"""Healing
•Healer's mana regeneration abilities are being nerfed and removed because they didn't add any gameplay value. For example, Innervate was just a button to press when it was off of cooldown. Base mana regeneration and mana costs were rebalanced to compensate.
•Active mana regeneration mechanics are still being considered.
•All of the challenging to heal parts of fights in Mists of Pandaria were handled by having the DPS use defensive cooldowns. Healing should be the healer's job, so the team wants to tone down the amount of stackable raid utility that DPS and tanks bring so that the healers are there to handle the challenging to heal moments.
•Using Healing Tide or Tranquility to heal the raid to full as a DPS doesn't feel good for the healers."""
/parliamone