Chances are there has to be some adjustments to the Ironman ruleset with WoD, like allowing a green weapon or something, as they are removing ALL base damage/healing values on spells, so your damage in white/gray gear is going to drop even lower than it already is.
For melee/hunters it is slightly less of an issue as they still receive some weapon dps from white/grey items, but caster dps and healing specs will be stuck with 0 int and 0 spellpower, and with spells that scale ONLY from int and spellpower..
I might try a modified ironman where I stay in my guild
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If I recall correctly the only thing we get to keep are some base Str/Agi/Int/Stam, but that's how it is right now as well. The big hit is for example if your prot warrior had Shield slam AP+2000 base damage, then it's going to be only AP for damage in WoD.
And casters with white gear rely massively on their base damage for Ironmanning, so chances are leveling any none-kiting caster is going to be near impossible without allowing some small source of xtra spellpower (at the very least it'll take forever to kill anything, providing you don't oom).
hmm dont get me wrong but ... except for maybe pvp-servers, how should a zero-death-challenge be hard? i would have this achievement with almost all chars if it existed
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Zero death is easy unless you are doing dungeons. Ironman is where the skill is.
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The challenge should be actually dying once on the way to 90. Ironman sounds really boring and sketchy unless you play a range.
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i thought the only green/blue/purple gear the ironman challenge people could use was from quests. i guess the changed it.