Page 1 of 3
1
2
3
LastLast
  1. #1

    Removal of Paladin aruas defies ever warcraft game.

    Paladins have always had auras since the time of arthus being a paladin. Removal was not warranted or needed. Perhaps the class was too good in raids, back when buffs were made raid wide. Why not reintroduce auras and give them the same properties as vanilla in WoD?

  2. #2
    Deleted
    Oh auras. The only time I really noticed them was when Paladins didn't switch to crusader at the start of AV.

  3. #3
    Completely forgot that my Paladin even had auras to be honest.

  4. #4
    Void Lord Aeluron Lightsong's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    In some Sanctuaryesque place or a Haven
    Posts
    44,683
    Aura's need updated visuals and or just interesting mechanics behind them.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  5. #5
    I miss auras. I hate this whole "button reduction" shit. It's not "bloat" it's knowing when to use things, knowing when to switch to a frost aura or devotion aura. All those kind of spells which are "baked" into other things, it really piss(ed) me off.
    Quote Originally Posted by TCGamer View Post
    If I had the cash to pay a DDoSer, I would in a heartbeat. Especially with the way the anti-legacy crowd has been attacked by the pro-legacy crowd day in and day out.

  6. #6
    Void Lord Aeluron Lightsong's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    In some Sanctuaryesque place or a Haven
    Posts
    44,683
    Quote Originally Posted by -Skye View Post
    I miss auras. I hate this whole "button reduction" shit. It's not "bloat" it's knowing when to use things, knowing when to switch to a frost aura or devotion aura. All those kind of spells which are "baked" into other things, it really piss(ed) me off.
    There is button bloat there is no doubt about it. Some classes have it more then others.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  7. #7
    I...

    What? We haven't had auras for an entire expansion now, and you're only now just complaining?

  8. #8
    I am Murloc! Zoaric's Avatar
    10+ Year Old Account
    Join Date
    Aug 2011
    Location
    The United States of America, Rapture, or Orgrimmar
    Posts
    5,935
    I do kinda want auras back, but they need more interesting mechanics and / or
    visuals to them for that to really happen, I think. (Though, I would kill for Ret aura
    to return. It made old dungeons even more brainless to run through...)
    Quote Originally Posted by Yvaelle View Post
    You can't fight porn on the internet, you may as well declare war on something overwhelming like water on Earth's surface - or something ephemeral like "terror" (lol sorry, had to do it) - or something both overwhelming and ephemeral... like porn on the internet.

  9. #9
    I can see it now. Paladin Class quest:Help Tirion Fordring discover why paladins lost the ability to project holy auras. eventual reward cosmetic aura that makes your party/raid glow but due to them cutting down other peoples vusual effects you will only see yourself glow heh.

  10. #10
    Void Lord Aeluron Lightsong's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    In some Sanctuaryesque place or a Haven
    Posts
    44,683
    Quote Originally Posted by Anarch the Conqueror View Post
    Wait, what?

    They're removing paladin auras? That's dumb.

    I actually -do- agree that there needs to be ability reduction and much less homogenisation between and within the classes, but mostly because:
    1. The DPS rotations for certain classes are too ridiculous: Have you ever tried getting some of your casual RL friends into playing WoW? I have and most of them just give up the moment they learn that to perform as good as possible they need to learn an ability priority or rotation with almost 10 different skills AND/OR keep track of one or more debuffs and DoTs.
    2. Some of the challenging solo content that got designed during MoP was just too hard for most casual players. One of my RL friends must've died a dozen times on the intro-quests into Isle of Thunder alone, because some of the encounters apparently expected him to use a lot of his CC and rarely used spells to make it easier. And they've been taking for granted that everyone that plays WOW actually -is into- WoW. A lot of people just play it with half of their attention or less. Have you ever played a new game and there were so many buttons on screen and options on the side that you just couldn't get into it, because you felt like you didn't have any control over the game and just didn't understand how everything worked yet? That is how many people feel when they start playing WoW and how they will keep on feeling when every level they get new skills thrown at their head.

    So they need to tune down the number of buttons requirement for DPS rotations and stop creating 'main' content that expects people to use all of their novelty abilities. But paladin auras weren't a problem at all in any of this regard, imo.
    Auras haven't been ingame since awhile. Little slow. Only Aura we have is Devo Aura.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  11. #11
    Quote Originally Posted by Anarch the Conqueror View Post
    Wait, what?

    They're removing paladin auras? That's dumb.

    I actually -do- agree that there needs to be ability reduction and much less homogenisation between and within the classes, but mostly because:
    1. The DPS rotations for certain classes are too ridiculous: Have you ever tried getting some of your casual RL friends into playing WoW? I have and most of them just give up the moment they learn that to perform as good as possible they need to learn an ability priority or rotation with almost 10 different skills AND/OR keep track of one or more debuffs and DoTs.
    2. Some of the challenging solo content that got designed during MoP was just too hard for most casual players. One of my RL friends must've died a dozen times on the intro-quests into Isle of Thunder alone, because some of the encounters apparently expected him to use a lot of his CC and rarely used spells to make it easier. And they've been taking for granted that everyone that plays WOW actually -is into- WoW. A lot of people just play it with half of their attention or less. Have you ever played a new game and there were so many buttons on screen and options on the side that you just couldn't get into it, because you felt like you didn't have any control over the game and just didn't understand how everything worked yet? That is how many people feel when they start playing WoW and how they will keep on feeling when every level they get new skills thrown at their head.

