Please keep fel flame and drain soul. Remove soulswap/malefic grasp. That is all.
Please keep fel flame and drain soul. Remove soulswap/malefic grasp. That is all.
Yes, the interaction with our lvl 90 talents is another reason why this is a bad choice - but how do you conclude that KJC is to blame for them making this decision? Anyway, this is a shit change, we should definitely lobby for them to add FF back and that's it.
Nobody will care or see your green fire anyway since we will get new ways to suppress the graphical effects from other players spells. I for one will turn them down to the absolute minimum/deactivate them. I hate the visual clutter WoW got over the years. Watch an old Vanilla raid video. That's how I want it to look like. Not a bright white chaos at the feets of a boss.
Atoms are liars, they make up everything!
I actually used Fel Flame and Soulshatter quite a bit, there are always situations...
Instead of them removing abilities like these how about they just finally fix the damn macros? 255 char limit? Just a bunch of Macros per char.. they are not stored on the server so why the hell are there so small limits.
Because so many people default to the talent (like Affliction has a choice), that its caused the spell to be flagged up as under utilised.
Not much different to the nerf to Void Ray and set bonus leading us Demo locks to not use that spell anymore.
Its about bad design decisions causing the very redundancy they're trying to fix, which is in turn making other abilities redundant.
Last edited by Jessicka; 2014-04-04 at 09:58 AM.
Rain of Fire
Conflag
That are 2 GCDs for moving.
Arcane has only AB iirc?
Shadow has only SW:P and Halo
Ele has only his shocks and Lavaburstprocs, and every minute his flametongue totem.
Affli has only Corr and CoA, iirc?
Dont know about Moonkin, Firemage, Icemage and Demo (last one would use Demonic Touch, I guess?)
On fights with minor movement I guess AD will be better, in fights with longer and/or frequent movement we have KJC and in fights with massiv aoe, well MF.
So when people whine about PvP changes affecting PvE, we can point to this.
Because that's a pretty core PvP spell that's being removed right there.
I really hope people in beta complain enough, neither Soulshatter nor Fel Flame is button bloat... they are useful abilities.
Well that's kinda how its meant to work, with Fel Flame being the trade off for the small amount of movements every encounter has. Without it, those small moves become a much bigger deal. It is a nerf therefore to AD and MF which were already barely competing as it stands.
I don't, but I seem to remember there was a tweet/blue post about Blizz seeing AD being rather popular in comparison to KJC. Also, my subjective observations are to the contrary (people use AD unless they are forced to go KJC by fights with ludicrous movement requirements, e.g. Blackfuse), which obv means that we can't reconcile our anecdotal "evidence" on this. But anyway, "regardless of how optimal or otherwise it is, most Affliction and Destruction Warlocks default to it almost 100% of the time" is such a strong statement, you can't just throw it around without accepting the burden of proof, your (well known) dislike for the talent notwithstanding.