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  1. #201
    Quote Originally Posted by bungeebungee View Post
    A technologically superior force, with superior cohesion and training will always win out over native irregulars.

    http://en.wikipedia.org/wiki/Battle_of_Isandlwana
    http://en.wikipedia.org/wiki/Battle_...Little_Bighorn
    Looks like the ALliance wins then, since there's no way 100 marines could hold out against tech like what the Alliance has, not to mention having the disadvanatge of shitty healers and no magic.

    Having no magic to counter attack is a severe disadvantage. Many people underestimate the power of magi.

  2. #202
    Quote Originally Posted by panalfik View Post
    100 modern day fully-equipped US Marines (without heavy armor, air support, nukes, etc.)

    vs.

    5000 fully-equipped WoW era Alliance Military (not players). So mostly regular infantry, marksmen, cavalry, mages and healers. Occasional other classes.
    ------------------------------------------------------------------------------------------------

    The battle would take place in mountains. Marines have the first move.


    GAME MECHANICS DO NOT APPLY.
    Bullets kill just like in real life. Healers can heal non-fatal gun wounds, but they can't just stand in place and spam holy light, making anyone who doesn't instantly die invulnerable. Reviving is impossible. Rogues can't magically go invisible in the middle of desert. There are no levels or damage points. 40yd range limit is gone, etc.

    Magic users are not omnipotent demigods. They can't just make themselves invulnerable or kill all the marines with a single spell. They're just regular Alliance footmages capable of casting Fireballs, Firebolts, some simple AoE and utility spells.

    Who wins?
    Battle ress and aoe damage = dead marines.

  3. #203
    Deleted
    Shamans + Warlocks, continuesly summon elementals and demons.
    Militairy burns trough ammo.

    GG.

  4. #204
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    Zeps even have chain guns, so I'd assume the Alliance has those on the ground as well? Marines have no tech advantage, they only have camo advantage.

  5. #205
    US marines won't even stand against same quantity of mages. Just polymorph these tards and you can do whatever you want with them... you can even roast them if you want 100 roasted marines sheeps... sounds awesome
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  6. #206
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    I hate to give this to the marines but...they've got this one. One M134 is going to put a lot of lead down range VERY quickly, not to mention casting magic requires STUPID amounts of concentration, having bullets rain on you like it's hurricane makes that difficult.
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  7. #207
    Allience soldiers use plasma weapons in the form of mages. Plasma forcefields which could absorb bullets.

  8. #208
    Quote Originally Posted by TheJewishMerp View Post
    One M134 is going to put a lot of lead down range VERY quickly
    Versus the Alliance riflemen with infinitely regenerating conjured munitions?
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  9. #209
    Let's say you get the following:
    -1 of each class in the midst of your 5000. So you get 4989 normal infantry. Along with 11 npc's that are of a certain class.
    -1000 of your 4989 have rifles.
    -3989 of your 4989 have just swords

    1.) Open fire with the 1000 rifle toting infantry.
    2.) Send in the 3989 troops charging across the field.
    3.) Paladin does blinding light.
    4.) Priest mind control a marine and have him shoot several from behind.
    5.) Hunter call in stampede. Not just charge blindly across the field with 4 rhinos, but have them enter from behind while the battle is taking place.
    6.) Warlock call in demon support. Set up portal in the middle of the marines and have all the imps and felguard go nuts in there.
    7.) DK call in army of dead. Enter battle through Warlock Portal.
    8.) Shaman sends in elementals through warlock portal.
    9.) Rogue, DK, Warrior, Monk, Paladin, and Shaman enter battle through portal.
    10.) Mage and warlock do aoe.
    11.) Hunter randomly aggros something he is not supposed to.

    Yes there will be casualties, but even with only step 1, the infantry would win. You basically have 100 marines with rifles, against 1000 alliance with rifles.

  10. #210
    Out of Combat ress, Mass resurrection ; nuff said

    US MArines would run out of bullets even if their every hit was a kill, resulting 0 permament dead Alliance

    Even if they nuke the place, shammies just ankh and mass ress, nuke would also obliterated the marines.

  11. #211
    Quote Originally Posted by panalfik View Post
    100 modern day fully-equipped US Marines (without heavy armor, air support, nukes, etc.)

    vs.

    5000 fully-equipped WoW era Alliance Military (not players). So mostly regular infantry, marksmen, cavalry, mages and healers. Occasional other classes.
    ------------------------------------------------------------------------------------------------

    The battle would take place in mountains. Marines have the first move.

    Who wins?
    Reminds me of Rorke Drift.

  12. #212
    100 modern day fully-equipped US Marines (without heavy armor, air support, nukes, etc.)

    vs.

    5000 fully-equipped WoW era Alliance Military (not players). So mostly regular infantry, marksmen, cavalry, mages and healers. Occasional other classes.
    ------------------------------------------------------------------------------------------------

    The battle would take place in mountains. Marines have the first move.


    GAME MECHANICS DO NOT APPLY.
    Bullets kill just like in real life. Healers can heal non-fatal gun wounds, but they can't just stand in place and spam holy light, making anyone who doesn't instantly die invulnerable. Reviving is impossible. Rogues can't magically go invisible in the middle of desert. There are no levels or damage points. 40yd range limit is gone, etc.

