I mean, they've been crying for years about Mages. Also, the Images only cast your filler, which is amongst the weakest spells of all 3 specs, so it's not exactly +300% DPS unless you're only spamming that.
I disagree. Blizzard wouldn't just massively buff this for no reason unless it really was as weak as they say (and I don't remember anyone here mentioning how weak MI is, nor do I have beta access to test it myself). Now they're going to test to see if MI is better and nerf it accordingly; could be through making part of the damage a short-duration DoT, similar to Ignite or Chaos Bolt with Grim of Sac, which would nerf it in PvP and not PvE. They can't continue to be afraid to make PvE changes without severely screwing up PvP. Now that PvE set bonuses don't work in PvP, they can make these crazy (and fun!) tier sets like we've seen, such as Orb giving you perma-FoF, and Hot Streak giving you perma Hot Streak for awhile (most likely with an ICD to prevent 100% perma HS lol).
Actually, I'd say IF would probably be a better choice of talent unless you're doing mass AoE pulls (like people used to do during the original Golden Lotus dailies) because it's a consistent power boost rather than a cooldown, in addition to MI being uncontrolled little bastards that have no AoE power, while IF also empowers your AoE spells. Not saying it's a bad choice for soloing at all, just giving my two cents.
... and SCREW Rune, though I'm sure most people know my stance on the Rune debate by now, haha.
Yup! Much better system. We also have multiple tiers of fun/damage (most notably L75 and L100) rather than having one that's boring/damage.
Is it really that good? Guessing it's the short cooldown that does it, and even moreso in PvP due to being a mobile way to gain a million charges
(though with the PvP 2P/4P, Overpowered might become better, but that's strictly referring to PvP obviously)