I guess the idea behind casters is that abc (always be casting) is still a thing, whereas with melee open globals are a common occurance. That and BT already gives us Enrage, Raging Blow and Bloodsurge (Hey look, another alternative to the shitty state of Blood surge xD)
"Bloodsurge. Your non-critical hit Bloodthirsts grant 1 stack of Bloodsurge. Bloodsurge increases your next Bloodthirst crit chance by X%, stacking to X times."
I have a feeling SMF will be a re-interation of 5.0. The damage from SD was crazy when I tested a few nights ago so I've no idea how I forgot...
How much DPS fury is doing on the actual build, both on PTR and beta? I'm already prepared mentally to spin like a ballerina on 6.0, but still have some hope to never need to change Fury for that...
Here is the most current build: http://downloads.simulationcraft.org...d-9-29-14.html
Remember though, things are still subject to change.
Nothing bad... Yet, Arms damage still way better, too much for something almost impossible to do crap and lose DPS.
Could someone clear something up for me rotation wise?
Say you're not enraged, you've just used bloodthist, it didn't crit, and you've proc'd bloodsurge and sudden death and you're approaching rage cap, with no berserker rage. Is it better to use your procs, then bloodthirst and hope for enrage, then dump rage after capping, or is it always better to not cap rage, even if that means delaying enrage and possible Raging Blows?
Also, you want to wild strike only when at high rage right? Whirlwind becomes primary rage dump at low-medium rage? Does this differ at all between SMF and TG?
Thanks in advance.
Last edited by Kurghan; 2014-10-01 at 01:48 PM.
Yes Warriors DPS are "OK" (mostly because certain optimal talents are overperforming: Ravager and Whirlwind)
Yes the significant amount of complaining is due to gameplay.
But another significant portion of the complaints are technicalities with the abilities themselves eg. Bladestorm not even being worth hitting. If/when Whirlwind gets the nerfbat then the concern is where are we going to make up that damage loss. Talent tiers are both illogical by theme and very imbalanced.
So what this action list says is:
You should always use your SD procs as soon as you get them, no matter what (on single target).
With UqT you should use BT if you're not enraged and you've got less than 100 rage. If you use any other talent you should use BT if you're not enraged and your rage is at 50 or less.
Use Execute if you got enrage up or if you have 60+ rage.
Use Raging Blow.
Use Bloodsurge procs.
Burn Rage.
In practice it comes down to: SD > BT (If not enraged) > Exe > RB > Bloodsurge > WW > WS > BT.
in other words, blizzard went to crazy lengths to make sure fury didn't have 2 rage dumps only to leave us with 2 rage dumps. (which have eerily similar usage to live, i.e. wild strike only if bloodsurge procced or near rage cap)
At this point having one on and one off the GCD would work significantly better. And honestly, it's not like bloodsurge is a super fun proc, wouldn't flinch if it went.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
Nope, even if you're using FS you'd still use everything in the same way, it just means that you get to press WS more often.
Why do almost every skills say if you have uqt?
when do you BT/ww if you dont?
Last edited by Kirbynator; 2014-10-01 at 04:49 PM.
If it says !talent.UqT.enabled it means: If you don't have the talent UqT.
Except that WS is more efficient than WW for SMF if you take Furious Strikes, and hence line "d" and "e" should swap (or an extra line should be put in).
Reasoning:
TG: WS does 270%WD, multiplied by the OH modifier of 0.625 means it does 168.75%WD and costs 20 rage, giving it a DPR of 8.44%.
WW does 120%WD with both weapons, but the OH is modified by the same amount as above, meaning it does 195%WD and it costs 20 rage, giving it a DPR of 9.75%.
SMF: WS does 270%WD, multiplied by the OH modifier of 0.95 means it does 187.1%WD and costs 20 rage, giving it a DPR of 9.35% after factoring in the difference between 2H and 1H weapons.
WW does 120%WD with both weapons, but the OH is modified by the same amount as above, meaning it does 170.68%WD and it costs 20 rage, giving it a DPR of 8.53% after factoring in the difference between 2H and 1H weapons.
EDIT: I don't know if the Crazed Berserker 30% damage amp and the SMF 30% damage amp are the same or different, but it doesn't matter as they're both end-multipliers; the ratio is what matters.
Last edited by Firebert; 2014-10-01 at 05:17 PM.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1