Originally Posted by
Joyful
I was looking at your FB page trying to find what kind of SimCraft rotation you use, couldn't find anything
The standard one I wrote with Kibu and CollisionTD. ;P (Honestly they probably did more of the work on it than I did)
Code:
actions=virmens_bite_potion,if=target.time_to_die<=25|buff.stampede.upactions+=/use_item,slot=hands
actions+=/lifeblood (remove if not Herbalism)
actions+=/auto_shot
actions+=/explosive_trap,if=active_enemies>1
actions+=/serpent_sting,if=!ticking
actions+=/berserking,if=buff.stampede.up
actions+=/dire_beast,if=enabled
actions+=/fervor,if=enabled&focus<=65
actions+=/bestial_wrath,if=focus>60&!buff.beast_within.up
actions+=/multi_shot,if=active_enemies>5|(active_enemies>1&buff.beast_cleave.down)
actions+=/rapid_fire,if=!buff.rapid_fire.up
actions+=/stampede,if=trinket.stat.agility.up|target.time_to_die<=20|(trinket.stacking_stat.agility.stack>10&trinket.stat.agility.cooldown_remains<=3)
actions+=/barrage,if=enabled&active_enemies>5
actions+=/kill_shot
actions+=/kill_command
actions+=/a_murder_of_crows,if=enabled&!ticking
actions+=/glaive_toss,if=enabled
actions+=/lynx_rush,if=enabled&!dot.lynx_rush.ticking
actions+=/barrage,if=enabled
actions+=/powershot,if=enabled
actions+=/cobra_shot,if=active_enemies>5
actions+=/arcane_shot,if=buff.thrill_of_the_hunt.react|buff.beast_within.up
actions+=/focus_fire,five_stacks=1
actions+=/cobra_shot,if=dot.serpent_sting.remains<6
actions+=/arcane_shot,if=focus>=61
actions+=/cobra_shot
Only change is making Berserking on Stampede only.