and say Hi and they say Hi back, then we're both too awkward to say anything else, is that really social? It is communication, definitely. And communication is a part of socialization for sure, but socialization is much more complex than simply just saying something basic.
    "Hi" isn't socialisation indeed. I did not say that. But you got to start somewhere. And if that start gets removed or isn't required anymore due to whatever feature Blizzard implemented, you get more hindrances to be social.

  15. #155
    Quote Originally Posted by MoanaLisa View Post
    Or anything in old content really. Not just questing zones.

    OK, those of you out there who believe that removing LFD will bring back realm social behavior again: LFD is removed. It's gone. Your realm is one isolated family that will be your only resource for forming groups for content. You're leveling, up to 72 now, sitting in Dalaran and want to run a proper five-man dungeon. How much luck do you think you would have forming a group out of your currently online realm population? Proper mix of roles and all at the appropriate level?

    Let me know how you think that would work in the real world.
    It wouldn't need to work at all. You just boost to 90 now so good luck finding anyone willing to level from 1, 25, 69 and etc now.

    Solo Player Experience: Outside of that when you get to max level or the road to 100 if you're a known bad player, ninja etc on your server then you won't get in the good groups for content. Yes all of that starts again for players. You know all that fun stuff involving social exclusion happens and the players that could group together don't want to because they aren't getting carried etc. Then you have timmy that has to go because mom told him to get in bed so you gotta find a replacement. Then god forbid you "socialize" again.

    Guilded Player Experience: It's the same it's always been. You get groups formed for stuff and the door is open for players in other guilds to maybe help your group out. It's a totally different experience than the person that "doesn't have time for the game."
    Last edited by Barnabas; 2014-04-02 at 09:04 AM.

  16. #156
    I'd argue it's getting even more social now than it was a few years ago. Puggers are getting more organised, ppl are voice communicating more, tons of battlenet friends always looking for groups. Rbg cap or Flex. It's crazy the amount of interection with other people im being subjected to. This used to be a very lonely game.

  17. #157
    Quote Originally Posted by MoanaLisa View Post
    Or anything in old content really. Not just questing zones.

    OK, those of you out there who believe that removing LFD will bring back realm social behavior again: LFD is removed. It's gone. Your realm is one isolated family that will be your only resource for forming groups for content. You're leveling, up to 72 now, sitting in Dalaran and want to run a proper five-man dungeon. How much luck do you think you would have forming a group out of your currently online realm population? Proper mix of roles and all at the appropriate level?

    Let me know how you think that would work in the real world.
    You're taking out one solution to a problem and putting nothing in its place. There are other avenues to pursue to fix this problem. Server merges are probably the easiest but least favorable way. Alternatively, something like oQueue that allowed for PLAYERS to put together their groups and make the calls, as opposed to random selection and votekicks.

    Why is everyone on this forum so close minded? Think outside the box.

  18. #158
    Deleted
    Quote Originally Posted by zephid View Post
    It has lost it's server community but not the guild community.
    This appears to be the best conclusion on this thread.

    Basically not many realms have much of a community left anymore, however, there are many guilds with a healthy community still around.

  19. #159
    Quote Originally Posted by Endemonadia View Post
    This appears to be the best conclusion on this thread.

    Basically not many realms have much of a community left anymore, however, there are many guilds with a healthy community still around.
    Yup I agree with this too. You'd have to be blind or not playing to not understand this really.

  20. #160
    Quote Originally Posted by natureca View Post
    I wouldn't say you need 20-30 hours, to be in a normal/heroic raid group. For years I was in one that raiding 8hrs a week + probably another 2-3hrs of farming random stuff. I'd say a better minimum would be 10hrs, there are even single day raiding guilds now that clear a whole lot of content in only 5hrs a week.
    Which is about what players spend in LFR. If you PuG raid you will likely spend even less time as low as one to two hours depending on the interests and coordination of the group. One might progress slower than a guild group due to the nature of PuGing, but doesnt have any scheduling, set groups, and need to long term socialize for those who dont like that. Players are spending as long or longer in LFR groups than they spent in Cata heroics with no VP rewards giving normal mode rewards to fall back on. In its current state LFR really isnt casual friendly unless someones idea for casual means soloist, but LFR is still a group based activity. A number of the so called "pro-casual" pushes I see are anti-teamwork and support the jerk attitude that they poster will speak out against. It is almost as if that person themselves is one as well.

    I dont see what the hoopla is about trying to shove those who dont like certain activities in doing it especially from those who preach dont like it dont do it. This isnt world of dailycraft or raidcraft, it is a theme park MMO and it is okay if not everyone likes the same thing. Dont like to socialize then fine it is your choice and dont bitch at those who do. One just ends up sounding like some stereo typical no-lifer gamer. Players getting butthurt over someone else being more successful in a video game from being more social is something I dont understand, especially from those claiming status of not taking the game seriously or place themselves above the "no-lifers". Starts getting funny when it is those who fall on the no-lifer side and are very much into the game, but claim casual and bash others for being social and having teamwork abilities.
    Last edited by nekobaka; 2014-04-02 at 05:30 PM.

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