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  1. #21
    Quote Originally Posted by darklani View Post
    Was about to ask if you were going to adjust for the 50 energy Jab. Thanks, looking over it now.

    *It's looking like a loss of 4-5 jabs, 8-10ish chi. So yea Chi Brew to replace the lost TEB stacks would make sense.
    The fact that Chi Brew was already slightly better than Ascension, and then they went and lowered Ascension's regen while also increasing the value of 1 chi made it pretty clear that Chi Brew would be ridiculously strong in comparison. I foresee an increase in the recharge time of Chi Brew or the removal of the TEB stacks. If it goes live the way it is, Chi Brew will be the go-to talent for all 3 specs with absolutely no competition.

  2. #22
    Quote Originally Posted by Saltycracker View Post
    Updated to the latest alpha notes.

    Chi Brew looking pretty good with the Jab nerf.
    Well current version of chi brew has always been more about the extra TeB charges than the chi/energy benefits, so it was looking pretty good anyway. I suspect since ascension got nerfed we may see chi brew dialed back a bit as well.

    Edit: Well seems like my point was already made while I was typing!

  3. #23
    The more interesting thing is that rating to rating crit becomes more appealing once haste hits a 15.5% point.

  4. #24
    Herald of the Titans Hinalover's Avatar
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    Salty, just as a heads up, I'm putting in an inital value of 11.647 as the Windwalker coefficient for Readiness value. The way I came up with this is that I looked at the WoD's stats on AoC in Wowhead (since they are providing some data). Based on what is provided it looks like it takes 23 Readiness stat to equal 1 Readiness value at level 90. Given that, and basing on the stat conversion from the other stats, we can assume 110 Readiness stats to equal 1 Readiness value at level 100. From there, I compared each of the levels of AoC with their live counter point. to get an estimated coefficient. Now keep in mind, this is just an early guess and we will probably not get an official value for some time now. But hopefully should help with valuing of the stat at this point.

    ILvL - Readiness stat - Readiness value - Live Percent - Calculated Coeeficient per level
    463 - 33 - 1.43478260869565 - 16.93% - 11.799696969697%
    528 - 61 - 2.65217391304348 - 31.03% - 11.699836065574%
    532 - 63 - 2.73913043478261 - 32.20% - 11.755555555556%
    536 - 66 - 2.86956521739130 - 33.42% - 11.646363636364%
    540 - 69 - 3.00000000000000 - 34.70% - 11.566666666667%
    544 - 71 - 3.08695652173913 - 36.02% - 11.668450704225%
    548 - 74 - 3.21739130434783 - 37.38% - 11.618108108108%
    553 - 77 - 3.34782608695652 - 39.16% - 11.697142857143%
    557 - 81 - 3.52173913043478 - 40.65% - 11.542592592593%
    559 - 82 - 3.56521739130435 - 41.41% - 11.615000000000%
    561 - 83 - 3.60869565217391 - 42.19% - 11.691204819277%
    563 - 85 - 3.69565217391304 - 42.99% - 11.632588235294%
    566 - 87 - 3.78260869565217 - 44.20% - 11.685057471264%
    567 - 89 - 3.86956521739130 - 44.62% - 11.531011235955%
    570 - 91 - 3.95652173913043 - 45.89% - 11.598571428571%
    572 - 93 - 4.04347826086957 - 46.75% - 11.561827956989%
    574 - 94 - 4.08695652173913 - 47.63% - 11.654148936170%
    576 - 96 - 4.17391304347826 - 48.52% - 11.624583333333%
    580 - 99 - 4.30434782608696 - 50.36% - 11.699797979798%

    Average: 11.646747608030%

  5. #25
    Ah that's right Dark/Total, they nerfed Ascension too. Updated to reflect that.

    Now Ascension really lags (in single target scenarios). I'm pretty sure it will still be our goto to pair with RJW unless Chi Explosion is just bananas all the time.

    Thanks Hina, I'll use that until I see different from beta.

  6. #26
    Herald of the Titans Hinalover's Avatar
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    BTW Salty, your calculation for Readiness is incorrect.

    The way the stat works is it doesn't muliply 25/60 * (1 + Readiness% / 100); it divides the cooldown by the readiness. It should be

    $B$25 * (60 / (25 / (1 + $B$8/100))) [you can reference the cooldown somewhere else]

    Edit:

    Ok....I can see where your getting at (I'm thinking step by step, but you condensed it).

    Just seems weird that Readiness would not provide that much of a benefit.

    Edit 2:

    Ok, I updated the stats with my current gear in WoD, and Readiness does seem to be decently valued at higher haste. My current WoD setup in my current gear has me at 38% haste (buffed), 49% Crit (buffed), 55% Mastery (Buffed), 13% Multistrike, and 47% Readiness (estimated). I am currenly looking at stat valuing of
    Haste - .67 per stat
    Crit - .63 per stat
    Mastery - .20 per stat
    Multistrike - .98 per stat
    Readiness - .62 per stat

    Multistrike is going to be looking like our go-to stat right now unless something changes.
    Last edited by Hinalover; 2014-04-21 at 07:25 PM.

