It sounds like Garrisons won't be so optional after all.
It sounds like Garrisons won't be so optional after all.
How is this lazy? If, anything, it varies the questing experience. I see some potential - IF blizzard implements this way.
Eg. You go into a field of bears to kill some bears and 1 big bear. You could get 1 or 2 of these random quests
Bonus quest: Collect 10 Bear asses
Bonus quest 2: Kill 10 bears in 1 minute
Bonus quest 3: Collect 1 trap and use it to trap a bear and escort it to NPC
Bonus quest 4 a1: Save gnome from being eaten up by big bear
Bonus quest 4 a2: recruit saved gnome for garrison
Bonus quest 4 b: Watch gnome being eaten by big bear and see what happens next
Bonus quest 5 [PVP]: Kill 1 Opposing faction player who is also probably looking for bear asses
Bonus quest 6 [Skinning]: Skin 5 bears for your Garrison
Bonus quest 7: [Random spawned quest item] Bring this tainted bear ass to some npc.
So i dont see all quest needing text.
Some of these quests could be dailies as well, when you zone into the area. It makes content more dynamic.
[Am a tad lazy but you can copy/paste this on US/EU forms or pass it to the wow devs if you want :P]
I am worried it will be called optional like the farm in MoP. But that farm rewarded so much gold, consumables and crafted gear and it only took 5 minutes to harvest and plant. It was just ridiculously efficient to make it popular (it didn't feel optional to me). I think they will do the same thing with Garissons because you can't spend so much time and effort into a feature and constantly remind us of it to then make it completely optional so barely anyone uses it. I for one wouldn't have planted so many crops on my farm if it didn't generate so much gold for minimum effort. Unless ofcourse it is actually so much fun that players shift more away from raids/dungeons to garissons which might be a bad thing...
Last edited by Gilian; 2014-04-15 at 11:44 AM.
"flex N/H going live at WoD or 6.0? Roster realigns suddenly places us at needing to test how some ppl's PC can handle 20 man."
Lol. 2014 and people still can't handle 20m raids from a game released in 2004? At this point 10 years in that argument is so invalid anymore. Get a new computer, or just don't play. Blizzard can't hold back forever for you.
well, that information pretty much made up my mind not to buy the expansion, I'm just not liking the direction, from gating via proving grounds, to garissons being forced upon us even whilst levelling and certainly at endgame, an removing quest text even on bonus objectives just smacks of laziness to be honest.
oh well, fun while it lasted, but maybe for me its time to move on to other pastures.
"I'm the Doctor. I'm a Time Lord. I'm from the planet Gallifrey in the Constellation of Kasterborous. I'm 903 years old and I'm the man who is gonna save your lives and all 6 billion people on the planet below. You got a problem with that?"
-The Doctor, Voyage of the Damned
Kind of funny that they say there are sidequests that bog you down. In actuality, it is the main quest in Jade forest that bog you down if anything, but I didn't mind. At least on alliance side. Maybe they mean that they bog you down just because there exists more than the main hubs, in which case i'm sad :P
As for Garrisons - well, its mostly solo content. The core group content is still there...
The exact level to be agreed between us and 3% of the playerbase we consider it worthwhile to develop content for. You will keep paying us anyway, so suck it up.You won't be able to queue for Heroic Dungeons or LFR until you have a certain level of Proving Ground achievements.
Translation:In a patch after release, Proving Grounds will be made to do a better job of telling you what you are doing wrong, rather than just being a test.
Good luck trying to translate gimmicky mechanics of proving grounds into requiements of actual HC5/raiding content, but hey, you will keep paying us anyway.
Translation:Players that don't have Proving Ground achievements will still be able to go into normal dungeons.
Rejoice, peasants. We thought about actually banning you from any content other than pet battles and low-level quests but we are a generous master. Also, you will keep paying us anyway, so suck it up.
Translation:There are a lot of advantages to having a realm community, so there aren't any plans to allow players to join guilds on any realm.
There are a lot of advantages to realm transfer money: dev manager gets a new car and Celestalon gets a new super duper gaming desktop while you get to suck a bit.
Dead realms with no guilds to raid with are amoung our best income generators. You will keep paying us anyway, so suck it up.
Translation:The Level 90 boost allows you to play with your friends without needing to level through the older dungeons now, making it less urgent.
Fixing what we devastated in Cata would take actual programming and design skills, not to mention time we could use writing even more spiteful Aprils Fools "notes".
You're getting garrison NPCs able to dance with you instead and of course, you can always pay us extra money for never getting actual fixes to what we've broken. You will keep paying us anyway, so suck it up.
Yes, Blizzard! Please take my money! I was about to dump it down a random drain, but I can spend it on you instead.
its not about not being able to "handle it", and your condsecending attitude speaks volumes about you btw, its about putting weird gates onto content. I've never needed a proving ground previously, I've never had a need to require others to take a test, and lets face it, proving ground are not a good example of group play anyway.
And if you really think garissons are optional, go read the information again, its sounding pretty damm compulsory to me no matter how much they say its optional, like they tired with daily quests in 5.1......yeah that was a load of BS then as well.
Anyone knows if i obtain proving grounds silver/gold now in MoP,will it count for WoD hc dungeons?
Best change ever. Hopefully for DPS also DPS is checked so no retarded melee hunters will join raids.Originally Posted by Blizzard Entertainment
Yes because reasons for actions are stupid...The bonus objectives no longer have any story text that go with them, just a list of objectives. Now when there is quest text, you will know that it is really worth reading.
NPC "I need 10 bear tongues."
PC "Ok. Good for you. Go get it."
NPC "No, I need you to go get it."
PC "Why?" What's stopping you from going and getting it?"
You see where the illusion breaks down guys. Beside if you don't want to read it, there is already a list at the bottom of the quest text. This really is just laziness. These side quest informed and expanded the world. The people giving them aren't really important, but it's good to know that there are more people in the world than those who are going to be connected to big events.
I cant imagine an RPG without quest texts. But... i think its because i am to old and most of the teenage games will like it.
I believe its not that hard to make some text to the side quests. The text of the quests = lore.
Wowcraft episode actually made me LOL. I know the feeling all too well. I love it. Keep em coming fellas.
There's the problem though. There's a distinct difference between "no loot" and "no upgrades." The guy who says he's gone 8 weeks without loot? I don't believe him either. I *do* believe that he may have gone 8 weeks with no upgrades; when you're searching for those last few pieces, yeah, it takes longer to get them usually.
Well, there goes my sub. Removing quests and only focusing on the main storyline. That's not intuitive, that's lazy. Suppose they don't want it to be an RPG anymore.
Are they going to fix the proving grounds? The current version heavily favors certain classes and has nothing to do with how you play the game.
I still hope the expansion will come quick, my guild already quit raiding, multiple people have ended their sub en I fear we will have lost half our raidteam if it comes out after the summer.