Hunters seem to be losing an awful lot in the new patch notes. The loss of Scatter has me more concerned than anything else. I'm trying to visualize landing a trap without locking someone down even with no arm time and I see it being a real problem. Instead of Scatter shot I'm foreseeing Hunters in PvP needing to rely on a team mate to hold them in place for us due to latency, pets, etc etc.
So far we are losing 4 CCs. Silencing shot, Pet CC, Scatter shot and Snake Trap (yes, I use the heck out of snake trap in BGs).
I know we can Glyph Explosive shot, but I am so addicted to punting people w/ it.
Another concern is that Warriors and Mages are not losing much in comparison. After looking at their Alpha notes I don't see much along the lines of nerfs at all. I still see no changes to Warrior mobility and Frost Mage control outside Improved counterspell being removed/redesigned.
I know there are a lot of Alpha note threads but I'd like to create a discussion on a more refined topic.
You're missing a few changes from the notes:
Warriors and mages are going to be affected by the shared DR on all stun and root effects. Warriors are losing Disarm. Mages can no longer instant-cast Polymorph. The duration of the fear from Intimidating Shout has been reduced. Charge non longer stuns, and a warrior must give up a mobility talent in order to retain the stun on charge.
Landing traps is going to be a team effort- or reliant on using your own slows.
It's totally viable to have concerns and to voice those concerns in a constructive way- even though everyone is losing a lot of abilities, what we are losing and how that will affect us is something that needs to be discussed.
I will say, though, that it's hard to judge the effect without seeing it in practice against other classes in a PvP setting, so let's hope that testing is productive once we get to that stage.