    So they need to tune down the number of buttons requirement for DPS rotations and stop creating 'main' content that expects people to use all of their novelty abilities. But paladin auras weren't a problem at all in any of this regard, imo.

    So you feel that Blizzard should cater to people who are so lazy that learning to hit a few buttons in a certain order is too much for them? Ya, no idea why WoW is going down hill...

  12. #12
    Void Lord Aeluron Lightsong's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    In some Sanctuaryesque place or a Haven
    Posts
    44,683
    Quote Originally Posted by Vutar View Post
    So you feel that Blizzard should cater to people who are so lazy that learning to hit a few buttons in a certain order is too much for them? Ya, no idea why WoW is going down hill...
    WoW is about as going down hill as Canda's economy.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  13. #13
    Auras were just another form of raid buff and I just turned on what raid didn't have. Don't really miss it. Besides is was deleted 2 years ago and why are you complaining now?
    Quote Originally Posted by RedGamer030 View Post
    I do not need to be constructive in this thread, nor provide an argument. There is nothing here to actually debate. Your reasoning is flawed and thusly you have no argument.
    ↑ Epitome of Internet Logic

  14. #14
    Stood in the Fire ArMeD_SuRvIvOr's Avatar
    10+ Year Old Account
    Join Date
    Oct 2009
    Location
    Argentina
    Posts
    463
    Their effects were hardly felt, except maybe Crusader Aura. Why remove them if their impact is almost null? Keep them as flavor. It also gave paladins the feel of being, well, a holy warrior.

    Secondly, auras have been staple for paladins... even for Diablo 2 paladins. Lore reasons. I honestly hate how they are making classes with only mechanics and numbers in mind, when a class is much more than that (and this goes for ALL classes). My paladin isn't a paladin anymore, it's either a healing machine, resistant brick or a rocket launcher (ret). I don't feel like a holy warrior anymore. I am not a righteous crusader. I only exist to pull acceptable numbers, and this is saddening, for any game.

    "Gameplay before everything else" is to me, a poor philosophy in game making, especially when taken to the extreme, which is the actual case nowadays. However, this is not to say gameplay should be discarded; rather, it should be complemented with flavor and lore.

    When a game discards its roots, feel and flavor for convenience and mecanics, it's not a game anymore. /shrug
    Really sucks if they start to limit their vision for an expansion just to get the next one out faster.
    BLOOD DPS. Never forget. Still campaigning to get you back, babe.

  15. #15
    Aura spells are boring, uninteresting, and non-interactive. While nice flavor wise, they're not really necessary. I prefer Devotion Aura being a spec specific cooldown.
    Check out my expansion concept, World of Warcraft: Whispers of Madness
    Originally Posted by Blizzard Entertainment
    Brittle Bones now has a 50% chance to turn the target into a purple-wearing supervillain.

  16. #16
    Stood in the Fire ArMeD_SuRvIvOr's Avatar
    10+ Year Old Account
    Join Date
    Oct 2009
    Location
    Argentina
    Posts
    463
    Quote Originally Posted by Facerockker View Post
    Aura spells are boring, uninteresting, and non-interactive. While nice flavor wise, they're not really necessary. I prefer Devotion Aura being a spec specific cooldown.
    That is, ultimately, a personal opinion. With your reasoning, I could say Devotion Aura being an active ability instead of passive like it used to be is not necessary.

    That aside, I also feel like Blizzard wants EVERY (figurative, of course) ability to be active and not passive, for some weird reason. This philosophy in making everything active is what contributed to button bloat in the first place =P
    Really sucks if they start to limit their vision for an expansion just to get the next one out faster.
    BLOOD DPS. Never forget. Still campaigning to get you back, babe.

  17. #17
    Quote Originally Posted by ArMeD_SuRvIvOr View Post
    That aside, I also feel like Blizzard wants EVERY (figurative, of course) ability to be active and not passive, for some weird reason. This philosophy in making everything active is what contributed to button bloat in the first place =P
    Because passive talents are no longer chosen, so everyone gets the passive their spec gets whether they like it or not. It's not a very interesting thing to get an ability by default that doesn't really result in a button you can press or an advantage you can have over people in your same class.

    Paladin Auras are such a nonsensical thing to complain about. There's just so many more things to whine about. Seals are essentially Auras now, what's the difference? Paladins used to be like 6 raid wide buffs themselves, that's a little ridiculous.

  18. #18
    Void Lord Aeluron Lightsong's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    In some Sanctuaryesque place or a Haven
    Posts
    44,683
    Quote Originally Posted by laughtrey View Post
    Because passive talents are no longer chosen, so everyone gets the passive their spec gets whether they like it or not. It's not a very interesting thing to get an ability by default that doesn't really result in a button you can press or an advantage you can have over people in your same class.

    Paladin Auras are such a nonsensical thing to complain about. There's just so many more things to whine about. Seals are essentially Auras now, what's the difference? Paladins used to be like 6 raid wide buffs themselves, that's a little ridiculous.
    Which is why Seals needed more gameplay as well same with Auras.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  19. #19
    Deleted
    They made them redundant in MoP, so unless they revert the MoP changes (they won't) then there's no point in keeping them. Imo they messed it up with MoP and are now just removing them rather than reverting the changes..

    They were good situational mechanics pre-MoP though in PvP. Seal of truth to keep a dot up to prevent restealth, seal of justice to stop feral movement speed increase or negating rogue sprint.

  20. #20
    Quote Originally Posted by Aeluron Lightsong View Post
    Which is why Seals needed more gameplay as well same with Auras.
    That sentence made no sense.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •