I think it is actually a combination of points:
1) Everyone that has bought the game should be ABLE to access the content (that means that 100% of people should be able to get through the entire game given enough effort)
2) Everything should be handed to you just because you logged in.
I would say only the vocal trolls really run away with number 2. However, I think the vast majority of people are in support of number 1. The problem really has more to do with the aging population in WoW. As WoW players get older, they lack the time commitment needed to grind the way they did before. They still want access to the content that they pay for while they maintain their actual lives.
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That being said, I really could care less about someone that makes an "achievement" in a video game. Normally, that is the person that fails to achieve anything outside of the video game (granted this is not always the case).
Also, you can be the best gamer and player in the world and you still need to find 24 other players that are as good as you are to get anywhere. That is a big draw back in MMOs.
"The round, metal cooking utensil referring to the larger, cookware customarily used for, but not limited to, stews, as being of a dark shade or possibly of African descent." ~~ Fixed for now. But keep in mind any one of the words used in that fix may become politically incorrect or offensive at any moment for any reason. Further amendments may be required to prevent frivolous lawsuits in the future.
Funnily rnough, they don't actually moan much, they just give up. As blizzard wants their money, blizzard changes their approach to get it.I feel sorry for people who just lay down and accept 95% failure, but if they do accept that then they have no right to cry about it.
But there is nothing blizzard can do aout the fundamental issue, which is the lack of raid leaders in the playerbase.
A genuine system of effort would see HC raid equivalent gear available at the end of some scary ass farm session, or incredibly lengthy and tightly tuned solo quest series or some such. But instead blizzard chooses to gate their content behind player side issues and only gives the best stuff out in a very hard to organise format that requires out of game co ordination..
I find it a bit weird that they leave the basic success of their game in the hands of a legion of untrained volunteers who are often as not terrible at the job, but here we are.
Actually, it's more like going to a gym and seeing that all they have are the absolute most heaviest weights that humans could expect to lift. So you say to the owner, "What if you had some lighter weights for people like me to start out with?" and he agrees.It's like buying a gym membership, then complaining because you don't have time to use all the equipment and demand they give you some (I know this is apples and oranges, but it's the best example I could think of at the time of writing).
Next day while you're lifting your lighter weights, all the uber bodybuilders are watching you and saying,
"I don't think he deserves to build any muscle lifting those little weights!"
"Muscle should be more exclusive, it's not right that he gets muscle too, he's only lifting tiny weights!"
"I wish the owner would just remove those lighter weights!"
"It really diminishes my feeling of accomplishement seeing someone else getting in shape lifting smaller weights, why am I even bothering?"
The whole time they're ignoring that they're still 5x stronger than the guy lifting the light weights. And besides, why do they care so much about some scrawny guy trying to get into shape?
Last edited by Bovinity Divinity; 2014-04-29 at 09:16 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
I can quite honestly say, I don't agree with any of that. Not all American players think they way this guy thinks we do. In fact, there are no doubt plenty of people all over the world that think this way- not just America side. He's basically generalizing.
I have never expected things to just be handed to me. I have never expected the game to be easier- just for my old ass (okay, I'm almost 40, not that old, but still) just because I have outside commitments. Round about 10 years ago (or close to it), I had a bit more time to devote to gaming. Around the time BC came out, that completely changed- I started working shift work. Do you know what a pain in the arse it is to get a raiding group together at 7 in the morning on a US server? Impossible.
Did I go to the forums begging Blizzard to make it easier on me to get into raids? No. Come to think about it, I don't recall more than one serious post on the matter of an "easy mode" raid.
But, on that same note, I've also come to terms that the world has moved on. Just because YOU can't move on with it doesn't mean the game should just stay one way.
WoW was originally advertized as a game for everyone. It was never meant to be a hardcore game.
I swear, Bliz ought to- just for one expac (since we're lab rats anyways)- make it to where raid tier has one item level for an entire expac. Make things based on actual skill rather than just gear and skill. So one ilvl for LFR players (700), one for normal moders (705), and one for heroic raiders (710). And then make heroic mode absolutely hard- hard enough to where the only people that are getting through them are the best of the best.
I bet you guys would be here crying about it because "It's too hard."
Last edited by taheen74; 2014-04-29 at 11:25 PM.
It's not, it makes game interesting and makes it worth to try harder.
2. Organization and coordination with others are fucking everyday life skills, everyone needs them, its not too much of a stretch to expect them.
Last edited by cabyio; 2014-04-30 at 07:50 PM.