    Magic users are not omnipotent demigods. They can't just make themselves invulnerable or kill all the marines with a single spell. They're just regular Alliance footmages capable of casting Fireballs, Firebolts, some simple AoE and utility spells.
    Why doesn't anyone follow the rules stated in OP's post? No resurrections of any type, period. If an Alliance member is dead, they stay dead. They mainly have Marksmen, Cavalry, Footmen, mages and healers. No Zepps, no tanks, just the people. The few player classes are bound to more realism than before (Rogues need cover to actually stealth), which means that while spells can go faster, there is still limitations regarding how fast the spell travels, whether they need to actually see the target, etc.

    The Alliance only wins if they spot the Marines quickly in the fight and are able to throw up magical defenses. The mages are worthless in combat if they don't know where to direct their spells, as are the footmen. The only Alliance members that have a use are Healers keeping people alive and trying to protect everyone as best they can.

    I posted before regarding the main advantage that the Marines have: Initiative. As long as they get to make the first move, they can win.

  13. #213
    The Undying Lochton's Avatar
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    Quote Originally Posted by maulgryve View Post
    Let's say you get the following:
    -1 of each class in the midst of your 5000. So you get 4989 normal infantry. Along with 11 npc's that are of a certain class.
    -1000 of your 4989 have rifles.
    -3989 of your 4989 have just swords

    1.) Open fire with the 1000 rifle toting infantry.
    2.) Send in the 3989 troops charging across the field.
    3.) Paladin does blinding light.
    4.) Priest mind control a marine and have him shoot several from behind.
    5.) Hunter call in stampede. Not just charge blindly across the field with 4 rhinos, but have them enter from behind while the battle is taking place.
    6.) Warlock call in demon support. Set up portal in the middle of the marines and have all the imps and felguard go nuts in there.
    7.) DK call in army of dead. Enter battle through Warlock Portal.
    8.) Shaman sends in elementals through warlock portal.
    9.) Rogue, DK, Warrior, Monk, Paladin, and Shaman enter battle through portal.
    10.) Mage and warlock do aoe.
    11.) Hunter randomly aggros something he is not supposed to.

    Yes there will be casualties, but even with only step 1, the infantry would win. You basically have 100 marines with rifles, against 1000 alliance with rifles.
    Yup, there we go... this list sounds more likely *nods* But already by the appearing of the living dead... I think that the number of marines would disappear.

    I guess this is why the thread was "Vs. 5000 Alliance soldiers", if it was Horde, I think that the Marines would be even smaller number due to the "WTF, He's green" - "WTF, HORNS?!" - "WTF, TUSKS?!" - "At least those long eared fella's look less dange-.... WTF, DEMONS?!"
    Last edited by Lochton; 2014-04-11 at 09:49 AM.
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  14. #214
    you guys cannot forget about the snipers, i would say a 100 troop unit would have at least 5 snipers in it, probably using a Barrett M107A1 /50 caliber rifle. That round, even in the mountains would take out at least 3 footman a round due to penetration. not to mention they could focus the mages and healers in the backround, and with an acurate firing range of 1.5 miles, if they alliance soldiers arnt carefull, they would start losing soldiers before they even saw the marines.
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  15. #215
    Swords don't run out of ammo, so the 5,000 foot-soldiers would easily win.

  16. #216
    Deleted
    5000 soldiers, especially if melee, would go down very fast if attacking against ranged hi-tech military with assault rifles etc. So, US Marines will win. But if mages can throw some deadly meteor showers to the group without hurting their own, it will be totally different.

  17. #217
    If marines got the first move, alliance will win due to marines beeing down to 20 by friendly fire.

  18. #218
    Deleted
    Alliance soldiers without a single loss, after all we're talking about US soldiers, some of the worst trained military in the world, if we talk specialty groups like Seals, Delta and so on and so forth, they can be REAL threats, but the regular military? No way... USA wins in battles due to the same reasons Alliance won World PvP in the past, y'know Strength in numbers.

  19. #219
    Quote Originally Posted by Serissa View Post
    US marines won't even stand against same quantity of mages. Just polymorph these tards and you can do whatever you want with them... you can even roast them if you want 100 roasted marines sheeps... sounds awesome
    Without knowing the breakdown of the Alliance forces, you cant really say that.

    100 marines vs 100 mages? 100 VERY dead mages, 0 dead marines. While the disclaimer "game mechanics dont apply" can mean a lot of things, I get the feeling it wont strictly apply to effective attack ranges. While the 40 yard range restriction might be "gone", I really doubt most mages would be able to effectively hit things past 100 yards, simply because of how far away that is. Meanwhile, the military has spent a LOT of effort makeing improvement to guns and their acompanying targeting systems specifically to increase their effective range. An M16 has an effective attack range of nearly 500 yards, and that is a gun that has been around since the 60s cold war era. Factor in several THOUSAND yard range on a quality sniper rifle, and the 100 marines are going to eat Mr. 100 yard mage for breakfast.

    Even with your 5000 Alliance troops of mixed company, 100 marines equipped for anti infantry warfare are going to chew them up like candy, no need for air strikes or armor. A few heavy machine gun placements, couple of mortar teams, pretty much everyone with standard issue assault rifles. The marines would literally grind them like sausage before any of the Alliance troops even got within effective attack range. Healing isnt going to do much for you when anti personell mortar shells start shreadding your troops a dozen at a time with pretty much instantly fatal attacks from a mile or more away.
    Last edited by Surfd; 2014-04-11 at 10:36 AM.

  20. #220
    OP explicitly revoked the 40yd range restriction.
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