I love this change. Professions should be money-making tools, not something you just spend a day and a lot of gold to level just to get your stats bonus, then forget about it. I will not feel obliged to max 2 professions on each of my alts to not feel underperforming.
what rinleezwins said sounds exaggerating but the reality is that some people, me included used them for min-maxing which means we had to spend that "day and a lot of gold" several times on our mains throughout the expansions.
Example #1: Learn Jewelcrafting at cata Launch, then Unlearn it and learn Blacksmithing for bonus stats.
Example #2: Unlearn expensive Professions and grind Herbalism up because it is best for DoT Snapshotting or Hunter Stampede cheese.
Combat benefit perks does that mean all engineering tinkers will be removed? So I could be in a top guild with mining and herbing on a hunter for example?
I agree it would be nice to have some interesting perks, something that differentiates them.
But that sort of uniqueness simply should not be applying in combat, because it makes some simply better than others.
It is arguable whether there should be a flat equal perk for every profession or not.
Either way someone suffers, as professions become something you are expected to have if they have a combat perk, or they penalise those who levelled them for a perk if they are removed.
All the perks which made any given profession superior as far as dps or throughput goes, are gone.
Your performance is not hurt by your choice of profession.
I actually think that it's better for professions to not offer direct combat bonuses.
Frankly, professions should be something that are levelled by people who are actually interested in levelling the professions and selling the things that they can then craft. The market for crafted items is so terrible in part because everyone has to have two max level professions, like it or not, so most people can end up just making whatever they want for themselves. Get the people who don't actually want to deal with professions out of them, and the market becomes better for the people who are left. Then add recipies for things that are actually worth buying/selling, and we've got a system that resembles working again.
I welcome the change. Personally I won't stay away from tailoring+engineering combo, but I know a lot who will. More people will select professions that can give them any benefit, not nessecarily combat only. More plate wearers will go blacksmithing and more mail wearers will go leatherworking for their usable armor and transmog possibilities. More people will go gathering professions because they don't "have" to have the best ones anymore. Brings a more balanced price towards super expensive/cheap items due to inflation because everybody or nobody runs with X and Y professions.
At least you're not going to be forced to spend a fortune boosting them to min-max. Hell, you can go just as easily with 0 professions now.
Good job Blizz?
The question if they removed the perks, I assume it means like +crit from Skinning and the cheap leg enchant for Leatherworking that is stronger than regular kits. Do Leatherworker still get cheap leg enchants just the same version as the kit now, or are all kits removed?
Thus the LW only enchant are gone (fur linings for bracers I think). There has not been any datamined information yet on the leg enchants from LW.
However, it does seem that enchants (in general) are being extended to all regardless if they have the profession or not. So enchanters can enchant weapons, rings, cloaks, and neckpieces for all. And Engineers are able to offer tinkers (i.e. gliding cloak, rocket boots) to all as well.
Basically leveling the playing field so that raiders don't feel that they have to min/max professions.
Theoretically, you could go professionless in WoD if you wanted to without suffering (except in gold maybe).
I think this is a great change as well. Being forced to use professions that have no benefit to the character besides the profession perks is no fun.
Am I the only one who was Engineer because it's useful, not because of damage? Nitro boosts, the glider, I really like that stuff.