Gnomish Photonic : (Paladin)
The followers of the Holy Light do not worship any gods. Instead, it is a philosophy, training its followers to seek perfection within themselves. It is very much an active practice of virtue rather than a passive worship. Those who follow it closely gain spiritual awareness and guidance, allowing them to lead others.
Photonics find the Light to be a fascinating subject. As they are not followers of a religion, they are scientists who take interest in harnessing the Light in the hopes of defending the weak and vanquishing troggs once and for all. While studying humans and dwarves, the eccentric Photonic uses technology to his advantage and simulates the power harnessed from the Light. The Holy Light teaches that there is a connection between the self and the universe. This connection manifests as what we feel through both senses and emotions. When a person is moved, through seeing something breathtaking or feeling love for another, that emotion connects him to the universe.
As most Gnomes are usually thinkers, and not "feelers", they rely on the power of a small device planted on their person which harnesses the Light and allows the host to wield it just as a Human, Dwarf, or Draenei might.
Lore: Gnomish Photonic / Gameplay: Gnomish Paladin
Gnomish EcoMechanic: (Druid)
Druids harness the vast powers of nature to preserve balance and protect life. With experience, druids can unleash nature’s raw energy against their enemies, raining celestial fury on them from a great distance, binding them with enchanted vines, or ensnaring them in unrelenting cyclones. Given their interest in scientific knowledge and their recent discovery in the ability to harness and use the Light, Gnomes gave into their curiosity of Nature shared with the Dwarves, and studied Druids intently.
After many years of living among the druids, and seeing their various animal forms, an idea was born. Gnomish engineers set in motion an idea to craft a mechanical suit which would completely mirror the outward appearance of a Night Elf Druid, in any animal form. The undertaking to gather such materials took forever. But through Gnomish ingenuity, a cloning process has allowed the gnomes a more efficient way to mass produce these suits and equip them with the ability to harness and dispense the natural energy.
The gnomes have shared the resources of the forested peaks of Dun Morogh with their dwarven cousins for generations. Now, for the first time, they will harness the magic surrounding these resources using the power to defend themselves, and their home.
Lore: Gnomish Eco-Mechanic / Gameplay: Gnomish Druid
Gnomish Primalists: (Hunters)
From an early age the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters. Masters of their environment, they are able to slip like ghosts through the trees and lay traps in the paths of their enemies.
Gnomish Primalists, following in the footsteps of their Dwarven neighbors have learned to blend into their surroundings, moving silently and swiftly. Thanks to a small device called T.A.M.E.D. (Tamed Animal Multifunctional Electronic Device), Gnomish Primalists commune telepathically with the beast in much the same way a natural hunter would. The device allows them to also track and train animals and beasts found in the wild. A full libram of Azeroth creatures (and beyond) display as beast lore, telling the hunter if the beast will be affected by the T.A.M.E.D. chip or not.
Since gnomes are already technologically advanced, and specialize in the construction of guns and bows, learning to use a weapon was not an issue. In fact, it can be argued that with the right gun, scope, and goggles, a Gnomish Primalist could shoot the fleas off a Worgen's back at 500 yards, though no one has tested the theory.
Lore: Gnomish Primalist / Gameplay: Gnomish Hunter
Gnomish Micro-Elementalist: (Shaman)
The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. It is the call of the shaman to bring balance to this chaos. Acting as moderators among earth, fire, water, and air, shaman summon totems that focus the elements to support the shaman’s allies or punish those who threaten them.
Gnomish Micro-Elementalists are no different. In fact, seeking a chance to shine and not be outdone by the goblins, Gnomes set out to make genuine contracts with the elements and harness them using solid, state of the art Gnomish technology. Using more sophisticated methods, and better materials, these Elementalists devised totems which would maintain the chaotic state of the energy while working harmoniously with the controller and the other totems/elements.
Shaman have the ability to resurrect themselves once every 30 minutes using their [Reincarnation] ability. Elementalists do not leave these things up to chance and their Reincarnation is powered by a Gnomish Fibrillation Unit (something akin to jumper cables or the Gnomish army knife). The unit still requires 30 minutes to recharge. Once again following in the steps of their Dwarven neighbors, and watching closely for so many years, the Gnomes have found a way to harness the elements and NOT be outdone by those rotten, stinking goblins.
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