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  1. #21
    Quote Originally Posted by Enyasi View Post
    Another question poped up: do Intimidating Shout work on Doubt Adds? Have anyone tested? Thanks
    No, but u can use Blitz glyph to stun all 3 with charge, just make sure u charge on the cast to actually delay the cast as they spend a few seconds after being engaged to start casting, after that u can aoe interrupt the 2nd
    Last edited by Juni; 2014-04-22 at 09:48 PM.

  2. #22
    while its doable to solo tank it / solo heal it, i dont recommend it. A lot of the garrosh encounter is proper preparation. Meaning: assign healing cooldowns to every whirling you will become later in the fight. assign players to each add in the first intermission , seperate the aoe stunners. If needed people can and should use offensive cds in that phase. I, as a combat rogue, make sure that i have killing spree and shadowblades/rush up when we get in the intermission. that way i can nearly solo 2 packs of the adds with my paladin tank stunning them (first pack kiling spree, second pack shadowblades). you should check for every aoe stun / silence before hand. Tauren war stomps and bloodelf silences are great in the first intermission. Use stampeding roar from a druid to move around faster.

    for the add waves in the first intermission: you only need to stun them after the warsong is cast, have an eye on that. the stun rotation we use is: leg sweep (monk), mass grip (dk) on monk statue with binding shot (hunter), vortex (moonkin) and a shadowfury (warlock) if needed. At this point the iron star will roll in and the adds should be dealt with.

    for the dps checks: we killed it after the nerf with 2 tanks and 2 healers, however had some p4 tries before the nerf went life. Meaning it's doable. For us, the tricky point was to survive the whirl dmg and kill the spawning adds without buffing them too much. You however can use your brewmaster tank to kite the adds from the whirl after the second intermission. i guess we had pretty good dps in our grp, as we got only 1 empowered whirl in p2 and 1 in p3 (with afking the second intermission that is) - i have seen a stream of a solo healing resto shaman which had rougly the same dps (~15% before going in second intermission). in the end it really depends on your group dps whether you have to drop a tank/healer or not

    - - - Updated - - -

    Quote Originally Posted by klausistklaus View Post
    - Bring one less tank or healer, seriously that's the best thing you could do here. If you really want to stick with your current roster for whatever reason just pop bloodlust 10-15 seconds before entering the intermission and recheck your potion/cooldown usage there to make sure it's not a question of a mere second
    - Can anyone else handle the engineer? Destruction warlocks are argueable the strongest aoe class in the game (due to how their mastery work), having both on the adds should reduce the risk of dying to them tremendously. We never bothered with the iron star for killing them of, it's just to risky to have those adds around for half a minute.
    - Stop dieing to Annihilate. It's not hard, stay on the boss and stop wasting progress time on such a trivial mechanic. I just skimmed through some longer tries and it's hilarious. If anybody misses the buff have them use personals they might've used on the whirl, better getting there than dieing beforehand.

    http://worldoflogs.com/reports/rt-yn...pes&boss=71865 if all of your team manage to get the buff it should get tremendously easier to heal through it, allowing your tanks to eat more stacks for additional vengeance and basically makes it safer.

    Don't forget that this fight like all major endboss fights is a dance, you need to learn all steps and repeat those over and over. A lucky 24 energy try won't help you with that and you need consitence in your tactic, you don't want to waste half of your progress wiping *before* your next actual progress step, ie in the intermission because the wrong people didn't get a buff or couldn't achieve a lucky crit chain.


    Haven't seen a log of solo tank + solo healing it with a warrior, but solo tank + duo heal works just fine.
    1. popping hero/bloodlust for the intermission is a massive buttfuck for p3 (same for using potions). you want to end p3 as fast as possible as its already like 9 min in the fight and you dont wipe there to a missing % of boss dmg.

    2. aoe dmg is not the issue. the second pack has to be CCd, you wont kill them before the warsong hits, therefore its perfectly fine to send warlocks on engineer.

    3. totally true. while you kill the last 2 packs in the intermission, make sure that everyside got a globe (the adds that spawn a globe are glowing), and wait like 2-3 seconds so that everyone can stand near a globe before triggering them. if one side doesnt have a globe. let the other side know, so that they wait with picking it up. Dont forget to attack garrosh though!

  3. #23
    My 10man managed to get the first transition down with a very similar raid comp to yours (Prot Warrior/Prot Pally + Disc and Rdruid). The thing that made it repeatable was having our Rdruid take Heart of the Wild and go dps for the transition.

    Make sure both tanks have some vengeance going in. Usually one holds him right when he finishes his floating deal in the middle, and about 2-3 seconds before transition, the other will taunt in.

    If you're killing them in time but the boss is still gaining energy, then someone isn't hitting him with a physical attack to stop his energy. Heroic Throw seems to work while letting you stay out to get the buff with the group.

  4. #24
    Taunting Garrosh in the transition also stops it, and there's no travel time.
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