Last edited by Simmias; 2014-04-08 at 07:40 AM.
http://us.battle.net/wow/en/characte...tinslot/simple Oceanic spriest.
Progression finished in Feb, woo!
But I guess you aren't interested in all that. You just want to be able to bully some random "bad" on the internet. Grow up dude.
There are a lot of people who will not, for any number of reasons, progress through the entire raid in an organised group. They will try to do so in a pug if the opportunity presents itself.
You might not ever do any progression in a pug, and you may even decide you don't want anyone in your pugs who are there for progression, and that is your choice. I would argue that it is a selfish and short-sighted choice*, but it remains your choice.
*The reason it is short-sighted is as follows:
If you are joining a pug it means you are using random strangers to help you achieve your objective. In essence, you need the community to supply you with competent pugs to help you steamroller through the instance. It is in your own best interests to help the community to get better...
PS, the whole rationale behind Blizzard making SoO normal/heroic Cross-Realm capable was precisely to help people who hadn't cleared the instance yet to find pugs to do so with. So stop talking rubbish.
Last edited by Raelbo; 2014-04-08 at 07:57 AM.
No not really. My 1st kill on garry was a pug. Got it 2nd attempt
"Prepare for the unknown by studying how others in the past have coped with the unforeseeable and the unpredictable."
"If everyone is thinking alike, then somebody isn't thinking."
General George S Patton
And to stick to the topic, no, Garrosh isn't too hard for a pug.
If you wipe, replace the people responsible for it.
I've tried pugging normal for weeks, both on my realm and through Openraid.
I have 14/14hc progress myself and I can say without a doubt that once people get to Garrosh they lose about 70% of their functional skills and all hell breaks loose.
Seriously, I've seen 14/14hc healers playing on healers die to Iron Star FOUR TIMES in 2 pulls.
I've seen 14/14hc raiders not know they have Wind Sheer as restoration shaman, even though they kicked Chain Heal on Galakras.
I've seen people stand in annihilate thinking "It'll be okay, I used Shamanistic Rage".
I've seen people get to the last phase and flat out ignore the MC even though the boss was on 100m+
Garrosh is an incredibly easy fight after you've read the tactics and done 2-3 pulls. The fight itself drains all intellectual gameplay and people just start licking windows.
There's that one PUG I have for my rogue toon that isn't even able to kill Garrosh on flex even though they kill the other 13 bosses on their first attempt. The problem isn't so much understanding of the fight, bringing the DPS or executing a proper movement path, they are just incredibly poor at coordinating interrupts on the mind-controlled players. They get to P3 on one leg and then it all goes boom. Doesn't matter if it's flex, normal or HC if you wipe on that.
There are too many design flaws in your game. As a result, your customers' game experience may be degraded. Fire or replace the failing developers if you don't want to see this message again.
No version of Garrosh can be done with a random group w/o vox that needs any gear from it. (Except Normal geared players looking for Flex heirlooms I suppose.)
Blizzard should just go ahead and nerf the MC mechanism, or something along those lines.
I don't see what the problem is with the endboss being slightly harder btw. It gives you a bit of a goal to look forward to while still being able to kill 13 other bosses to get more gear. Horridon in ToT was a lot more hassle for pugs to overcome for example, and gave you exactly 1 "easy" boss.
As to people leaving after 1-4 wipes only: people may not always see the reason for leaving. I've left certain groups (not per se on garrosh) as well quite quickly. Dieing from iron star from a person who's never done the fight before (without voice comm) is perhaps even expected, and that's not the stuff I leave for immediatly. But if you all of a sudden notice tank is super-spikey and died couple of times, then your choice is to suck it up big time and try to explain him how shuffle works for brewmaster, or to just leave. I don't feel like the former most of the time, mostly because people can be quite stubborn and relearning your class while learning a fight doesn't ever seem to end well.
for me here is why i wipe on puggarosh:
75% cause people stop caring about mindcontrol at about 5-10% bosshealt which is always a wipe
10% low dps leads to a second whirlwind in p3
10% clumping up of the whirlwind adds when they need to get killed wich leads to tankdeath most of the time
rest of it is dieying to random crap
if everybody in the group has killxp and the focus to not tunnelvision in the end it normaly is a sure kill. but i learned to not go with a group where some havnt killed garosh. that might be fine with a guildgroup, but "progress" in pugs is muc harder.
The difficulty curve jump should happen for the last boss, and either way, Garrosh is insanely easy, its common sense mechanics, kill MCd people, and stand on him when he whirls, dont stand in bad stuff, kill adds, taunt rotation.
the biggest problem with garrosh is mcs. when the boss is about to die they get excited and just start tunneling.. ignoring the mcs and then they realize its suddenly too late. if he didnt mc he'd be much easier. but its and end boss so its fine being difficult. expecting pugs to kill garrosh on norm is a tall order imo.
That would eliminate the need for people to use voice comms or count-and-pray just to do shared interrupts.
Echo of Tyrande used to annoy the hell out of me that way until everyone overgeared it enough to just miss half (or all) the interrupts.
Also, bosses that are just blah blah blah, blah blah blah, blah blah blah then after seven minutes ONE TRICKY THING, I really despise in random groups. They are so demoralizing. "Single target the tentacles" et cetera.
Personally, I think Garrosh is *much* more approachable for pugs then Lich King was when it was current.
One of the other issues is stubborn raid leaders who only know 1 tactic and stick with it. If you got 3 good ranged dps or healers who have done it before, the best tactic is definitly stack up so MC's get broken easily, and then the 3 run out for his axe. But noooo, let's split into 2 groups because "that's how I learned to do it".
When I tried it x-realm, it was full of fail, even at 565+. I've tried it in 3 groups, for a total of 4 hours (just Garrosh, mind you). In all 3 groups the tanks were bad, and people didn't get the whole "kill adds apart from each other," because we sure as hell didn't have the dps to force phase 3 (in part because these pug groups are organized by people who think you need to 2-tank it).