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  1. #1701
    It is ridiculous that our mastery would require the raid to remain at low health to come into its own, especially when you have healers with stupid instant and insane aoe healing spells and hots which top people up quicker than our cumbersome and nerfed healing rain and slow cast chain heal spam can.

    And it is even more ridiculous that all of our heals is balanced around having the raid remain at low health when people rarely remain at low health long enough for our heals to matter and especially so when our heals have been nerfed into the ground because of mastery and by having all of the smart heal component removed from it.

    I have switched to healing our main runs on my much lower geared 570 priest (only had 2 pieces of Mythic gear equipped) and I did twice the healing my shaman (in full upgraded mythic gear) was able to do last week. And unless we are fixed before we start raiding in WoD, then that switch will become permanent.

  2. #1702
    Quote Originally Posted by ValiumMm View Post
    Our mechanics are exactly the same, yet we were very strong all expac.
    Exactly the same??? can't believe this guy's real.

    For some it would, for those who didn't have the skills to utilize AG and fled to RS, change is minimal. For those who fled to conductivity because they always forgot to use HST on CD(or find it hard to manage mana - either way, lacks concentration), there is no change.
    but if you at least used AG and found it useful, there is a significant change. There's a huge difference between having three 3min CD and having three 3min CD plus one 2min CD. (other classes have three CD plus 1 or 2 tank CD)

    AG acted as a lubricant in CD rotation
    Having that lubricant, was a huge compensate to having no tank CD. It was a big part of what made shaman's uniqueness.

    We had choices, now we don't. How can you believe our mechanics are exactly the same??

    Besides, we got our smart heals gutted. That can't be nothing. Not only that, we've got AA deleted as well.
    How can you believe our mechanics are exactly the same??

  3. #1703
    In the latest beta build, cloudburst totem was changed such that the heals gathered are split between injured players, per the tooltip, instead of all players as it was in earlier builds.

    Also as reported earlier by Rheeah, healing rain was fixed to add a partial tick at the end, eliminating haste breakpoints.

    It looks like blizzard does listen to some feedback, despite the silence on the beta forums.

  4. #1704
    Quote Originally Posted by sandpaperballet View Post
    Exactly the same??? can't believe this guy's real.

    For some it would, for those who didn't have the skills to utilize AG and fled to RS, change is minimal. For those who fled to conductivity because they always forgot to use HST on CD(or find it hard to manage mana - either way, lacks concentration), there is no change.
    but if you at least used AG and found it useful, there is a significant change. There's a huge difference between having three 3min CD and having three 3min CD plus one 2min CD. (other classes have three CD plus 1 or 2 tank CD)

    AG acted as a lubricant in CD rotation
    Having that lubricant, was a huge compensate to having no tank CD. It was a big part of what made shaman's uniqueness.

    We had choices, now we don't. How can you believe our mechanics are exactly the same??

    Besides, we got our smart heals gutted. That can't be nothing. Not only that, we've got AA deleted as well.
    How can you believe our mechanics are exactly the same??
    actually other classes had 1 maybe 2 cds and some minor cds that didn't do that much. Now we are more in line with other healers since HTT is(was?) our major cd and ascendance and ag are minor cds with longer than average cd lengths.

    Furthermore the person you are quoting is referring to our rotational mechanics. AA does nothing to our rotation it's completely passive and has no affect on our mechanics. On top of that it really didn't count for much torwards overall healing since we didn't use single target spells very much.

    Rotationally we have changed quite a bit but more in a backwards way. It's still essentially a chain heal spam. We lost refreshing healing rain all the time since the other 2 options were gutted and healing rain's. riptide and echo procs are new. Ele blast replaced telluric currents in a more every 15 sec vs periods of no damage thing. HST is more optional now unless you specced RS. Recall got gutted and isn't worth the gcd/attention to timers.

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