1. #1461
    Btw when running the upscaled dungeons in Beta, you can use Tarecgosa's Wrath if you have it. Everything upscales to 100 from what I hear.

  2. #1462
    Quote Originally Posted by Juvencus View Post
    Btw when running the upscaled dungeons in Beta, you can use Tarecgosa's Wrath if you have it. Everything upscales to 100 from what I hear.
    ...ouch. To bad EU copies still aren't working.

  3. #1463
    DWTR reminded me that we don't have a special multistrike effect. I know not all specs are meant to have one, but it would be great to have something to spice up our gameplay. Any ideas?

    I was thinking maybe move the instant casts procs to MS and remove them from the "single target attack" of the moonkin form perk, that has to much potential for abuse.

  4. #1464
    Quote Originally Posted by Juvencus View Post
    DWTR reminded me that we don't have a special multistrike effect. I know not all specs are meant to have one, but it would be great to have something to spice up our gameplay. Any ideas?

    I was thinking maybe move the instant casts procs to MS and remove them from the "single target attack" of the moonkin form perk, that has to much potential for abuse.
    typical pve player speaking lol

    Edit: infracted -- please be courteous when posting.
    Last edited by Slippykins; 2014-07-20 at 02:03 AM.

  5. #1465
    Mechagnome Venteus's Avatar
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    Damnit. Moonkin is looking too good in pvp. They tend to overshoot the nerfs when we're even slightly overpowered.
    Kil'Jaeden - US

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  6. #1466
    Quote Originally Posted by Venteus View Post
    Damnit. Moonkin is looking too good in pvp. They tend to overshoot the nerfs when we're even slightly overpowered.
    In duels, many classes are indeed pretty easy to defeat, but skilled rogues still remain unbeatable.

    Following classes produce stalemate: warlock, paladin, druid

  7. #1467
    Not like it matters. Blizzard doesn't even try to balance 1vs1.

  8. #1468
    Quote Originally Posted by exdlost View Post
    typical pve player speaking lol
    MS is a secondary stat which means it will be found everywhere, including PvP gear. Plus the PvP set bonus allows to freely cast the empowered Starfires/Wraths.

    Would you prefer getting instant casts while running away or getting hit? Forgive me for my pve-ignorance but my people thought the point of PvP was to not get hit...

    It also makes it an offensive mechanism instead of a defensive one. Can counter the long casts when you need to focus someone asap.

  9. #1469
    I'm confused: WoD DR table posted today by Blizzard makes no mention of Solar Beam....did they remove it? The official patch notes keep saying:

    "Solar Beam no longer Silences a target again more than once per cast. Additionally, the Silence effect from this spell now shares Diminishing Returns with other Silences."

  10. #1470
    Bloodsail Admiral xtramuscle's Avatar
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    Quote Originally Posted by zoth00 View Post
    I'm confused: WoD DR table posted today by Blizzard makes no mention of Solar Beam....did they remove it? The official patch notes keep saying:

    "Solar Beam no longer Silences a target again more than once per cast. Additionally, the Silence effect from this spell now shares Diminishing Returns with other Silences."
    Just means if they run out of it, and back in they wont be silenced a second time.

    Been playing more beta (all streamed http://www.twitch.tv/vexxee). Currently 94. Obviously both on the 90+ and the 100 premade server you're scaled to 100 for dungeons, giving you all the 'perks' and the lv 100 talents (now you can choose a lv 100 talent from 90+ tho).

    So I did another dungeon, and instead swapped from flare to balance of power. This worked so much nicer, you can dot each mob, and then cast once on each mov every 4-6 seconds to full replenish it. This was great for aoe and big pulls. Due to how often I was dotting with very little hardcasting time (remember even without hardcasting your eclipse swings so you'll be trying to double dot) I didn't feel it was really worth casting starsurge for inc hardcast damage as I wasn't always getting them off during the following eclipse [ie casting starsurge in lunar as you're about to leave is useless as it wont but wrath you'll need to recast it past mid way] so I was using my charges for starfall instead, and I felt very strong.

    But for the past two days I've been trying questing with stellar flare. It fits questing so much better! With the eclipse bar resetting on almost every mob, being able to pull with a neutral stellar flare, then cast starsurge for empowered lunar, 1 starfire then moonfire feels like a perfect open, you then get to starfire again and flare, sunfire and starsurge before spamming wraths. Even in 512 ilv gear things were dying way before I got that whole rotation off, and honestly on live with 587 ilv I wouldn't besuprised if flare + moonfire was enough to two shot things.

