Why should our T90 work out differently than what attonement achieved over the course of MoP? I'm quite confident that in a best case scenario our T90 will perform on par with WoD attonement (25% worse than MoP) - just that discipline priest, a non hybrid spec, get this feature as a core ability, while we have to "sacrifice" our T90 to achieve the same? For sure it can't be "you get to choose one of three differently flavored ways to do so".
To go into more detail on how I percieve any of those talents:
HotW by itself is an abomination. You have access to about 2-3 spec defining abilites for your offspecs and lack any form of advanced class mechanics. Mastery, about 70% of the rotation, the cooldowns associated with the specs - all which make those specs perform where they're supposed to stand. T100/perks just makes this even more of a problem. Actually I'm quite confident that the complete lack of a class toolkit was one of the reason no one bothered with HotW's hybridity part outside of Tranquility. Why tie yourself to a boring 2 spells for 45 seconds, sacrifice your entire main role, and still perform subpar on your chosen secondary role (either because numbers were off, or in the case of healing more likely, those two abilities just weren't enough to have you perform at the desired level)?
As for NV? Resto will pick it because it increases healing, where this is either because of an oversight, or more likely, because it would encourage bad gameplay otherwise (to actually achieve non-negligible DPS you have to waste a huge ammount of mana). For non-resto specs, what performance do you expect this talent to have in an enviroment, in which blizzard just removed all raidcooldowns from non-healspecs? Either it'll become a requirement (you're the only DD with a raidcd) or you just don't pick it (DoC will may at least provide you with self-sustainablitity)
As for DoC, if it provides druids with enough healing to self-sustain their HP at comfortable leves (remember: goal is you can savely stay below 100%), they'll become required for mythic raiding as you're allowed to drop healers in favor of more DD's. If it doesn't, what's the reason this talent is there to begin with?
Also, i wouldn't say that the CC tiers have no use in raiding. If anything, i use those more than i use the offspec aspects of the 90 tier.
The design goal for T90 is to encourage hybrid play. As for the second part of your statement, fistweaving and attonement disagree.If you're playing Balance, you're a DD. Blizz balances raids on the expectation that you deal damage, not heal.
Yet it will have to be enough healing to have you live for a longer period of time without actually recieving heal from a healer. Last time I checked the best way to go for enrage timer on progress raiding was to drop a healer. Here you got the way how to do it, just this time round you can do it, because you do not have to pick the highest DPS option, but rather the best off-spec option (your DPS will obviously balanced to be on par with other classes, and T90 is DPS neutral per design)If DoC is so strong you don't really need to get healed, it will get nerfed.
And the 5.4 nerfs have shown that the hybrid tier is highly problematic in PvP. If it's hardly used in PvE, and troublesom for PvP balance - why have it at all?Also, i wouldn't say that the CC tiers have no use in raiding. If anything, i use those more than i use the offspec aspects of the 90 tier.
is clearly speaking in regards to balance spec.If you're playing Balance, you're a DD. Blizz balances raids on the expectation that you deal damage, not heal.
Your responseclearly is shifting the topic from balance as a dps spec with hybrid talent options to healing specs who have core mechanics of converting damage->heals.The design goal for T90 is to encourage hybrid play. As for the second part of your statement, fistweaving and attonement disagree.
Hence why he is saying you gave examples that had nothing to do with his statement regarding T90 talents and the DPS spec.
You did a total non-sequitur and then have the gall to be shocked when called on it.
A better example may have been to show whether or not blizzard balanced shadowpriest dps along with their hybrid ability to do a lot of healing (Blizz claims to not have taxed their dps because of their offheals, yet often proclaim their offhealing as a valuable utility reason to bring one.) Come WoD, a fair chunk of that offhealing (T90) is going away. - at least you'd be on topic going down that road.
Last edited by Keiyra; 2014-04-07 at 03:08 PM.
The new Nature's Vigil doesn't do more than the new HotW, both give zero dps increase for Boomkins. So these two talents seem to be pretty balanced, and not at all a choice for more dps.
The new NV tooltip for Moonkins will read something like: (from wowhead dataminers)
The rest is gone from the talent. This means that if you use NV, you get a bit off-healing without interrupting your dps. If you pick HotW, you can stop dps'ing to do a significant amount of healing. This seems to be a legitimate choice of gameplay for the player, and can both have its uses for different types of fights. Both are not increasing dps.[...] all single-target healing and damage spells and abilities also heal a nearby friendly target [...] 35% [...]