Warriors can be a pretty serious threat if they're not disarmed or CC'd in some way. But a warrior solo is not nearly as strong as a warrior with others. In a 3v3 group I feel that a warrior really outshines every other melee.
In the company of thieves, liars, beggars and whores
I'll lay waiting, just waiting for my time to come.
Warrior's survivability is just too much with the damage they have. Def stance 25%, Shield Wall, Die By the Sword, Rallying Cry and the banners. It's ludicrous. But I can't really complain I just log on to my hunter and roflstomp warrios to the ground with eternal kiteing.
"Clearly every aspect of one's life, from financial stability to social popularity, to sexual prowess can be boiled down to 4 numbers: One's Arena rating" ~ Xandamere
In TBC they had low uptime but their damage face-to-face was incredible. On my Rogue I always had to Garrote/Rupture/2-3 stacks of Deadly Poison and vanish away to actually kill them safely. I remember having to 5-8M kite them on my Rogue with Crippling Poison and that was THE tactic to use.
However, back then Plate gear actually mattered. I couldn't Blind anybody with DoTs up, either. There was no bro-storm, and a Warrior getting rooted meant they were pretty much sitting in it without a healer.
Tanking a warrior with Evasion up was BAD, you died FASTER as a Rogue if you dodged a warrior. Now? USE THAT SHIT.
Ahh, was so much more interesting and RPG-like back in TBC.
Last edited by Zafire; 2014-04-02 at 03:39 PM.
Ferals actually have the highest grip of any of the melee. Impossible to snare/root them. Immune to poly/hex. Only way to stop them is to stun them, but then they are immediately back on target. Their damage is also very high and their utility is good, survivability is decent. People just stopped playing them because clone is hard now... ( lol )
Warriors are just easier to play. AoE stun with huge range makes it easy to land. Ranged targeted stun. Most run with double charge now so easy to stick to target. Can leap away to safety or in for a kill. Strong defensive CDS, and they can actually kite to win if they need to. Their package is just too complete. I used to like the warrior play better when I did super damage when I was on you, but I had small windows of actually being on you. The iconic warrior/hpal was mostly to keep the warrior on you. Now they are still doing that damage, but can stay on target forever and CC your team while doing so. Try to stop them and they just mitigate all your damage.
Just bad design. Might as well give them a heal at this point and call it GG.
Well, reading so much crap makes me realize why the game is where it is...
First of ferals are warrior on steroids, so get your facts straight. Rogue QQ is laughable...
Warrior are like video cards, they are powered by "X or Y". Warrior solo is the most shit/crap/horrible experience you can have in your wow's life.
I like to say, a warrior is as good as its healer. And that's not new, it comes from classic wow.
Now the mobility is high, because idiotcrawler made the game all about firing on the move, so warriors lack mobility and now they have too much?! Depends, hunters don't have problems with warriors @ all, other paper classes, probably, the fact is warrior mobility can be used sequentially to keep somebody under pressure, and that makes the class hate-able more then the other more op classes.
Warriors can be disarmed and tranquilized, no to mention rooted (druids laugh @ warriors), most of deaths are L2P issues. If you want to know somebody who played a warrior ask him what he thinks about droods, curiously droods are the best healers to warrior class in 2x.
My point is, warriors are bad designed, they only do too much dmg or too low, there's no middle point, i know cuz i played mine until i realized i was not going to waste any more lifetime in that crap. It went from a master class with stance dance and dmg control to a noobs class with N cooldowns. I have to agree with ppl complaining that this version is OP and yet you can play one and see a lot of lacking.
This PvP forum is a shame, a lot of ppl talking what they don't have a clue, go search answers in a specialized forum.
Done.
Yes warriors are that bad now, when you start seeing teams doing this in an RBG you KNOW something is wrong with the class...
Names have been redacted but as you can see, stacked warriors in an RBG and yes it was scarily effective.
Yes they are that great in pvp.
Plate armour
25% damage reduction
targeted stun on 30 second cd, 30yard range undispellable.
aoe undispellable stun that half of the time in 3s is on a 20 second cd
damage during CS is comparable to other classes with CDs up
team utility. Banners and rally
aoe undispellable fear.
http://www.arenamate.net/?region=&re...200&ladder=3v3
Yup looks like it 274 warriors vs 87 rogues, Rogues just so good everyone is using them. Rogues aren't bad but they clearly aren't as useful as you make them out to be.
Last edited by Wow; 2014-04-02 at 05:28 PM.
Wasn't Sub Spec number one in S13? Could be a brain cramp on my part.
I play a Warrior, more of a BG player than anything, but I have zero issue with people saying they are OP. I don't know if it was just blind luck on the part of the developers, but there just seem to be great synergy with the abilities. Fear break + fear + multiple closers + unstunnable brostrom + spell interupts + defensive stance/defensive CDs + swifty macros can make for some serious problems for other players.
Mages and Hunters are the only classes that really cause me problems.
Last edited by Siddown; 2014-04-02 at 05:39 PM.
Representation <> OP.
Warriors are easy to play well. Players like to feel competitive and therefore, lots of people play warriors.
They have good control and high uptime for a melee class, when compared to say a monk, enhancement shaman, or ret pally, and while they lack the ranged pressure that DK's have, they are significantly more compatible with virtually every format of pvp (2's, 3's, 5's and RBG's) where DK's have niche roles due to limited mobility and longer CD's on ranged control.