can someone explain what the new Dream of Cenarius is supposed to mean?
does Moonfire/Sunfire become a heal that can be cast on allies? or is the damage done converted into random healing on an ally (atonement style)?
can someone explain what the new Dream of Cenarius is supposed to mean?
does Moonfire/Sunfire become a heal that can be cast on allies? or is the damage done converted into random healing on an ally (atonement style)?
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When someone asks you if you're a god, YOU SAY 'YES'!
Everytime you use moonfire/sunfire at max power, it heals an injured player for 300% of your spell power, basically a 2nd ysera's gift.
Eh This is some WOD Arena for people interested.
It was for shits n giggles but still worth a look during this information drought
In the post you quoted I was only listing the things that StF has that SF doesn't. StF double-dips (1.71*1.71), while SF single-dips (1.71). So what StF has that SF doesn't is a single 1.71. They both have other things that will increase their damage (crit, vers, multistrike), but since they apply equally to both spells, I didn't list them.
https://docs.google.com/spreadsheets...3nQ/edit#gid=0
That should help out a little (as long as the math is correct..)
That was just painful to watch...
Thanks!
For anyone wondering, the 58.66 in the formula for cell B5 is 88/1.5. 1/88 is the conversion from mastery "rating" to mastery, and 1.5 is the amount of eclipse bonus we get from 1 mastery.
Saves a GCD (and maybe mana, I'm not sure if the old one was free or not). Smart heals are no longer very smart. HT is 10% stronger than the new DoC if used on somebody else. 65% stronger if used on yourself.And it's total crap compared to the old version that gave and instant HT I hardly see any effect of it. While soloing I prefer NV much more now as it actually can save me and helps a lot while soloing some harder hitting minibosses.
it's useless if it isn't healing people that need it. I want a DoC talent back... Was looking forward to actually doing some "hybrid" stuff of microing the raid hp+ my own rotation, but ofc they ruined that too.
in my opinion the "new rotation" sucks.
we are still low on AoE and it feels like we are casting like old age pensioners.
nature's grace was a pain in the ass, but now a 3 s starfire is a silly joke. it would be ok, if it would hit like a chaos bolt, so that you have the feeling that the 3 s are worth it....
hopefully they will change a few things, especially the numbers. they have to fix our AoE and also our single target damage to compete to the new max utility mages and hunters. mages who are able to cast time warp and also a buff to raise the incoming heal of the group by 12 % and also do very high dps vs. boomkins with low AoE and single target dps and without tranq is really not balanced....
but i can imagine the word when everything goes live from blizzard: everything is balanced and all fine
Last edited by mmoc35afae7d8f; 2014-08-03 at 04:42 PM.
They've not balanced any numbers yet, from what I've seen from raid testing boomkins are in a pretty good spot atm. That being said we suck in 5mans (do we scale that well?) but honestly I'm hoping the classes we're losing to are just broken atm (hello mages with their mirror images, and enhance shamans with with 100k dps firenovas). Starfall looks so powerful, but its hitting kinda weak atm, or is sunfall just ticking like a boss? I'm not sure. Again in 5mans where I feel starfall should be doing crazy deeps it doesn't even out dps sunfire/flare, but I guess if it did it'd be too op for a cast/forget spell. #endrant
Considering starfall is on the limited charge system, it should hit like a truck in lunar tbh.
I think the real strength of Starfall is intended to be the 40-yard radius cleave (and that it is instant cast). In a lot of 5-mans, most targets are clustered around the tank, so it can't really shine in those fights.
Considering starfall is a one button AoE with no target cap, its not supposed to hit that hard. Its just going to be good when there alot of targets / when targets are wide spread.
The reason we suck at 5mans is that our AoE still takes alot of time to setup properly, and since trash packs tend to die in ~10-20seconds it just isnt enough.
Current single target balance seems to be alright (apart from mages and warriors being over the top and some classes being a little behind (like enha shamans))
I'm more concerned about our talents, specially T100 ones. ATM Stellar Flare is the only way to go in any situation.