Speaking from the perspective of mostly a solo player / PvPer.
Am I the only one bothered by the amount of waiting and gating the game seems to be growing to use more and more of with each expansion? First there were daily heroic lockouts in TBC, then there were gated daily-based reputation grinds; Then it became better with tabards in wotlk and worse again when dungeon finder was introduced and 5-mans were boiled down to 'sit in queue' -- just like BGs.
Skipping to today, many professions have an annoying daily cooldown that you have to manage to make something cool -- as opposed to going out into the world and finding all the mats you need. Anything below proper raids is based on sitting and waiting in queues. The best non-RNG progression is gated behind weekly valor / conquest caps. Dailies are gone (and thank fucking god, good riddance), alongside to an extend 5-man lockouts -- admittedly, LFR took the place of 5-man heroics and that only has a tiny chance to give you upgrades once every bloody week.
So, to end my rant - am I the only one annoyed at the amount of waiting and gating there is between players and progression? In all fairness it just feels like lazy design, and right now at the end of an expansion is when it's at it's worst. Some could argue that it was always there for non-raiders, but here's the thing - presence of LFR kills any and all incentive for 99% of people to get better at the game and start proper raiding, which in the long run doesn't mean anything good for the game.
When you click a pandaren they sometimes say 'Patience, patience' -- and that seems to be a great summary of this expansion. It's just a whole lot of waiting for a mostly disappointing payoff.
What do you lot think?