should we expect any big changes to the Enh Shaman rotation / priorities?
Kind of. Enh suffers from a major case of "thirty-different-damage-sources-so-all-of-them-feel-meh"-itis. (Celestalon)
We're generally happy with Enh's gameplay (which is whack-a-mole at base skill levels, but does have a high skill cap). (Celestalon)
However, we're going to try to maintain that gameplay, while removing or combining many of the damage sources. (Celestalon)
For example, compare http://t.co/AiVKyUn9sS
(12 dmg sources)... to http://t.co/dPrdUe81JC
(34 dmg sources). Are they all... (Celestalon)
...really needed? Can we combine some? Some are MH vs OH of the same strike, so that's naturally inflating things, but even... (Celestalon)
...still, that's a ton. Anyway, point is, we're going to try to maintain the same gameplay, but fewer, more impactful sources. (Celestalon)
That's the same mentality for most classes moving into WoD, right? Maintaining gameplay, more impactful choices?
Yes, but I think Enhancement exemplifies that most of anyone.