  7. #27
    Quote Originally Posted by Hinalover View Post
    Just seems weird that Readiness would not provide that much of a benefit.
    It does, you just need a lot of it for it to make a big difference, just like right now.

    I'm expecting them to jack up WW Readiness and Mastery coefficients in order to have secondary stat parity, but crit is still really strong with this haste nerf.

  8. #28
    Hmm, just read on the alpha changes mmo-champ front page post on the 18th that both readiness and multistrike will be secondary stats as opposed to new "tertiary stats".

    That kinda changes things no?

  9. #29
    It's always been planned that Readiness and Multistrike are secondary stats. Amplification was supposed to be one too, but didn't make the cut.

    - - - Updated - - -

    Quote Originally Posted by Hinalover View Post
    Average: 11.646747608030%
    Also, Hina peep this:

    http://wod.wowhead.com/item=109157

  10. #30
    double possssttt.

  11. #31
    Added an option to stack Fists of Fury with Tiger Strikes and Tigerseye Brew.

    0 - Not Stacked
    1 - Stacked

    It's a significant DPS gain to do so, looks to be about 10%

    Still not factoring in Multistrikes from EB, because that's dumb. Hina, if you want I can add it in for SimC purposes.

  12. #32
    So, even with tuning and numbers as rough as they are, any estimates of DPS for first tier for someone who is too tired (okay, lying, too lazy) to look at a spreadsheet? Or are we still too far away to even consider that?

  13. #33
    Herald of the Titans Hinalover's Avatar
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    Quote Originally Posted by Treelife View Post
    So, even with tuning and numbers as rough as they are, any estimates of DPS for first tier for someone who is too tired (okay, lying, too lazy) to look at a spreadsheet? Or are we still too far away to even consider that?
    We are about middle to upper middle based on the Tier 16 numbers. But this is based on SimC's alpha WoD build, that is still early in dev. As for T17, it's too early to say given that we don't have those item pieces available. The closest we have is the 660 ilvl PvP gear. Not a whole lot we can evaluate from that.
    Last edited by Hinalover; 2014-05-08 at 01:21 AM.

  14. #34
    Updated:

    Implemented Tiger Strikes, Stance of the Fierce Tiger, and Weapon Damage nerfs.

  15. #35

  16. #36
    Herald of the Titans Hinalover's Avatar
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    Ok....

    Windwalker T17 4 piece bonus - Is now our Windwalker 2 piece Bonus (FoF giving 4 stacks of TeB)
    Windwalker T17 new 4-piece bonus - While Tigereye Brew's damage effect is active, you gain Forceful Winds.Forceful Winds increases multistrike damage by 2% per stack of Tigereye Brew consumed.

    Can we say "Hello" to our Multistrike overlords. Good GAWD!!!!!!! Between Improved Energizing Brew, Multistrike Attunement, the T17 4-piece, and Tigerstrikes, we will be rolling in Multistrikes out the ying-yang. If the stars align, you could very well see 65% Multistrike with just EB, 10 stack T17 4-piece TeB, and Tigerstrikes at the same time. Not counting any Multistrike % you have from gear and modified by Multistrike Attunement.

    If this is intended, we could see people going for a 35% multistrike soft-cap (2310 Multistrike Rating at level 100 pre-attunement; 2200 post-attunement)
    Last edited by Hinalover; 2014-06-20 at 11:57 PM.

  17. #37
    Also the nerf to TEB only every 6 Chi makes it very likely that it'll take the full length of EB's cooldown to get 10 stacks of TEB, allowing us to perform an EB/TEB/FoF combo exactly every minute.

  18. #38
    Herald of the Titans Hinalover's Avatar
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    Quote Originally Posted by Totaltotemic View Post
    Also the nerf to TEB only every 6 Chi makes it very likely that it'll take the full length of EB's cooldown to get 10 stacks of TEB, allowing us to perform an EB/TEB/FoF combo exactly every minute.
    Yea I hope the 6 Chi thing is just temporary, because right now that seems too much. They are already slowing us down by 30%, and to increase the Chi needed for TeB will make the spec feel even slower.

  19. #39
    Herald of the Titans Hinalover's Avatar
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    Celestalon JUST confirmed the latest value for 1% Versatility

    Originally Posted by Blizzard Entertainment
    At level 100: 130 Versatility Rating = +1% Dmg/Healing/Absorbs, -0.5% DmgTaken.
    Last edited by Hinalover; 2014-07-08 at 06:19 AM.

  20. #40
    Quote Originally Posted by Hinalover View Post
    Celestalon JUST confirmed the latest value for 1% Versatility

    Originally Posted by Blizzard Entertainment
    At level 100: 130 Versatility Rating = +1% Dmg/Healing/Absorbs, -0.5% DmgTaken.
    Yeah, that's more like it. Being on the same level as crit was ludicrous, it's supposed to be the worst throughput stat for any spec because it also reduces damage taken. I'm glad to see that they're not totally insane.

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