    Flare feels like a really nice single target rotation, likewise balance of power makes keeping both dots up on multiple targets easy and fun. Not really played with Euphoria yet

    Vexxe of Old School.



    Streaming MOP raids live: (14/14HC 25Man SoO) and WOD Beta (Leveling and raid testing Heoric/Mythic) @ http://www.twitch.tv/vexxee

  11. #1471
    Quote Originally Posted by xtramuscle View Post
    Just means if they run out of it, and back in they wont be silenced a second time.
    I'm talking about solar beam being removed: in official patch notes that's the information that shows up, indicating it still exists. In the WoD Crowd Control List the ability doesn't even show up.

  12. #1472
    Bloodsail Admiral xtramuscle's Avatar
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    Quote Originally Posted by zoth00 View Post
    I'm talking about solar beam being removed: in official patch notes that's the information that shows up, indicating it still exists. In the WoD Crowd Control List the ability doesn't even show up.
    But it is still in game in both live and beta.

    Vexxe of Old School.



    Streaming MOP raids live: (14/14HC 25Man SoO) and WOD Beta (Leveling and raid testing Heoric/Mythic) @ http://www.twitch.tv/vexxee

  13. #1473
    Mechagnome Venteus's Avatar
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    Hm, so ursol's vortex just lost a ton of utility in PvP. Wish they'd make bash un-parryable already..

    Edit: wait a tick, aren't they removing expertise? Shouldnt bash be much more useful now for boomies in PvP?
    Kil'Jaeden - US

    Thanks to Lilliputia for the amazing signature!

  14. #1474
    Quote Originally Posted by zoth00 View Post
    I'm confused: WoD DR table posted today by Blizzard makes no mention of Solar Beam....did they remove it?
    Might just be an oversight.

  15. #1475
    Quote Originally Posted by Venteus View Post
    Hm, so ursol's vortex just lost a ton of utility in PvP. Wish they'd make bash un-parryable already..

    Edit: wait a tick, aren't they removing expertise? Shouldnt bash be much more useful now for boomies in PvP?
    Bash is parried many times in wod beta

  16. #1476
    Quote Originally Posted by Venteus View Post
    Damnit. Moonkin is looking too good in pvp. They tend to overshoot the nerfs when we're even slightly overpowered.
    Moonkin was never bad on paper, guess we'll have to see :P
    Quote Originally Posted by MerinPally View Post
    It gets kinda boring after the millionth time, just like discussions on declawing cats, waiters wages in the USA, and anything Cybran has ever said.

  17. #1477
    Scarab Lord Nalira's Avatar
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    Just FYI: There's nothing more fun than spamming Sunfire and Starfall in Ashran. Numbers everywhere!
    Quote Originally Posted by TheWindWalker View Post
    Knowing Celestalon, he both A) doesn't know and B) will nerf the spec until he figures it out while denying it ever happened.
    "Mastery Haste will fix it."

  18. #1478
    Quote Originally Posted by Venteus View Post
    Damnit. Moonkin is looking too good in pvp. They tend to overshoot the nerfs when we're even slightly overpowered.
    Yes, the DR on shooting stars procs was really needed to make one of the worst specs for scaled down content even worse. While hunters and frost mages are getting blanket % buffs to make them stronger than they already are in scaled content and raiding ...

    Super Salty

  19. #1479
    Quote Originally Posted by Juvencus View Post
    MS is a secondary stat which means it will be found everywhere, including PvP gear. Plus the PvP set bonus allows to freely cast the empowered Starfires/Wraths.

    Would you prefer getting instant casts while running away or getting hit? Forgive me for my pve-ignorance but my people thought the point of PvP was to not get hit...

    It also makes it an offensive mechanism instead of a defensive one. Can counter the long casts when you need to focus someone asap.
    But it's a defensive spell that allows you to instantly cast/heal when being trained, as Balance druids often are. IF u need to focus someone asap thts what SS management is for. Moving it to MS would be a pvp nerf plain and simple cause u get hit hit WAY more than you are allowed to stand and cast.

    That said you do have a fair point that there is a possibility for content "abuse". i do not know if it possible for blizzard to make it only proc from player opossed to npc/we.

  20. #1480
    doing 26k dps on the mythic dummy, only 19-21k with other classes :3

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