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  1. #1341
    Which once again speaks to the devs not being clear on what role Resto Shaman fit into, as though they look at it and scratch their heads and say "I dunno". All other healing specs have clear design intent, and Shaman are the odd kid out.
    We should have the option to specialise in AOE or single targeted healing through talent and glyph choices, rather than being a generalist that isn't good at either.
    Quote Originally Posted by Cartho View Post
    "Shaman are complaining again guys, shall we look at them a bit more closely? Maybe there's some truth in what these people are saying...."

    "Meh, let's just buff chain heal and healing rain then go have some lunch."

    "Okey dokey!"

  2. #1342
    Deleted
    Quote Originally Posted by Ariandra View Post
    ^Unfortunately at this point resto shamans are not really good at either of those situations. Resto druids can swap talents/glyphs and adjust their playstyle to what the situation requires.
    So either you give every healer a niche, or you give everyone a diverse toolkit to do every job just as well as everyone else. You can't give one class the latter and the rest gets benched.
    Yeah, I know that. In my opinion it would have something to do with the mastery. I guess if I had to think about something it would be a long-range smart-healing chain heal that gains twice the normal benefit from mastery thats mana and initial healing got nerfed accordingly. That way Resto Shaman would have the use as a spread out, high damage healer but couldn't keep it up for long due to mana issues. To be honest I too have noticed that Resto Shaman currently lacks a clear purpose, one thing where it is better than everyone else. This idea of mine would probably give it one if it was tuned properly but who knows

  3. #1343
    Quote Originally Posted by Shayuki View Post
    Yeah, I know that. In my opinion it would have something to do with the mastery. I guess if I had to think about something it would be a long-range smart-healing chain heal that gains twice the normal benefit from mastery thats mana and initial healing got nerfed accordingly. That way Resto Shaman would have the use as a spread out, high damage healer but couldn't keep it up for long due to mana issues. To be honest I too have noticed that Resto Shaman currently lacks a clear purpose, one thing where it is better than everyone else. This idea of mine would probably give it one if it was tuned properly but who knows
    Even our mastery is no longer unique -- priests got a new spell "clarity of purpose": http://wod.wowhead.com/spell=155245 that functions just like our mastery, except it gets up to 100% bonus the lower the target HP. This is absurd considering we'll have around 50% mastery at the start of the expansion, and we have to invest secondary stats for that, where priests just got a new spell with double the bonus for free, in addition to their own mastery.

  4. #1344
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    That is just depressing.

  5. #1345
    Deleted
    Quote Originally Posted by rheeah View Post
    It is rather remarkable that the patch notes still say:



    Where exactly were these "buffs elsewhere"? Enhancement? Elemental?
    some reduction in that area? Last time i checked all of our heals are none smart i guess my understanding of 'some' is way off )))

  6. #1346
    Deleted
    Quote Originally Posted by Frika View Post
    some reduction in that area? Last time i checked all of our heals are none smart i guess my understanding of 'some' is way off )))
    On live a lot of heals are "smart":
    - Healing Rain heals the 6 most injured targets every tick.
    - HST heals 1 (or 2 if talented) most injured target.
    - Chain Heal jumps to the most injured target everytime.
    - Ancestral Awakening heals most injured target.
    - HTT heals 5 / 12 injured targets.

    I'm so incredibly annoyed with all of this.. I've played shaman since the end of WotLK, and just having to reroll to Hpriest/Hpaladin/Rdruid just because a shaman would be subpar for progress is sad. Yes, instead I could play casual and still play a shaman, but that would probably bother me even more.

  7. #1347
    Quote Originally Posted by Ariandra View Post
    On live a lot of heals are "smart":
    - Healing Rain heals the 6 most injured targets every tick.
    - HST heals 1 (or 2 if talented) most injured target.
    - Chain Heal jumps to the most injured target everytime.
    - Ancestral Awakening heals most injured target.
    - HTT heals 5 / 12 injured targets.

    I'm so incredibly annoyed with all of this.. I've played shaman since the end of WotLK, and just having to reroll to Hpriest/Hpaladin/Rdruid just because a shaman would be subpar for progress is sad. Yes, instead I could play casual and still play a shaman, but that would probably bother me even more.
    And now in the next build MW monk are getting their renewing mist AOE being changed into smart heal, but rather than admit the removal of smart heals was a mistake, blizzard comments that it's a singular case and does not indicate the returns of smart heals in general.

    MW were really at a bad position so I'm happy for them, but this leaves shamans as the class suffering most from all this smart heals removal fiasco.

  8. #1348
    Deleted
    Quote Originally Posted by Koor View Post
    And now in the next build MW monk are getting their renewing mist AOE being changed into smart heal, but rather than admit the removal of smart heals was a mistake, blizzard comments that it's a singular case and does not indicate the returns of smart heals in general.

    MW were really at a bad position so I'm happy for them, but this leaves shamans as the class suffering most from all this smart heals removal fiasco.
    I'll quote myself on this, i know it's bad practice but the quote fits.

    somehow shamans always end up on the wrong end of the "Blizzard's developer logic" stick
    Is anyone really surprised about all of this at this point? I mean, honestly, we all know what's going to happen. 6.1 is going to include a blanket 20% buff across the board that will not really help things in the slightest. It will be accompanied by a statement along the lines of "Resto shamans tend to perform a little weaker so we decided to give them the nudge they need". And vast majority will cry out how Blizzard listens and takes care of those in need.

    In the meantime, we will sit in the craphole of this spec, knowing the numbers buff isnt enough, that it isn't the only one we will need, knowing this has all been predicted 6 months prior by the community but largely ignored by the devs. All that while leveling our alts to be raid-ready for tier 18, because if past experiences taught us anything, that's gonna suck for us even more.

    You know what actually did change this time around? We don't have our historically famous utility to save our ass. Most of it is gone because "ability pruning".

  9. #1349
    They have said many times that class abbilities shouldnt be compared one to another but we are supposed to look at the whole toolkit. Yet in the next sentence they go and nerf HTT because they say its way too strong in comparsion to alike abilities of other classes. Where is the logic in that? Are they mocking us or what?

    The wery same thing can be said about mechanics. They said they dont take things from other classes to give to others yet again it only applies to shamans. They took whatever they wanted from us (Multistrike, SWG, New priest spell (not even talking about lust/hero)) but the above sentence aparently applies only as an excuse when we should get something, right? :-(

  10. #1350
    Deleted
    Quote Originally Posted by Koor View Post
    And now in the next build MW monk are getting their renewing mist AOE being changed into smart heal, but rather than admit the removal of smart heals was a mistake, blizzard comments that it's a singular case and does not indicate the returns of smart heals in general.

    MW were really at a bad position so I'm happy for them, but this leaves shamans as the class suffering most from all this smart heals removal fiasco.
    FYI: Most consider this a rather tiny buff if at all. It doesn't change anything mechanically it's all the same except the issue of badly placed RM is now delayed by a few seconds. I know this probably doesn't belong here but saying that blizzard has double standards in THIS particular situation is wrong. There's also the fact that the buff was wrong and irrelevant. People exaggerate the "ONLY my class is neglected by blizz" thingy. Bad stuff happens for all classes you just have to take a walk through the forums.

  11. #1351
    Quote Originally Posted by Puhree View Post
    FYI: Most consider this a rather tiny buff if at all. It doesn't change anything mechanically it's all the same except the issue of badly placed RM is now delayed by a few seconds. I know this probably doesn't belong here but saying that blizzard has double standards in THIS particular situation is wrong. There's also the fact that the buff was wrong and irrelevant. People exaggerate the "ONLY my class is neglected by blizz" thingy. Bad stuff happens for all classes you just have to take a walk through the forums.
    What bad stuff happened for druids?

    They were already the most mobile and had the most control over their healing targets. They can control each and every single rejuvenation they place on a raid member, and do it on the move.

    And it's not like their hots are weak, they are pretty strong, and the new healing environment in WoD even buffs hots so they do less overheal due to the increased health pools.

    So... druids get germination, which allows them to place *two* rejuvenations on each raid member for even finer amount of controlling where their healing goes.

    OK, we were strong in the stacked healing niche right? Come WoD, healing rain is nerfed 30% since unleash elements no longer buffs it, yet wild mushroom is buffed 330% compared to live. Not to mention wild mushroom can be moved every GCD.

    If they get rid of smart heals, it has to be done everywhere. Why should HST remain a dumb heal with no control over it whatsoever?

    In live, we filled the "cooldown" niche -- druids provided more consistent healing, while we could bring a raid up with ascendance, AG, and HTT. Our AG was now nerfed to be 3X weaker, and our HTT is now weaker than tranq.

    It just looks like we have no niche left, everything we were strong at was given to other classes in *addition* to their original niche.

    Why bring a shaman to the raid when a druid can do everything better?

  12. #1352
    Hey guys I have a question about resto with Echo of the Elements talent.

    When I use the talent in the PTR the talents doesn't seem to trigger, not the power aura effect and neither the chance to cast twice. Is this a known bug or just PTR being PTR?

  13. #1353
    Quote Originally Posted by TheWhiteFang View Post
    Hey guys I have a question about resto with Echo of the Elements talent.

    When I use the talent in the PTR the talents doesn't seem to trigger, not the power aura effect and neither the chance to cast twice. Is this a known bug or just PTR being PTR?
    It seems to only trigger when we are in combat.

  14. #1354
    Deleted
    Quote Originally Posted by Koor View Post
    <snip> druids?
    I wasn't going to argue with that.

  15. #1355
    Every time I try the beta I tell myself "mhh good stuff, pretty fun to play blablaa.." then I come here, and get depressed.

  16. #1356
    Quote Originally Posted by Koor View Post
    And now in the next build MW monk are getting their renewing mist AOE being changed into smart heal, but rather than admit the removal of smart heals was a mistake, blizzard comments that it's a singular case and does not indicate the returns of smart heals in general.

    MW were really at a bad position so I'm happy for them, but this leaves shamans as the class suffering most from all this smart heals removal fiasco.
    I don't think they'll admit the mistake until the end (or after) the first tier.
    They made a mistake (though in the opposite direction) with discs in 5.4, by uncapping L90 talents. And initially they said "oh it's fine". Took them quite a lot of time to admit it was a mistake.
    Too bad their response to this was to de-facto delete the spec
    Last edited by maizensh; 2014-09-17 at 01:09 PM.

  17. #1357
    Quote Originally Posted by Cai View Post
    So you want to turn us into Juvia from Fairy Tail?
    was thinking more Amumu from League but that's kind of funny too.

  18. #1358
    Deleted
    Quote Originally Posted by shammypie View Post
    was thinking more Amumu from League but that's kind of funny too.
    Curse of the Sad Shammy?

  19. #1359
    Quote Originally Posted by Koor View Post
    It seems to only trigger when we are in combat.
    Oh I'll try it out later then, thanks!

  20. #1360
    Yet another nerf with EM now being a 2 minute cooldown, it will no longer line up with HTT/Ascendance; I wonder if this was intentional or if we just got caught in the cross-hairs on elemental.

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