Am I the only one who thinks hurricane / astral storm charging mushrooms is bad design?
The purpose of mushrooms it for BURST AOE damage (think orbs on lei shen, or adds on sha of pride) ...now I dunno about your guilds, but in mine they die within SECONDS. All those incinerates, mindsears and swipes I don't even get a full duration hurricane on the adds. Now if Hurricane/AS is the only thing to charge them, I either need to weave them into my single target rotation to power up before the aoe is needed, or I get a 4 second hurricane channel, and hope I can explode the shrooms before everything dies.
WTB Mushroom power up via dots and/or wrath/starfire damage.
Anyone else thinks that the Perks sound rather stupid especially the part about getting them by RNG?
*DING* nice a new perk and I get "Enhanced Mushrooms" :/ just what i need to level instead of Improved Starfire/Wrath....
Personally i like the combined effects of the armor and Frenzy perks. Maybe i should rename my druid to Obelix.
Last edited by huth; 2014-04-04 at 02:28 PM.
The new IS seems a little counter-intuitive to me. By the time you can access it, you already have Enhanced Starsurge as well, so you'll never be more than 3 casts away from your next Eclipse. Since IS will last for 15s, it'll still have half its duration to go upon hitting Eclipse and it hasn't really shortened your getting there.
I'm also worried that it'll act like the new Hurricane / AS, which function like LS did, essentially reducing your Eclipse time.
EDIT: Upon thinking on this, all I can really come up with is that, if it does still generate Eclipse energy whilst in an Eclipse, it will help to artificially increase NG uptime, but it'll have to deal huge amounts of pain to be worth it against Equinox.
Last edited by Mystikal; 2014-04-04 at 02:52 PM.
Last edited by Pennoyer; 2014-04-04 at 03:26 PM.
http://us.battle.net/wow/en/characte...ennoyer/simple | 9hr/wk 25 man
Disagree. Moonkin have decent burst aoe because hurricane ticks very quickly, preshrooming, while losing a lot of single target damage also makes for great burst aoe if needed in an encounter. Moonkins struggle greatly with sustained aoe of ~5+ targets, because nature's grace falls off, to the point that eclipse dotting w/ NG buff then pushing a new eclipse was better sustained aoe. Look at galakras for example if you disagree with this.
You also do not know if this shroom will be a dps copy of the resto shroom (being moveable and holding the power). This adds some depth to the boring aoe rotation atm.
Anyone else sad that dot acceleration was cut? looked kinda fun, maybe gimmicky though idk.
Last edited by Aboubacar; 2014-04-04 at 03:25 PM.
Sustained aoe is the weakest point, not burst, and that's all I was trying to say.
Anyway, not going to freak out too much till this hits beta for a bit. Need to see if aoe is even relevant. Usually multidotting has been much more useful of a niche to excel in. All of MoP I can't remember wiping to anything but Lei Shen because adds died to slow. Hard to judge how good your aoe is based on mechanics changes? Just how frustrating it will be to channel a spell again :P but at least it generates energy.
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Someone should ask the devs to make haste affect the shapeshifting global. Having 2x the gcd for incarn feels crappy.
theres a leveling perk of 100% increased armor on moonkin form. In addition to the current 100%? Is this why we get 1 charge of SI compared to the 2 feral/guardian get?
Last edited by Aboubacar; 2014-04-04 at 03:55 PM.
I don't understand the point of IS being a cast time, unless it does crazy damage. If you look at the tooltip it says Instant cast on the left under the mana cast, and then 1.5 sec cast on the right. I wanted Starfall scrapped last expansion, so a talent that just gives me more of it is annoying. It's boring, requires no skill/strategy to use, and often will just hit things you don't want it to. If it still splashed and was a legit AoE spell, then the Sunfall talent would be cool because it would gives us a viable AoE option regardless of the Eclipse we're in.
I already miss the 400% increased dot damage talent
One thing to keep in mind: At 0% haste, Hurricane generates 200 eclipse power in 15 seconds(unless you have equinox, then it's 20 seconds). We can actually perpetually AoE at 100 and permanently keep up NG while doing so.
We might not do the most damage, but damn it, we are going to sit here and keep doing it till everythings turned to fine dust.*rotate arms above head*
As for the shroom perk, i think it's supposed to be for tactical gameplay, not so much for improved AE. Set them up when you need a big burst at a specific time, but damage before that doesn't matter as much. Also remember that talking about numbers is pointless right now, the mechanics are what matters.
IS is supposed to do crazy high damage, too. I wouldn't get to hung up on the cast time for now.
The thing with AOE is it almost always has to burst. Otherwise you'd just multi dot it. I can't think of any scenario where I'd want to aoe casually, then burst shrooms later. If you want to hit many things hard a fast - you must hit many things slowly with wet noodles first. Just doesn't seem right to me.
Either let them charge from other sources, be it DOTs, or single target dps. Or let them be placed with a slow auto charge, capping at 15seconds etc, the longer they been down the harder they hit when you explode them.
As things stand now, mechanic wise - by the time you'd done enough hurricaning to charge them, your targets will surely die before you detonate.