You can create a larger list of all the things they are removing than what they are adding in WOD....With all the things they are removing/ not doing why is it taking so long compared to past expansions >.<
You can create a larger list of all the things they are removing than what they are adding in WOD....With all the things they are removing/ not doing why is it taking so long compared to past expansions >.<
Honestly, I do like reading all the quest text, on every character that does them. I do it for nostalgia (Elwynn Forest in the classic beta... a lot has changed but some stuff hasn't) and also for the immersion. I actually find the main WoW storyline to be fairly boring, but I like "immersing" myself in all the little storylines throughout the zones. I'm quite disappointed about this change, but I think maybe I don't understand it?
So now I could walk into a town and just click an NPC with a ! over his head, and then I'll get an objective to kill 10 pigs? That's all it's going to say? That can't be right.
Also, even though I love the quest texts, I can understand people not caring about them being removed. I also don't really agree that quest text is "horrible writing" either. :/
Except Blizzard's current approach is "less work here, so that over here we can do...errr....less work as well". Everything I see about their current approach suggests cost cutting, corner cutting. Trying to do things cheaper. For a company that generates over a billion dollars of income a year from this game, that isn't what the players should expect, is it?
Building the zones takes too much time? Cut out flying, it will be cheaper. Balancing mulitple stats, lets cut down the number of stats. Quest text needs writers? Cut most of it out.
The most used word in the patch notes is going to be "removed".
When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
Originally Posted by George CarlinOriginally Posted by Douglas Adams
honestly, in addition to what I said on the first page, theres also the fact that we can have ingame chat and notifications/alerts for these side objectives. quest text is not needed.
"Go collect 10 Pigdicks, those pigs have been attacking my farm lately!"
"Now that is interesting Mr. Farmer, please tell me more, because your lore is important to me. And don't be afraid to cut corners, give me the full story!"
Or you know you could follow along WoDs heroes and see how they react to everything and how things unfold, who get's killed and so on.
OP is just complaining because he somehow thinks it's the "cool" thing to do.
Last edited by mmoc10bda09cc4; 2014-04-15 at 10:56 AM.
I think people are forgetting that this is an mmoRPG. Quest text and fluff are extremely important for immersion purposes.
The guy who lives in the house by the swamp... I want to know his story, and I'd like to help him hunt some elk to feed his family dinner that night. Or helping a peasant woman collect rare flowers to make medicine for her dying husband. Or even bringing a soldier his forgotten lunch and helping out with a little romance in town. To me, that makes a true hero. Being concerned for citizens outside the main story arch, that have nothing to do with the great threat of whoever.
I realize that players from all different genres of the gaming industry are playing wow, and they don't care about this, but that doesn't mean the devs should abandon all immersion elements because they're time consuming to make. It's a bad move and I really hope they reconsider. This will be a huge blow to the game, and for me, the final nail in the coffin as I love leveling, and reading the quests.
IMHO - removing side quest text will reduce immersion for the people who enjoy them. There is already a summary in quests for those who don't care about quest text. Why remove the side stories though? Some are pretty funny and entertaining. And writing silly side stories does not take a lot of effort. None of them are real intricate or need to be balanced. I guess I just don't understand Blizzard's logic on this one.
I am a little worried about this, as I find the tiny quests to add flavour. A little minor info about some stranger NPC you meet on the road. I kinda like that. It's gonna feel very shallow just to be told to go get 10 pelts without an attempt to make it sound usefull to the NPC you are giving it to.
In such case I think it's better if they use those types of quests as something you do to help fill out some kind of storage, where they need stocks of say pelts, fangs, feather and what not, for the sake of crafting for the society as a whole. If some random NPC at a house somehwre asks me to gather 10 pelts for him, he better tell me what he is gonna use it for. I'll be okay with that storage though. "Hey. I need 10 pelts for XX storage in Hearthglen"(just came up with the first name that popped into my head).
On the bright side. Less time spent on writing text to shallow filler quests should give more room for development elsewhere.
Hopefully :Sshould give more room for development elsewhere.
This is basicly how I feel aswell. It makes me worried. I am not gonna fully judge it just yet, but I know I don't like gathering stuff if I don't get explained why. I also love those mini stories about that total stranger far out there in Azeroth. Why he lives by the lake, and what's up with him or the fish there, that makes him incapable of getting them by himself.
I am one of those who would also hate to see grey items go. They add flavour. Flavour is cool. Details are cool. Details matter a lot, even the tiniest one.