warlock - demon tank
warlock - demon tank
They are are all usable in melee range, or up to 40 yards away. You want to be in melee range however to auto attack and there's a variety of self buffs and new poisons to enhance combat.
I really dislike the idea of rogues tanking though. Don't mind shamans being tanks however. Don't want to see rogues with 2h either, been through that idea before and it just isnt practical.
owlkin tanks. i believe they are called Panzer Tanks
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A witchdoctor for warlocks would be sweet. Or hell, it would be sweet as its own class, focused around voodoo.
I don't think deathknight healing makes much sense, unless it's like the transferring of blood. but to be the first class with two tank specs (again) would be pretty cool.
Deathknights focus on blood unholy and frost. But what is forgotten is the Soul aspect,
Hunter- "Survival" A spec that mixed melee and some medium ranged attacks, dual wield daggers/swords or two hand polearm/sword. In many ways alot like a frost dk only with more ranged abilities ( that are all limited to 20 yards).
*Loss of ranged auto attack
*Ranged abilities based on the melee stats, the ranged wep shown for these abilities would be whatever bow/gun/xbow the hunter had in his backback.
The old survival is renamed venom.
Second choise would be Paladin- "Spellbreaker" Holy based ranged dps, plate 1h/shield.
A pure ranged plate dk would also be awesome. Like ranged unholy focused with reanimating abilities.
Would be so awesome if you could ressurect dead mobs/players and have like 5 of them fighting for you at all times (scaled down versions naturally).
Last edited by Ettan; 2014-04-03 at 02:01 PM.
Paladin - Inquisitor - Spell Damage caster that Focuses around Direct Holy spells and Damage and Judgments that place Debuffs and such.
Monk - Elementalist - Melee Spell damage, uses MW gear but does Martial Arts that involves imbuing his attacks with the Elements. I.E. Lightning Punch/Inferno Kick and also has Elemental inspired movement abilties, like "arc" Turns into pure lightning and arcs forward 20yrds where he continues as normal, maybe make it a baseline change to Roll and make it any targets between point A and B get Lightning Damage.
Paladin - Shockadin
Death Knight - Necromancer (caster)
Shaman - Earth Tank
Warlock - Demon Hunter
Death Knights - Freaking necromancer. Permanent Army of the Dead, and spells to make them badass.
Druid - Floramancy! Poison Ivy Night Elves. Fifth spec ftw!
Hunter - Melee spec. Serioulsy, there are melee hunters in the WoD announcement video, and I want to be Rexxar. :P
Mage - Time!
Monk - Chi Ji ranged dps
Paladin - Give me my shockadin!
Priest - Ranged holy dps. could even be a glyph or talent that turns all shadow spells to holy graphics, or makes holy spells deal damage instead of heal.
Rogue - Evasion tanking.
Shaman - Earth tanking.
Warlock - Demo tanking.
Warrior - Ranged weapon spec.
If Monk had a ranged spec, or viable ranged build as Windwalker, my raiding career would have been a lot less problematic.
Gone until the next expansion.
A legit shield dps spec for Warriors, please.
Druid - Grovekeeper
Melee dps pet spec, fights unshifted, summons plant minions and fights with plant spells. Lashers, bog beasts, creeping vines and so forth. Uses strength and polearms/2H maces. Zookeeper gameplay.
Warlock - Dreadlord
Tank spec. Gains demonic armor and absorbs damage through wards. Active mitigation turns them full demon for a few seconds. Agility cloth, dual wielder, uses the minion for mobility and major cooldowns. Void Ray, Carrion Swarm and other pruned Metamorphosis abilities return, along with attacks based on the Pit Lord, Ragnaros, Deathwing and Illidan. The fruits of the Black Harvest.