I loved the symbiosis spell. Hard to argue that is was often just another defensive CD though, but still.
What the hell. When did they change the calculator spells? They had to have just done that when the notes were released because I swear I went and looked at them before raid..
> Symbiosis has been removed
> Cyclone can be cancelled/dispelled
Probably two of the more interesting changes. Symbiosis was only around for one expansion -- could be the shortest-lived spell out of anything Blizzard's introduced, but I may be wrong. Being able to remove the Cyclone effect will definitely help to reduce imbalance between teams with Druids and teams without.
Overall, I think it's Blizzard's intention to change things quite significantly now in order to keep players from feeling staleness. Game's been running for a long time, so there's a high chance long-running players are getting bored. Not saying that radical changes are a bad thing, but it's definitely a reoccurring theme.
If they are removing symbiosis, I would like to see a glyph introduced to enable tranq being cast while moving. There is always one fight per tier at least right now when the only useful time to cast that spell is when you also HAVE to be moving.
Symbiosis removed.. was the most fun spell. imma go back to my lock.
Don't apply these changes to current content. I imagine WoD PVE will be fairly different than current content, can't speak on PVP though since I don't do it.
If they balance us around this in 6.0/6.1 then in the later tiers in the expac resto will have ridiculous throughput. I have no idea why they think we didn't scale well with haste (outside of the breakpoint issue which is getting fixed), it's resto's best stat right now and these changes mean it's scaling will be ridiculous.Originally Posted by blue
The double Rejuv talent is really cool, and I like the flexibility it'll bring to the playstyle. Personally, I'm hoping healing is nearly if not as difficult as when Cata dropped. I was really frustrated with it at the time, but I really grew to love the new healing model. I think a push to make mana more tight throughout the expansion rather than just in the first half of a tier will be good. I mean, right now, mana is so "loose" that many healers are even reforging OUT of Spirit. I think that's good to a degree, it means flexibility in playstyle, but at the same time, I'd rather that Spirit just not be on the gear in the first place then.
All the things they removed and they left in freaking faerie fire?
That spell that's only a boring debuff in PVE and exists just to piss off rogues in PVP?
Symbiosis change is nice hopefully they can properly balances our defensives now. Not really good /w a priest/pally, screwed w/o like we are now.
Living seed is still pretty useless on anyone who's not a tank, personally I wouldn't mind our crits giving us a holy priest mastery effect (applying a quick HoT on the target), it'd fit our playstyle pretty well and while it might go mostly to overhealing it'd still be better than living seed imo.
^ forgot about guardian.
They should just make it guardian only then, and make it a bit more interesting for them.