(The thread is in relevance to 6.0 notes)
Worst offender here is clearly mistweaver dematerialize: a passive 1.5 second immunity with disgustingly short cooldown has no real reason to exist. It's honestly not even that good, it's just annoying.
Second to that is resto druids' ability to completely negate silences / roots via shapeshifting / bear form cooldowns.
30% BASELINE damage reduction for healing priests via focused will.
Double freedom / BoP for paladins combined with sprint and interrupt immunity.
Resto shaman mastery / tremor totem remaining as is with fears nerfed.
I feel like those things are a huge part of the problem with healers in PvP. They did a good job with giving paladins a thing they can press while CCd to reduce damage, and they keep hammering on about active mitigation - so why do healers get to get away with so, so many passive things that don't add anything to the gameplay?
Personally I think those need to go, or at least become a button with limited duration / cooldown. What do you guys think?